Deathspector
I'm so hardcore, I'm "X"-rated
- 345
- Posts
- 19
- Years
- Sad and alone with no one to care for...
- Seen Dec 20, 2007
WARNING! This is an invitational RPG, so do not join unless you have got a personal invite from me!
Storyline
In the thirteenth century and earlier, or so the old tales go, humans and Pokèmon co-existed peacefully on a little planet known as earth. It was known as the Golden Age by our historians, where both humans and Pokèmon helped each other out in everyday life. Perhaps, you would see a woman's child wailing about something. In those days, a Chansey or a Pokèmon like that would cradle the baby until it stopped. Pokèmon like Pidgeotto and Pidgeot would help the men of a village with fishing. You might have seen a Scyther sparring with a young man, or a Machoke wrestling with another. If any feuds were to break out, it was between humans, or between Pokèmon, and the other race would put a stop to it.
However, in the early fourteenth century, a small fight broke out.
The humans who lived in a small village that is now Viridian City, decided to choose a leader. They elected an elderly man, for he had experience that no young man would have. But when this statement was made public, the Pokèmon rebelled. They did not want the land, which was theirs as much as the humans to be governed by a human. They believed that this would mark a distinction between the two races, something which the Pokèmon had been fighting against for years.
They chose a rather smart Alakazam to be accompanied by a few other Pokèmon to go and try to talk the humans out of this decision. When they didn't come back, another group of Pokèmon were sent, and all that they found was one spoon that had belonged to the Alakazam.
This greatly enraged the Pokèmon community, and they vowed to fight back. Word of this villages evil deeds spread amongst the Pokèmon like vermin, and the original fact was twisted to create such horror stories, that every single Pokèmon knew about it. They knew that if the humans continued like this, they would surely get accustomed to the feel of power, and make the Pokèmon act like slaves.
On Thursday, 1st May 1336, the first major organized action took place. In every human town, a group of Pokèmon stormed in, and completely razed entire villages. The next morning, some of the villages were nothing but dust. This movement angered the humans, and they struck back, killing at least one billion Pokèmon infants. And after this, the real war begun.
The war raged on for almost a century, and as both races became more advanced, the scale of these fights grew larger and larger. New forms of evolution were discovered. Growlithe, who was previously thought unable to evolve became the unstoppable Arcanine, and it was figured out that the small and weak Eevee could evolve into an assortment of different Pokèmon. Humans developed more and more advanced weaponry. The crossbow was introduced into the military, and was a huge success.
However, a group of six small Pokèmon didn't want to go on like this forever. A Charmander, a Poliwag, a Smoochum, an Oddish, a Sandshrew, a Pidgey. These six begged and pleaded with their parents, and leaders to stop the war, and write a treaty, but they ignore. So, one night, these Pokèmon snuck over to the humans camp, and into the tent of six youths. They explained their quest, and the youths agreed to help, bringing them each a weapon of their parents. These six became one with a select weapon, and that weapon gained abilities that only the Pokèmon were able to use.
With these six weapons, the youths managed to stop the war from progressing any more, and trapped all the souls of the people intent upon fighting within a ceramic jar. These six were praised for their brave deeds, and rewarded with many treats. The weapons were stowed away, safely, still containing the abilities that the Pokèmon granted them
Centuries later, in the present day, a group of explorers dug up the ancient remains of a village, long past. They found many artefacts, including a certain ceramic jar. They opened the jar, releasing the souls of those who were intent on continuing the war. The souls took their own form in whatever they pleased, and wreaked havoc upon everything and everyone.
The six weapons sensed the disturbance, and lured six worthy children to the site of there creation.
Vermillion.
Mission
You are one of the six children who have been lured to Vermillion. You need to get the blade which belongs to you, and use it to once again imprison the four souls intent on war. Little do you know that this small task will lead you through so many difficult and strenuous challenges, and teamwork is all that you need. It's harder than you think.
Extra Information
- The souls are skilful at trickery, and will cause you to get into real trouble. They are also skilled at stealth, and can hide from you. They will only appear before you if you successfully defeat all of their guardians, which could be humans or Pokèmon.
- The RPG starts when we are already close to vermillion. It could be on the path from Saffron, or even from the path that leads north to lavender, and south to Fuchsia.
Rules
- Follow the standard Role Playing rules.
- I must stress the fact that no Bunnying/Character Control/Godmodding will be allowed.
- Please read the rules and plotline carefully. I don't want anybody to sign up without knowing what is going on.
