What do you think of this team?

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    • Seen Feb 5, 2015
    Since I was young I always loved Dragon Pokémon and always used them. The only problem is that I never had a strategy, but I made one now since I want to get strong with them.
    The final game I have is Soul Silver (so generation 4). The others are FireRed, Emerald & Platinum (so I can transfer Pokémon).
    The Pokémon are show in the order I use them (Garchomp as the lead and Charizard as the 'final boss').
    Any tips and which Kingdra should I use? Thanks a lot, guys :D


    1. Garchomp (Dragon & Ground)
    -HP: 108
    -Attack: 130
    -Defense: 95
    -Sp. Atk: 80
    -Sp. Def: 85
    -Speed: 102

    -Sand Veil: raises the ability-bearer's evasion by 20% in a sandstorm (Sandstorm)
    -Jolly Nature: raises Speed, lowers Sp. Atk
    -BrightPowder: lowers the opponent's accuracy by 10%

    -Sandstorm:
    *Pokémon lose 1/16 of their max HP at the end of each turn
    *Pokémon with Sand Veil increase their Evasion by 20%
    -Toxic: Pokémon lose 1/16 of its maximum HP at the end of the first turn, which then increases by 1/16 each turn
    -Brick Break: deals with Ice types and removes barriers
    -Dragon Claw: deals with Dragon types and STAB

    >Physical Evasive Attacker


    2. Flygon (Ground & Dragon)
    -HP: 80
    -Attack: 100
    -Defense: 80
    -Sp. Atk: 80
    -Sp. Def: 80
    -Speed: 100

    -Levitate: gives full immunity to all Ground-type moves
    -Jolly Nature: raises Speed, lower Sp. Atk
    -Muscle Band: increases the power of Physical-category moves by 10% (U-Turn, Dragon Claw, Stone Edge & Earthquake)

    -U-Turn: when low on HP
    -Dragon Claw: deals with Dragon types and STAB
    -Stone Edge: deals with Ice types and
    -Earthquake: STAB

    >Physical Attacker


    3. Salamence (Dragon & Flying)
    -HP: 95
    -Attack: 135
    -Defense: 80
    -Sp. Atk: 110
    -Sp. Def: 80
    -Speed: 100

    -Intimidate: Lower's the Attack of all opponents by one stage when the ability-bearer switches in (including the start of a battle)
    -Adamant Nature: raises Attack, lowers Sp. Atk
    -Power Herb: Allows the immediate use of a move that charges on the first turn (Fly)

    -Dragon Dance: raises Attack & Speed by one stage
    -Brick Break: deals with Ice & Rock types and removes barriers
    -Dragon Claw: deals with Dragon types and STAB
    -Fly: STAB and in combination with Power Herb

    >Physical Attacker


    4. Kingdra (Water & Dragon)
    -HP: 75
    -Attack: 95
    -Defense: 95
    -Sp. Atk: 95
    -Sp. Def: 95
    -Speed: 85

    Kingdra 1
    -Swift Swim: doubles the ability-bearer's Speed during rain (Rain Dance)
    -Modest Nature: raises Sp. Atk, lower Attack
    -Wise Glasses: increases the power of Special-category moves by 10% (Dragon Pulse, Ice Beam & Surf)

    -Rain Dance:
    *Water-type moves increases by 50% (Surf)
    *the ability Swift Swim doubles the speed
    -Dragon Pulse: deals with Dragon types and STAB
    -Ice Beam: deals with Dragon types
    -Surf: STAB

    >Special Speed Attacker

    Kingdra 2
    -Sniper: increases the power of critical hits, from 2× normal damage to 3× normal damage
    -Timid Nature: raises Speed, lowers Attack
    -Scope Lens/Razor Claw: increases the chance of a Pokémon holding it to score a critical-hit on the foe

    -Focus Energy: raises critical-hit ratio in combination with Sniper & Scope Lens/Razor Claw
    -Dragon Pulse: deals with Dragon types and STAB
    -Ice Beam: deals with Dragon types
    -Surf: STAB

    >Special Critical-Hit Attacker


    5. Dragonite (Dragon & Flying)
    -HP: 91
    -Attack: 134
    -Defense: 95
    -Sp. Atk: 100
    -Sp. Def: 100
    -Speed: 80

    -Inner Focus: prevents the Pokémon from flinching
    -Jolly Nature: raises Speed, lowers Sp. Atk
    -Muscle Band: increases the power of Physical-category moves by 10% (Outrage & Focus Punch)

