NEW FEATURES FROM VERSION 20.0.0.5 FOR PEv20:
- added feature that spawned pokemon can have swimming sprites now
NEW FEATURES FROM VERSION 20.0.0.4 FOR PEv20:
- new add on to restrict movement of spawned pokemon to there starting terrain. I.e. grass encounters stay on grass.
NEW FEATURES FROM VERSION 20.0.0.3 FOR PEv20:
- removed bug concerning battling water encounters from shore in PEv20
NEW FEATURES FROM VERSION 20.0.0.2 FOR PEv20:
- removed bug concerning renaming $MapFactory in PEv20
NEW FEATURES FROM VERSION 20.0.0.1 FOR PEv20:
- updated the code to make it compatible with PEv20
NEW FEATURES FROM VERSION 19.1.0.4 FOR PEv19:
- rearranged aggressive encounters as an Add On
NEW FEATURES FROM VERSION 19.1.0.1 FOR PEv19:
- easy install as plugin
- bug concerning roaming pokemon fixed
- included an easy way to set the steps a pokemon remains on map before despawning depending on pokemon properties
- rearranged features of previous version as add-ons, including
- trigger different appear animations depending on encounter type, shinyness
- shiny animation while PokeEvent is visible on screen
- stop more pokemon from spawning with the MAX_SPAWN parameter
- choose wether remove distanced spawned pokemon or not with REMOVE_DISTANCED parameter
- choose wether remove by time chronometer or not with REMOVE_PROLONGED
- added to add your own overworld encounter chance with VISIBLE_ENCOUNTER_PROBABILITY
NEW FEATURES FROM VERSION 19.0.10 FOR PEv19:
- fixed water pokemon spawning in platform above water tile
- water pokemon won't appear in the border
- choose wether battling water pokemon from ground or not with BATTLE_WATER_ON_GROUND parameter
- stop more pokemon from spawning with the MAX_SPAWN parameter
- choose wether remove distanced spawned pokemon or not with REMOVE_DISTANCED parameter
- shiny animation while PokeEvent is visible on screen
- choose wether remove by time chronometer or not with REMOVE_PROLONGED
- added to add your own overworld encounter chance with VISIBLE_ENCOUNTER_PROBABILITY
NEW FEATURES FROM VERSION 19.0.9 FOR PEv19:
- updated script to work with PEv19.1
- used $PokemonTemp.encounterType to trigger different appear animations
- added alternative stepcount before vanishining for shiny pokemon
NEW FEATURES FROM VERSION 18.0.8 FOR PEv18:
- tiny bug fix for $PokemonTemp.encounterType
NEW FEATURES FROM VERSION 18.0.7 FOR PEv18:
- removed a bug concerning changing the standard form when goining into battle
NEW FEATURES FROM VERSION 18.0.6 FOR PEv18:
- (hopefully) removed a rare crash concerning character_sprites
NEW FEATURES FROM VERSION 2.0.5 FOR PEv18:
- removed bug that makes all water encounter vanish
NEW FEATURES FROM VERSION 2.0.4 FOR PEv18:
- encounters dont spawn on impassable tiles in caves
NEW FEATURES FROM VERSION 2.0.3 FOR PEv18:
- poke radar works as usual
NEW FEATURES FROM VERSION 2.0.2 FOR PEv18:
- added new global variable $PokemonGlobal.creatingSpawningPokemon to check during the event @@OnWildPokemonCreate if the pokemon is created for spawning on the map or created for a different reason
UPSCALED FEATURES FROM VERSION 2.0.1 FOR PEv17.2:
- less lag
- supports sprites for alternative forms of pokemon
- supports sprites for female/male/genderless pokemon
- bug fixes for roaming encounter and double battles
- more options in settings
- roaming encounters working correctly
- more lag reduction
- included automatic spawning of pokemon, i.e. spawning without having to move the player
- included vendilys rescue chain, i. e. if pokemon of the same species family spawn in a row and will be battled in a row, then you increase the chance of spawning
an evolved pokemon of that species family. Link:
https://www.pokecommunity.com/showthread.php?t=415524
- removed bug occuring after fainting against wild overworld encounter
- for script-developers, shortened the spawnPokeEvent method for better readablitiy
- removed bugs from version 1.9
- added shapes of overworld encounter for rescue chain users
- supports spawning of alternate forms while chaining
- if overworld sprites for alternative, female or shiny forms are missing,
then the standard sprite will be displayed instead of an invisible event
- bug fix for shiny encounters
- respecting shiny state for normal encounters when using overworld and normal encounters at the same time
- easier chaining concerning Vendilys Rescue chain, i.e. no more resetting of the chain when spawning of a pokemon of different family but when fighting with a pokemon of different family
- Added new Event @@OnPokemonCreateForSpawning which only triggers on spawning
- Added new global variable $PokemonGlobal.battlingSpawnedShiny to check if an active battle is against a spawned pokemon.
- removed bug to make the new features in version 1.11 work
- reorganised and thin out the code to organise code as add-ons
- removed Vendilys Rescue Chain, Let's Go Shiny Hunting and automatic spawning as hard coded feature and provide it as Add-Ons instead
- Now, using overworld and normal encounters at the same time is a standard feature
- autospawning will not trigger instant battles anymore
- removed a bug that came from reorganising the code in original code and add-ons concerning Let's go shiny hunting add-on