Juicy
Bone to be wild!
- 94
- Posts
- 13
- Years
- Melbourne, Australia
- Seen May 9, 2020
I see a lot of people proud of what they 'achieved' in a video game. Things such as completing the Pokedex or reaching a certain level. What do these 'achievements' have in common? They don't actually mean jack. You sit there for hours watching your score go up, slowly or trying to get to the next level. In this virtual world you have access to instant rewards. You can see, clearly the progress you're making and it makes you feel good. Your Charmeleon just hit level 36! Hell yeah, it can evolve now! In your head you've achieved something. You can look back and see, arranged and detailed, all your so called achievements and feel like you've done something.
Of course, none of it translates to real life. You're still just the same as you were before playing said game. I'm not saying you're still a loser, not only losers play video games. But even if you're not a loser, you're no better than you were and that's the problem. The instant gratification that videogames give us is addictive. It makes it harder to better ourselves in the real world where we don't get a little trophy every time we run 100 meters. We don't get an award when we learn something new. Instead we get confused. The more our minds open the more questions start pouring in. Unlike in videogames, there's no end. But now we're used to the satisfaction of reaching the end. We need it.
It's pathetic, really.
Of course, none of it translates to real life. You're still just the same as you were before playing said game. I'm not saying you're still a loser, not only losers play video games. But even if you're not a loser, you're no better than you were and that's the problem. The instant gratification that videogames give us is addictive. It makes it harder to better ourselves in the real world where we don't get a little trophy every time we run 100 meters. We don't get an award when we learn something new. Instead we get confused. The more our minds open the more questions start pouring in. Unlike in videogames, there's no end. But now we're used to the satisfaction of reaching the end. We need it.
It's pathetic, really.