    -Substitute:
    *creates a decoy using 1/4 of the user's maximum HP (compensated by Roost)
    *Pokémon behind a Substitute cannot be confused (Outrage)
    *Pokémon behind a Substitute don't lose their focus (Focus Punch)
    -Roost: recovers 1/2 of max HP
    -Outrage: deals with Dragon types and STAB
    -Focus Punch: deals with Ice & Rock types

    >Physical Wall Attacker


    6. Charizard (Fire & Flying)
    -HP: 78
    -Attack: 84
    -Defense: 78
    -Sp. Atk: 109
    -Sp. Def: 85
    -Speed: 100

    -Blaze: increases the power of Fire-type moves by 50% (1.5×) when the ability-bearer's HP falls below a third of its maximum (Fire Blast)
    -Modest Nature: raises Sp. Atk, lowers Attack
    -Wide Lens: adds 10% to the Accuracy of the moves (Fire Blast & Air Slash)

    -Sunny Day:
    *Fire moves increases by 50% (Fire Blast)
    *Water moves decreases by 50% (lowers Water weakness)
    *Solar Beam does not require chargin turn
    *drops Accuracy of Thunder to 50% (lowers Electric weakness)
    -Air Slash: STAB and 30% flinch chance
    -Fire Blast: STAB and 10% burn chance
    -Solar Beam: deals with Water, Ground & Rock types

    >Special Attacker
     
    Well I don't have a 3DS and I never liked the generations after D&P (except for a few).
    But maybe I'll be getting AS/OR since Emerald was amazing.

    But for now, what do you think of this team? I already made an amazing Charizard with Solar Power and a Dragonite with Multiscale btw.
     
    Well I don't have a 3DS and I never liked the generations after D&P (except for a few).
    But maybe I'll be getting AS/OR since Emerald was amazing.

    But for now, what do you think of this team? I already made an amazing Charizard with Solar Power and a Dragonite with Multiscale btw.

    I honestly can't say much~ I started competitive battling when X/Y came out and have no experience before then.
    Once again, no luck out of me~
     
    And which Dragons do you recommend for AS/OR?

    The Dragons to go for in OR/AS are Dragonite, Charizard X, Mega Sceptile, Mega Altaria, Hydreigon and Dragalge:

    Dragonite:
    -Dragon Dance
    -Outrage
    -Earthquake/Fire Punch
    -Extreme Speed
    Nature: Adamant
    EVs: 252 Atk/4 Def/252 Spe
    Item: Lum Berry
    Ability: Multiscale

    or
    -Outrage
    -Earthquake/Superpower
    -Extreme Speed
    -Dragon Claw/Fire Punch
    Nature: Adamant
    EVs: 252 Atk/4 Def/252 Spe
    Item: Choice Band
    Ability: Multiscale

    or
    -Dragon Claw
    -Fire Punch/Superpower
    -Extreme Speed
    -Roost
    Nature: Adamant
    EVs: 216 HP/64 Atk/228 SDef
    Item: Leftovers
    Ability: Multiscale

    Charizard X:
    -Dragon Dance
    -Flare Blitz/Earthquake
    -Dragon Claw
    -Roost
    Nature: Adamant/Jolly
    EVs: 96 HP/252 Atk/160 Spe
    Item: Charizardite X
    Ability: Blaze

    or
    -Flare Blitz/Earthquake
    -Dragon Claw/Earthquake
    -Will-o-Wisp
    -Roost
    Nature: Careful
    EVs: 248 HP/180 SDef/80 Spe
    Item: Charizardite X
    Ability: Blaze

    or
    -Flare Blitz
    -Dragon Claw
    -Earthquake/Substitute
    -Roost
    Nature: Adamant
    EVs: 40 HP/252 Atk/216 Spe
    Item: Charizardite X
    Ability: Blaze

    or
    -Swords Dance
    -Flare Blitz
    -Outrage
    -Tailwind
    Nature: Adamant
    EVs: 40 HP/252 Atk/216 Spe
    Item: Charizardite X
    Ability: Blaze

    Sceptile:
    -Substitute
    -Giga Drain
    -Dragon Pulse
    -Focus Blast
    Nature: Timid
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Sceptilite
    Ability: Overgrow

    or
    -Leaf Storm/Energy Ball
    -Dragon Pulse
    -Earthquake/Protect
    -Focus Blast/Hidden Power (Fire)
    Nature: Naive
    EVs: 4 Atk/252 SAtk/252 Spe
    Item: Sceptilite
    Ability: Overgrow

    Altaria:
    -Dragon Dance
    -Return
    -Earthquake/Heal Bell/Substitute
    -Roost
    Nature: Impish
    EVs: 248 HP/136 Def/96 SDef/28 Spe
    Item: Altarianite
    Ability: Natural Cure

    or
    -Dragon Dance
    -Return
    -Earthquake
    -Roost/Fire Blast
    Nature: Adamant
    EVs: 252 Atk/4 Def/252 Spe
    Item: Altarianite
    Ability: Natural Cure

    or
    -Hyper Voice/Return
    -Flamethrower/Earthquake/Perish Song
    -Heal Bell
    -Roost
    Nature: Bold/Impish
    EVs: 248 HP/104 Def/156 SDef
    Item: Altarianite
    Ability: Natural Cure

    (more sets to come later)
     
    Thanks a lot mate. Coult you explain a bit how to work with those movepools? Which move I would use first...
     