- I will not tolerate any one liners, so if you cannot string together five lines of coherent English, then do not join
- Make sure you take time on your form. I do not want a rushed form. Post a place holder if you must.
- Please stay active, and d not leave the RPG half-way through.
- Have fun!
If any of these rules are broken, the person in question shall be warned. If they are broken again, he or she shall be kicked off the RP. This may seem harsh, but it is necessary.
Weapons
Isq'fal – Taken by Deathspector
Isq'fal is the sword that symbolizes the element of fire. It's blade is ruby red in colour, and has black flames painted on it, converging at the tip. It's hilt is richly jewelled with three rubies, all that glimmer in any light. It is a double-edged blade, meaning that it is sharp on both sides. Once the wielder has taken control over this sword he or she may command the blade to burst into flames at will. If this blade manages to touch anyone, it will cause such an agonizing burn that even death is better than to be branded by Isq'fal. Heavier than normal swords, it is almost as long as from a grown man's shoulder down to the tips of his fingers.
Remoria – Taken by Naoko-Chan
Remoria is the staff that symbolizes the element of water. It is made from ebony bark, and decorated richly. At the top of this staff, is a small blue orb that has no purpose but to heighten its damaging power. If you were hit by this orb, you would be sent to oblivion within seconds. The staff is completely smooth, and has the power to manipulate any form of moisture, as well as summon any form of moisture. The person who uses this staff can also breath freely underwater, as long as he or she is in contact with the staff. It is rather long, reaching six feet in length, and weighing twice as much as a normal staff should.
Kraintyr
Kraintyr is an odd weapon. It is the weapon that symbolizes the element of ice. Normally, Kraintyr is two separate daggers made completely of ice, but with appropriate concentration, the two daggers can be melded together to create a short sword. When struck by this blade, the blood within the victim's body is frozen. Its ice has been carved into the shape of a mermaid on each dagger, and when melded together, the two mermaids seem to swim around the hilt. When it is two daggers, each dagger is about the length on one palm, but when melded together, the blade is about the length between the wrist and elbow.
Wynsha
Wynsha is the whip that symbolizes the element of plant-life and nature. In the form of a whip, it can do much more. The main part of the whip has been made from twisting long pieces of grass together to tightly that it can never break. It can stretch out as far as the user wishes for it to go, but cannot turn into odd shapes. If its strikes the opponents skin, a killing poison is injected into his or her body which first immobilizes the opponent, before killing him or her. The handle of the whip is made from leather, which is soft on the skin. The whip can be sucked in to no more than a palms length.
Nrockund
Nrockund is the war hammer that symbolizes the element of earth. At first sight it is no more than a normal war hammer, yet it is probably the most dangerous of the six weapons. This weapon gives the user complete control over the very earth. The user can raise a column of dirt and stones as protection, or make a crack in the very earth, sending the opponent plummeting down to his death. The handle is the length between the elbow at the fingers, while the actual hammer is about two palms in length, and one palm in width. This is the only weapon that gives the user complete control over the desired element.
Sharnia
Sharnia is the bow that symbolizes the element of air. It is your typical longbow, curved in the centre, and thinner on the edges. However, the string is so string that it is said to never break. It is made with air alone, being strung together. The actual wooden bow seems to be natural, without any signs of human changes from the wood, but seems to have become like that naturally. No one knows how. The arrows are made from air. When the string is tied, a pulled, an arrow of air appears, and one that will never miss its target, even if a gust of wind is to come in the way. It is elegantly decorated with ebony.
Form Layout
Name: (No specifications here. Except, I would like it you posted both a first and a last name)
Age: (Nothing younger than twelve, and older than seventeen)
Gender: (Seeing as this is an invitational RPG, your real gender would be appreciated.)
Desired Weapon: (Over here, you write whatever weapon you want from the above list. Please pay close attention to the forms above you to make sure that you're not using a weapon already chosen)
Pokèmon Team: (Lots of specifications here, unfortunately. You are an average trainer, not some trainer god. So, you may not have more than four Pokèmon, and I don't want to see some all powerfuls like Tyranitar, or Dragonite, and no Legendaries. Also, some information about them.)
