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Yes, in the Main File itself, there is an OPTIONAL folder. Open that and look for the Remove Poke Event On Saving and Overworld to Normal Encounter add ons. Put those in your plugin folder and compile.This plugin is so, so good! I love it! I just have one question: There's some way to remove all the already spawned Pokemon? Or at least make them "Through" during certain events? Because very often in caves when I move other NPCs in events it gets stuck because it can't pass the spawned Pokemon. I know that in theory I can just edit my event to make it go "Through", but all my events are already done and I just added the script recently, so I would need to review all my events.
Regarding NPCs getting stuck, is that during the actual event? Reason I ask is because for me, when a Pokemon is blocking an NPC, nothing happens. I can just walk right by without them seeing me, but then again, that's for battle NPCs.