Scales
Man of Infinite Jest
- 1,718
- Posts
- 18
- Years
- Age 32
- From whose bourn No traveller returns,
- Seen Aug 12, 2010
Yay a non anime rp for once. Anyway here is an RP that me and Ullion began working on. Since his last Elder Scrolls rp was a bust I thought I would spice it up a little. Anyway Ullion created most of the info here
Vvardenfell; Frozen Wasteland
PG 16-17
Artifacts:
Fire – Red Mountain (Taken – JBCPeace)
Wind – Cavern Of The Incarnate (Taken - Ullion)
Earth – Sheogorad Region (Taken - Chikaria)
Lightning – Mournhold (Taken - Piggy555)
Aqua – Underwater Daedric Ruin (Southwest of Ebonheart) (taken JBCBlank)
Frost – Solsteim (Divyath Fyr)
Light – Unknown (OPEN)
Dark - Holamayan monastery (OPEN)
Plot:
Many, many years ago, on an Island known as Vvardenfell, there was once a great warrior who had filled prophecies. He had slain a great evil that lived beneath the mountain. On his adventure, he had been infected with a specific Blight disease; commonly known as Corprus Disease. On the way, the hero had met a Telvanni mage, Divyath Fyr, who studied victims of the Corprus Disease as well as the ancient civilization of the Dwemer and he created a potion that cured the negative symptoms of the disease.
Divyath Fyr continued to study the Corprus Disease as well the Dwemer and made two major victories. The first one was he created a whole new form of Corprus Disease which was similar to the original; but now it only affected foreigners of Vvardenfell and also allowed him to control and rule them with much more ease then the previous Corprus Disease. His other discovery was of ancient Dwemer artifacts. After a few years of researching; he discovered that there were 6 artifacts in existence: Frost, Fire, Aqua, Wind, Earth and Lightning. However, he only knew the location of one of the Artifacts. Along with a few other followers, Divyath Fyr traveled to Solsteim and obtained the Frost Artifact. For a few years; he remained in Solsteim in continued to research it. He discovered the mystical powers behind it, and as some may say, it made him go cold and heartless. He raised an army of Corprus monsters made from most of the inhabitants of Solsteim. He quickly used the Frost artifact and made Vvardenfell plunge into a deep eternal-lasting winter.
About 10 years before Uriel Septim VII, the Emperor of the world was murdered. The new emperor changed his name to Uriel Septim VIII, soon learned of Divyath Fyr over the years. Now with the knowledge of the artifacts being spread throughout the world; Uriel Septim VIII had seen potential in 5 prisoners that had been misjudged by society and locked away. He pardoned them and let them live their lives normally; being dropped off in the small fishing outpost of Seyda Neen, which is located on the Southwestern coast of Vvardenfell. However, they were not completely free. He released them in Vvardenfell in hopes that they would find the remaining artifacts; unfortunately, one had died on the ship ride to the island; leaving the group a person short. As fate would have it; the company of the four would join up with another prisoner; however he had escaped rather than been pardoned.
Classes:
Knight- Uses Heavy armors and axes or long blades. The odd time will use blunt weapons as a substitute for the already mentioned axes and long blades. Also able to repair armor and weapons as well as ability to use shields to block.
Paladin: A knight that mainly uses elemental weapons that can only be used by their character. However he/she only uses supporting magic (IE healing and shielding) He is a person who uses Medium and heavy armor. He is more accustomed to enchanted blades rather then axes or bows
Marksman: Uses light armors and uses bows + arrows and/or throwing knives and shuriken and darts. An additional weapon is the spear. Also skilled with sneaking (ability not to be seen) and security (ability to lock pick and make locks).
Theif: A theif uses light armors and short blades such as daggers. He is quick on his feet and mainly steals from people. Thieves are also good acrobats and can jump or climb very high
Barbarian: A barbarian uses large weapons such as clubs, axes and claymores. They use any kind of armor and are skilled using it. Barbarians rarely use magic and rely on their brute strength rather then intelligence
Magician: Is usually unarmored and uses one of two kinds of magic; pure or corrupt. Pure magic refers to Restoration (Ability to restore/fortify stats or cure diseases/poisons etc), Mysticism (Ability to capture souls in gems, absorb attributes from enemies or teleport to specific locations), Enchant (Ability to enchant weapons with gems with souls trapped in them), Alteration (Ability to change molecular structures of nature, for ex. Ability to levitate/water walk/swim faster/make the world lighter etc) and Blading (Enchanting and using weapons that only work for your character to your advantage)
Corrupt Magic refers to Conjuration (Ability to create otherworldly items or monsters, or turn self into undead), Destruction (Manipulation of elements into offensives techniques), Illusion (Similar to Alteration, but isn't real however it makes the target have trouble telling if it is or not; and even so, is hard to break free) and Alteration (description is above).