Personality: (Some people just don't understand that this field is to be filled up with a paragraph, not a line of four or five adjectives)
Description: (This field should to taken care of with the utmost of care. I would like it to be in complete detail, and in sentences please. Again, not in a line of adjectives. A picture is allowed, but back it up with words. I want nothing that only has a picture)
History: (This is probably the most important part of the form, and must be written with in detail. Remember, we must find out about your character's past, so we need to know whether or not he or she is an orphan)
Other: (This field is optional, for it is just there so that you can note down any talents that your character has. Please be realistic, though)
Storyline
In the thirteenth century and earlier, or so the old tales go, humans and Pokèmon co-existed peacefully on a little planet known as earth. It was known as the Golden Age by our historians, where both humans and Pokèmon helped each other out in everyday life. Perhaps, you would see a woman's child wailing about something. In those days, a Chansey or a Pokèmon like that would cradle the baby until it stopped. Pokèmon like Pidgeotto and Pidgeot would help the men of a village with fishing. You might have seen a Scyther sparring with a young man, or a Machoke wrestling with another. If any feuds were to break out, it was between humans, or between Pokèmon, and the other race would put a stop to it.
However, in the early fourteenth century, a small fight broke out.
The humans who lived in a small village that is now Viridian City, decided to choose a leader. They elected an elderly man, for he had experience that no young man would have. But when this statement was made public, the Pokèmon rebelled. They did not want the land, which was theirs as much as the humans to be governed by a human. They believed that this would mark a distinction between the two races, something which the Pokèmon had been fighting against for years.
They chose a rather smart Alakazam to be accompanied by a few other Pokèmon to go and try to talk the humans out of this decision. When they didn't come back, another group of Pokèmon were sent, and all that they found was one spoon that had belonged to the Alakazam.
This greatly enraged the Pokèmon community, and they vowed to fight back. Word of this villages evil deeds spread amongst the Pokèmon like vermin, and the original fact was twisted to create such horror stories, that every single Pokèmon knew about it. They knew that if the humans continued like this, they would surely get accustomed to the feel of power, and make the Pokèmon act like slaves.
On Thursday, 1st May 1336, the first major organized action took place. In every human town, a group of Pokèmon stormed in, and completely razed entire villages. The next morning, some of the villages were nothing but dust. This movement angered the humans, and they struck back, killing at least one billion Pokèmon infants. And after this, the real war begun.
The war raged on for almost a century, and as both races became more advanced, the scale of these fights grew larger and larger. New forms of evolution were discovered. Growlithe, who was previously thought unable to evolve became the unstoppable Arcanine, and it was figured out that the small and weak Eevee could evolve into an assortment of different Pokèmon. Humans developed more and more advanced weaponry. The crossbow was introduced into the military, and was a huge success.
However, a group of six small Pokèmon didn't want to go on like this forever. A Charmander, a Poliwag, a Smoochum, an Oddish, a Sandshrew, a Pidgey. These six begged and pleaded with their parents, and leaders to stop the war, and write a treaty, but they ignore. So, one night, these Pokèmon snuck over to the humans camp, and into the tent of six youths. They explained their quest, and the youths agreed to help, bringing them each a weapon of their parents. These six became one with a select weapon, and that weapon gained abilities that only the Pokèmon were able to use.
With these six weapons, the youths managed to stop the war from progressing any more, and trapped all the souls of the people intent upon fighting within a ceramic jar. These six were praised for their brave deeds, and rewarded with many treats. The weapons were stowed away, safely, still containing the abilities that the Pokèmon granted them
Centuries later, in the present day, a group of explorers dug up the ancient remains of a village, long past. They found many artefacts, including a certain ceramic jar. They opened the jar, releasing the souls of those who were intent on continuing the war. The souls took their own form in whatever they pleased, and wreaked havoc upon everything and everyone.
The six weapons sensed the disturbance, and lured six worthy children to the site of there creation.
Vermillion.
Mission
You are one of the six children who have been lured to Vermillion. You need to get the blade which belongs to you, and use it to once again imprison the four souls intent on war. Little do you know that this small task will lead you through so many difficult and strenuous challenges, and teamwork is all that you need. It's harder than you think.
Extra Information
- The souls are skilful at trickery, and will cause you to get into real trouble. They are also skilled at stealth, and can hide from you. They will only appear before you if you successfully defeat all of their guardians, which could be humans or Pokèmon.
- The RPG starts when we are already close to vermillion. It could be on the path from Saffron, or even from the path that leads north to lavender, and south to Fuchsia.
Rules
- Follow the standard Role Playing rules.
- I must stress the fact that no Bunnying/Character Control/Godmodding will be allowed.
- Please read the rules and plotline carefully. I don't want anybody to sign up without knowing what is going on.
- I will not tolerate any one liners, so if you cannot string together five lines of coherent English, then do not join
- Make sure you take time on your form. I do not want a rushed form. Post a place holder if you must.
