This Post will Make Competative Battlers Cry
Hehehe, my strategy is insane, half-predictable, "hax" based, and breaks the species clause. Of course, this is only my double battle "strategy", as I have yet to make an even halfway decent single battle team.
Anyways:
First I send out a gimick physical Porygon2 with Sharpen, Return, Facade, and Recover, paired with a Choice Scarf-Z, which I replaced the Choice Scarf with a Chople Berry because it never came with one when I traded it (and there is no way in heck that I'm going through the battle tower 50 times just get that stupid peice of cloth.)
Most players will pick out Z as the biggest threat and attempt to send out their Lucario or Electrivire at it (hence why I have the Chople Berry) while 2 spends the first turn setting up. Meanwhile, Z blasts the target with whatever attack will do the most damage, hopefully crippling it in some way.
If there's some chance that the player is "smart" and trys to Toxic on 2, then they're in for a load of trouble. Sharpened Return hits Blissey's weak-point for massive damage, and Facade hits even harder.
If by chance either 2 or Z faint in battle, then I send in Defensive Duck, the flagship of Porygon2, statusing foes and recovering blows, blasting apart Heatran like a peice of brittle iron being hit with a sledge hammer weilded by Chuck Noris, instiling fear and confusion among my foes. If all else fails, and my second champion falls in battle, then I send in my ultimate weapon.
the feared Hypergon 2 of early DP, who then procedes to Nasty Plot and Hyper Beam the target into oblivion, all while charged with the Life Orb. And if that fails, I better pray that Physical2's Quick Claw kicks in and saves the day.
...
See, this is why you don't see me in Shoddy (that and, I don't know how to set it up. Shoot me.)