Nightblade: Is a mix between Magician and Knight. They use medium armor and usually long blades. They also rely on one type of magic (Pure/Corrupt). They also can use shields to block enemy physical attacks.
Martial Artist: They are usually unarmored or wear light armor. They use hand-to-hand combat and are extremely flexible and fast. They have the ability to infuse destruction magic into their attacks (Ex. Able to inflict fire damage when hitting target with a punch etc.)
Map of Vvardenfell: https://en.wikipedia.org/wiki/Vvardenfell
Different Races: https://www.elderscrolls.com/codex/races_map.htm The races and their info are listed on the page. =3
Rules:
1. No god modding
2. Mild language allowed; but please don't go overboard. D:
3. 1 character to an element; first come first serve.
4. Reservations re allowed; however we will only reserve the spot for 2 days.
5. No power playing. D<
6. If you're a Magician; you'll be allowed to use 5 different types of magic in total. 4 from1 section (Pure/Corrupt) and 1 from the other. If you're a nightblade, then you have a total of 3 types of Magic that can be used; 2 from 1 section (Pure/corrupt) and 1 from the other.
7. Any class (besides Magician and Nightblade) can only use 1 type of Magic (unless using Enchant/Mysticism, I will allow you to use both).
8. It would help tremendously if you have played an Elder Scrolls game or at least heard about them. Since the freedom you are allowed will blow your mind
9. Disobey thy rules or I shall eatyth thou!
Sheet
Name: (Self explanatory
Gender: (Male and female
Race: (Read the above link or this for more info https://en.wikipedia.org/wiki/Races_of_The_Elder_Scrolls)
Class: (What is your class. Listed above)
Personality: (What you act like)
Appearance: (What you look like. You can use pictures as well. Be it a screenshot from an elder scrolls game or some doodle)
Magic used: (What types of magic you use. IE: Restoration, Destruction etc...)
Element: (What element you have chosen. *top of the page*)
Extras: (Anything else)
Slots
1. JBCPeace
2. Ullion
3. Piggy555
4. Chikaria
5. JBCBlank
6. ________
7. ________
The roleplay is OPEN. BUT if you still want to join please PM me or Ullion with your sheet and we can sort you out
Also the final and most important rule. If you go inactive for 2 weeks without an excuse then your character will be KILLED OFF. Then someone else will get your spot and element
Vvardenfell; Frozen Wasteland
PG 16-17
Artifacts:
Fire – Red Mountain (Taken – JBCPeace)
Wind – Cavern Of The Incarnate (Taken - Ullion)
Earth – Sheogorad Region (Taken - Chikaria)
Lightning – Mournhold (Taken - Piggy555)
Aqua – Underwater Daedric Ruin (Southwest of Ebonheart) (taken JBCBlank)
Frost – Solsteim (Divyath Fyr)
Light – Unknown (OPEN)
Dark - Holamayan monastery (OPEN)
Plot:
Many, many years ago, on an Island known as Vvardenfell, there was once a great warrior who had filled prophecies. He had slain a great evil that lived beneath the mountain. On his adventure, he had been infected with a specific Blight disease; commonly known as Corprus Disease. On the way, the hero had met a Telvanni mage, Divyath Fyr, who studied victims of the Corprus Disease as well as the ancient civilization of the Dwemer and he created a potion that cured the negative symptoms of the disease.
Divyath Fyr continued to study the Corprus Disease as well the Dwemer and made two major victories. The first one was he created a whole new form of Corprus Disease which was similar to the original; but now it only affected foreigners of Vvardenfell and also allowed him to control and rule them with much more ease then the previous Corprus Disease. His other discovery was of ancient Dwemer artifacts. After a few years of researching; he discovered that there were 6 artifacts in existence: Frost, Fire, Aqua, Wind, Earth and Lightning. However, he only knew the location of one of the Artifacts. Along with a few other followers, Divyath Fyr traveled to Solsteim and obtained the Frost Artifact. For a few years; he remained in Solsteim in continued to research it. He discovered the mystical powers behind it, and as some may say, it made him go cold and heartless. He raised an army of Corprus monsters made from most of the inhabitants of Solsteim. He quickly used the Frost artifact and made Vvardenfell plunge into a deep eternal-lasting winter.