- Please stay active, and d not leave the RPG half-way through.
- Have fun!
If any of these rules are broken, the person in question shall be warned. If they are broken again, he or she shall be kicked off the RP. This may seem harsh, but it is necessary.
Weapons
Isq'fal – Taken by Deathspector
Isq'fal is the sword that symbolizes the element of fire. It's blade is ruby red in colour, and has black flames painted on it, converging at the tip. It's hilt is richly jewelled with three rubies, all that glimmer in any light. It is a double-edged blade, meaning that it is sharp on both sides. Once the wielder has taken control over this sword he or she may command the blade to burst into flames at will. If this blade manages to touch anyone, it will cause such an agonizing burn that even death is better than to be branded by Isq'fal. Heavier than normal swords, it is almost as long as from a grown man's shoulder down to the tips of his fingers.
Remoria – Taken by Naoko-Chan
Remoria is the staff that symbolizes the element of water. It is made from ebony bark, and decorated richly. At the top of this staff, is a small blue orb that has no purpose but to heighten its damaging power. If you were hit by this orb, you would be sent to oblivion within seconds. The staff is completely smooth, and has the power to manipulate any form of moisture, as well as summon any form of moisture. The person who uses this staff can also breath freely underwater, as long as he or she is in contact with the staff. It is rather long, reaching six feet in length, and weighing twice as much as a normal staff should.
Kraintyr
Kraintyr is an odd weapon. It is the weapon that symbolizes the element of ice. Normally, Kraintyr is two separate daggers made completely of ice, but with appropriate concentration, the two daggers can be melded together to create a short sword. When struck by this blade, the blood within the victim's body is frozen. Its ice has been carved into the shape of a mermaid on each dagger, and when melded together, the two mermaids seem to swim around the hilt. When it is two daggers, each dagger is about the length on one palm, but when melded together, the blade is about the length between the wrist and elbow.
Wynsha
Wynsha is the whip that symbolizes the element of plant-life and nature. In the form of a whip, it can do much more. The main part of the whip has been made from twisting long pieces of grass together to tightly that it can never break. It can stretch out as far as the user wishes for it to go, but cannot turn into odd shapes. If its strikes the opponents skin, a killing poison is injected into his or her body which first immobilizes the opponent, before killing him or her. The handle of the whip is made from leather, which is soft on the skin. The whip can be sucked in to no more than a palms length.
Nrockund
Nrockund is the war hammer that symbolizes the element of earth. At first sight it is no more than a normal war hammer, yet it is probably the most dangerous of the six weapons. This weapon gives the user complete control over the very earth. The user can raise a column of dirt and stones as protection, or make a crack in the very earth, sending the opponent plummeting down to his death. The handle is the length between the elbow at the fingers, while the actual hammer is about two palms in length, and one palm in width. This is the only weapon that gives the user complete control over the desired element.
Sharnia
Sharnia is the bow that symbolizes the element of air. It is your typical longbow, curved in the centre, and thinner on the edges. However, the string is so string that it is said to never break. It is made with air alone, being strung together. The actual wooden bow seems to be natural, without any signs of human changes from the wood, but seems to have become like that naturally. No one knows how. The arrows are made from air. When the string is tied, a pulled, an arrow of air appears, and one that will never miss its target, even if a gust of wind is to come in the way. It is elegantly decorated with ebony.
Form Layout
Name: (No specifications here. Except, I would like it you posted both a first and a last name)
Age: (Nothing younger than twelve, and older than seventeen)
Gender: (Seeing as this is an invitational RPG, your real gender would be appreciated.)
Desired Weapon: (Over here, you write whatever weapon you want from the above list. Please pay close attention to the forms above you to make sure that you're not using a weapon already chosen)
Pokèmon Team: (Lots of specifications here, unfortunately. You are an average trainer, not some trainer god. So, you may not have more than four Pokèmon, and I don't want to see some all powerfuls like Tyranitar, or Dragonite, and no Legendaries. Also, some information about them.)
Personality: (Some people just don't understand that this field is to be filled up with a paragraph, not a line of four or five adjectives)
Description: (This field should to taken care of with the utmost of care. I would like it to be in complete detail, and in sentences please. Again, not in a line of adjectives. A picture is allowed, but back it up with words. I want nothing that only has a picture)
History: (This is probably the most important part of the form, and must be written with in detail. Remember, we must find out about your character's past, so we need to know whether or not he or she is an orphan)
Other: (This field is optional, for it is just there so that you can note down any talents that your character has. Please be realistic, though)
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