- 19
- Posts
- 8
- Years
- Australia
- Seen Feb 29, 2024
Hi, so basically, when an event is happening and the player passes over a warp pad it does nothing. Here is my script.
Also, my var number is set to 4050 in advance map, but I don't know if that has anything to do with it.
Spoiler:
'---------------
#org 0x71D118
checkflag 0x100
if 0x1 goto 0x871D157
applymovement MOVE_PLAYER 0x871D1F3
waitmovement 0xFF
applymovement 0x1 0x871D1F0
waitmovement 0x1
msgbox 0x871D15A MSG_NORMAL '"[blue_fr]Happy birthday honey!\nPr..."
applymovement 0x1 0x871D1EE
waitmovement 0x1
applymovement MOVE_PLAYER 0x871D1E3
waitmovement 0xFF
setflag 0x100
release
end
'---------------
#org 0x71D157
release
end
'---------
' Strings
'---------
#org 0x71D15A
= [blue_fr]Happy birthday honey!\nProf. Markk was just\phere but we decided\lnot to wake you.\pWhy don't you go see him?\lHe has something for\pyou!
'-----------
' Movements
'-----------
#org 0x71D1F3
#raw 0xE 'Step Left (Slow)
#raw 0xE 'Step Left (Slow)
#raw 0xC 'Step Down (Slow)
#raw 0xFE 'End of Movements
#org 0x71D1F0
#raw 0x63 'Question Mark (?)
#raw 0x2E 'Face Up (Delayed)
#raw 0xFE 'End of Movements
#org 0x71D1EE
#raw 0x2F 'Face Left (Delayed)
#raw 0xFE 'End of Movements
#org 0x71D1E3
#raw 0xE 'Step Left (Slow)
#raw 0xE 'Step Left (Slow)
#raw 0xE 'Step Left (Slow)
#raw 0xE 'Step Left (Slow)
#raw 0xC 'Step Down (Slow)
#raw 0xC 'Step Down (Slow)
#raw 0xC 'Step Down (Slow)
#raw 0xC 'Step Down (Slow)
#raw 0xC 'Step Down (Slow)
#raw 0xC 'Step Down (Slow)
#raw 0xFE 'End of Movements
#org 0x71D118
checkflag 0x100
if 0x1 goto 0x871D157
applymovement MOVE_PLAYER 0x871D1F3
waitmovement 0xFF
applymovement 0x1 0x871D1F0
waitmovement 0x1
msgbox 0x871D15A MSG_NORMAL '"[blue_fr]Happy birthday honey!\nPr..."
applymovement 0x1 0x871D1EE
waitmovement 0x1
applymovement MOVE_PLAYER 0x871D1E3
waitmovement 0xFF
setflag 0x100
release
end
'---------------
#org 0x71D157
release
end
'---------
' Strings
'---------
#org 0x71D15A
= [blue_fr]Happy birthday honey!\nProf. Markk was just\phere but we decided\lnot to wake you.\pWhy don't you go see him?\lHe has something for\pyou!
'-----------
' Movements
'-----------
#org 0x71D1F3
#raw 0xE 'Step Left (Slow)
#raw 0xE 'Step Left (Slow)
#raw 0xC 'Step Down (Slow)
#raw 0xFE 'End of Movements
#org 0x71D1F0
#raw 0x63 'Question Mark (?)
#raw 0x2E 'Face Up (Delayed)
#raw 0xFE 'End of Movements
#org 0x71D1EE
#raw 0x2F 'Face Left (Delayed)
#raw 0xFE 'End of Movements
#org 0x71D1E3
#raw 0xE 'Step Left (Slow)
#raw 0xE 'Step Left (Slow)
#raw 0xE 'Step Left (Slow)
#raw 0xE 'Step Left (Slow)
#raw 0xC 'Step Down (Slow)
#raw 0xC 'Step Down (Slow)
#raw 0xC 'Step Down (Slow)
#raw 0xC 'Step Down (Slow)
#raw 0xC 'Step Down (Slow)
#raw 0xC 'Step Down (Slow)
#raw 0xFE 'End of Movements
Also, my var number is set to 4050 in advance map, but I don't know if that has anything to do with it.