About 10 years before Uriel Septim VII, the Emperor of the world was murdered. The new emperor changed his name to Uriel Septim VIII, soon learned of Divyath Fyr over the years. Now with the knowledge of the artifacts being spread throughout the world; Uriel Septim VIII had seen potential in 5 prisoners that had been misjudged by society and locked away. He pardoned them and let them live their lives normally; being dropped off in the small fishing outpost of Seyda Neen, which is located on the Southwestern coast of Vvardenfell. However, they were not completely free. He released them in Vvardenfell in hopes that they would find the remaining artifacts; unfortunately, one had died on the ship ride to the island; leaving the group a person short. As fate would have it; the company of the four would join up with another prisoner; however he had escaped rather than been pardoned.
Classes:
Knight- Uses Heavy armors and axes or long blades. The odd time will use blunt weapons as a substitute for the already mentioned axes and long blades. Also able to repair armor and weapons as well as ability to use shields to block.
Paladin: A knight that mainly uses elemental weapons that can only be used by their character. However he/she only uses supporting magic (IE healing and shielding) He is a person who uses Medium and heavy armor. He is more accustomed to enchanted blades rather then axes or bows
Marksman: Uses light armors and uses bows + arrows and/or throwing knives and shuriken and darts. An additional weapon is the spear. Also skilled with sneaking (ability not to be seen) and security (ability to lock pick and make locks).
Theif: A theif uses light armors and short blades such as daggers. He is quick on his feet and mainly steals from people. Thieves are also good acrobats and can jump or climb very high
Barbarian: A barbarian uses large weapons such as clubs, axes and claymores. They use any kind of armor and are skilled using it. Barbarians rarely use magic and rely on their brute strength rather then intelligence
Magician: Is usually unarmored and uses one of two kinds of magic; pure or corrupt. Pure magic refers to Restoration (Ability to restore/fortify stats or cure diseases/poisons etc), Mysticism (Ability to capture souls in gems, absorb attributes from enemies or teleport to specific locations), Enchant (Ability to enchant weapons with gems with souls trapped in them), Alteration (Ability to change molecular structures of nature, for ex. Ability to levitate/water walk/swim faster/make the world lighter etc) and Blading (Enchanting and using weapons that only work for your character to your advantage)
Corrupt Magic refers to Conjuration (Ability to create otherworldly items or monsters, or turn self into undead), Destruction (Manipulation of elements into offensives techniques), Illusion (Similar to Alteration, but isn't real however it makes the target have trouble telling if it is or not; and even so, is hard to break free) and Alteration (description is above).
Nightblade: Is a mix between Magician and Knight. They use medium armor and usually long blades. They also rely on one type of magic (Pure/Corrupt). They also can use shields to block enemy physical attacks.
Martial Artist: They are usually unarmored or wear light armor. They use hand-to-hand combat and are extremely flexible and fast. They have the ability to infuse destruction magic into their attacks (Ex. Able to inflict fire damage when hitting target with a punch etc.)
Map of Vvardenfell: https://en.wikipedia.org/wiki/Vvardenfell
Different Races: https://www.elderscrolls.com/codex/races_map.htm The races and their info are listed on the page. =3
Rules:
1. No god modding
2. Mild language allowed; but please don't go overboard. D:
3. 1 character to an element; first come first serve.
4. Reservations re allowed; however we will only reserve the spot for 2 days.
5. No power playing. D<
6. If you're a Magician; you'll be allowed to use 5 different types of magic in total. 4 from1 section (Pure/Corrupt) and 1 from the other. If you're a nightblade, then you have a total of 3 types of Magic that can be used; 2 from 1 section (Pure/corrupt) and 1 from the other.
7. Any class (besides Magician and Nightblade) can only use 1 type of Magic (unless using Enchant/Mysticism, I will allow you to use both).
8. It would help tremendously if you have played an Elder Scrolls game or at least heard about them. Since the freedom you are allowed will blow your mind
9. Disobey thy rules or I shall eatyth thou!
Sheet
Name: (Self explanatory
Gender: (Male and female
Race: (Read the above link or this for more info https://en.wikipedia.org/wiki/Races_of_The_Elder_Scrolls)
Class: (What is your class. Listed above)
Personality: (What you act like)
Appearance: (What you look like. You can use pictures as well. Be it a screenshot from an elder scrolls game or some doodle)
Magic used: (What types of magic you use. IE: Restoration, Destruction etc...)
Element: (What element you have chosen. *top of the page*)
Extras: (Anything else)
Slots
1. JBCPeace
2. Ullion
3. Piggy555
4. Chikaria
5. JBCBlank
6. ________
7. ________
The roleplay is OPEN. BUT if you still want to join please PM me or Ullion with your sheet and we can sort you out
Also the final and most important rule. If you go inactive for 2 weeks without an excuse then your character will be KILLED OFF. Then someone else will get your spot and element
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