Prince_McCovey_Pika
Prince of Panada
- 23
- Posts
- 14
- Years
- Age 33
- Seen Mar 7, 2012
Pokemon (24):
Samurott (B/W 31/114) x2
Dewott (B/W 29/114) x3
Oshawott (B/W 27/114) x4
Blastoise (HG/SS Unleashed) x2
Wartortle (HG/SS Unleashed) x3
Squirtle (HG/SS Unleashed) x4
Feraligatr (Prime) (HG/SS) x1
Croconaw (HG/SS) x2
Totodile (HG/SS) x3
Trainers/Supporters (16):
Pokedex (B/W) x1
Energy Search (B/W) x3
Bill (HG/SS) x2
Energy Retrieval (B/W) x2
Professor Oaks New Theory (HG/SS) x2
Cynthia's Feelings (D/P: Legends Awakened) x2
Professor Juniper (B/W) x2
Cheerleader's Cheer (HG/SS Unleashed) x1
Dual Ball (HG/SS Unleashed) x1
Energies (20):
Water Energy x20
The way this deck works is to set up the three final stages, the only one that doesn't have a multiple of is Feraligatr (Prime) but it still runs really smoothly. I put Feraligatr (Prime) in the deck for the Rain Dance PokePower, Blastoise for the Wash Out PokePower, and Samurott in there for the Pure Power of Surf. Of course all three have amazing battle damage numbers (Blastoise 100, Samurott 80 and Feraligatr (Prime) 60+). There was no way I could add any more Pokemon into this deck without ruining the sheer awesomeness of it. I added Energy Searches in to pull out the energy if I don't end up having any. The basic draw power cards (Cheerleaders Cheer, Bill, Professor Juniper, etc) and Energy Retrievals, just in case. I always seem to have another Pokemon ready just in case one gets knocked out so I didn't bother with HP healing Trainers. Dual Ball is the only Pokemon grabber of the deck. And the Water Energies are pretty obvious.
Samurott (B/W 31/114) x2
Dewott (B/W 29/114) x3
Oshawott (B/W 27/114) x4
Blastoise (HG/SS Unleashed) x2
Wartortle (HG/SS Unleashed) x3
Squirtle (HG/SS Unleashed) x4
Feraligatr (Prime) (HG/SS) x1
Croconaw (HG/SS) x2
Totodile (HG/SS) x3
Trainers/Supporters (16):
Pokedex (B/W) x1
Energy Search (B/W) x3
Bill (HG/SS) x2
Energy Retrieval (B/W) x2
Professor Oaks New Theory (HG/SS) x2
Cynthia's Feelings (D/P: Legends Awakened) x2
Professor Juniper (B/W) x2
Cheerleader's Cheer (HG/SS Unleashed) x1
Dual Ball (HG/SS Unleashed) x1
Energies (20):
Water Energy x20
The way this deck works is to set up the three final stages, the only one that doesn't have a multiple of is Feraligatr (Prime) but it still runs really smoothly. I put Feraligatr (Prime) in the deck for the Rain Dance PokePower, Blastoise for the Wash Out PokePower, and Samurott in there for the Pure Power of Surf. Of course all three have amazing battle damage numbers (Blastoise 100, Samurott 80 and Feraligatr (Prime) 60+). There was no way I could add any more Pokemon into this deck without ruining the sheer awesomeness of it. I added Energy Searches in to pull out the energy if I don't end up having any. The basic draw power cards (Cheerleaders Cheer, Bill, Professor Juniper, etc) and Energy Retrievals, just in case. I always seem to have another Pokemon ready just in case one gets knocked out so I didn't bother with HP healing Trainers. Dual Ball is the only Pokemon grabber of the deck. And the Water Energies are pretty obvious.