    Thanks a lot mate. Coult you explain a bit how to work with those movepools? Which move I would use first...

    For the Dragon Dance sets (Charizard, Altaria, Dragonite), generally you set up a Dragon Dance or two before you go for a sweep. For the bulky Dragon Dance Altaria, you have the bulk and recovery to get away with setting up more than twice before you go for a sweep.

    For Substitute Mega Sceptile, you set up a Substitute on a predicted switch or a predicted status move, then attack accordingly.

    And more sets below:

    Altaria:
    -Hyper Voice
    -Fire Blast
    -Earthquake/Heal Bell
    -Roost
    Nature: Modest
    EVs: 20 HP/252 Atk/236 Spe
    Item: Altariaite
    Ability: Natural Cure

    Hydreigon:
    -Draco Meteor
    -Dark Pulse
    -Fire Blast/Flash Cannon
    -Superpower/Earth Power
    Nature: Mild/Rash/Modest
    EVs: 4 Atk/252 SAtk/252 Spe
    Item: Life Orb

    or
    -Draco Meteor
    -Dark Pulse
    -Earth Power
    -U-turn
    Nature: Modest/Timid
    EVs: 4 HP/252 SAtk/252 Spe
    Item: Choice Scarf

    Dragalge:
    -Sludge Wave
    -Draco Meteor
    -Scald/Hidden Power (Fire)
    -Focus Blast/Hidden Power (Fire)
    Nature: Modest
    EVs: 200 HP/240 SAtk/12 SDef/56 Spe
    Item: Choice Specs/Dragon Fang/Poison Barb/Toxic Plate/Dragon Fang
    Ability: Adaptability

    I also forgot to mention Garchomp, Latias and Latios:

    Latias:
    -Draco Meteor
    -Psyshock
    -Defog
    -Healing Wish/Roost
    Nature: Timid
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Life Orb

    Latios:
    -Draco Meteor
    -Psyshock
    -Surf/Hidden Power (Fire)/Earthquake
    -Defog/Roost
    Nature: Timid/Hasty
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Life Orb

    or
    -Draco Meteor
    -Psyshock
    -Defog/Tailwind/Hidden Power (Fire)
    -Trick
    Nature: Timid
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Choice Scarf

    Garchomp:
    -Stealth Rock
    -Outrage/Dragon Claw
    -Earthquake
    -Fire Blast/Swords Dance
    Nature: Naive/Jolly
    EVs: 252 Atk/4 SAtk/252 Spe
    Item: Lum Berry/Focus Sash/Rocky Helmet

    or
    -Swords Dance
    -Outrage/Dragon Claw
    -Earthquake
    -Fire Fang/Stone Edge
    Nature: Jolly
    EVs: 4 HP/252 Atk/252 Spe
    Item: Life Orb/Lum Berry

    or
    -Outrage
    -Earthquake
    -Stone Edge
    -Dragon Claw/Dual Chop/Fire Blast
    Nature: Jolly
    EVs: 4 HP/252 Atk/252 Spe
    Item: Choice Scarf
     
    For the Dragon Dance sets (Charizard, Altaria, Dragonite), generally you set up a Dragon Dance or two before you go for a sweep. For the bulky Dragon Dance Altaria, you have the bulk and recovery to get away with setting up more than twice before you go for a sweep.

    For Substitute Mega Sceptile, you set up a Substitute on a predicted switch or a predicted status move, then attack accordingly.

    And more sets below:

    Altaria:
    -Hyper Voice
    -Fire Blast
    -Earthquake/Heal Bell
    -Roost
    Nature: Modest
    EVs: 20 HP/252 Atk/236 Spe
    Item: Altariaite
    Ability: Natural Cure

    Hydreigon:
    -Draco Meteor
    -Dark Pulse
    -Fire Blast/Flash Cannon
    -Superpower/Earth Power
    Nature: Mild/Rash/Modest
    EVs: 4 Atk/252 SAtk/252 Spe
    Item: Life Orb

    or
    -Draco Meteor
    -Dark Pulse
    -Earth Power
    -U-turn
    Nature: Modest/Timid
    EVs: 4 HP/252 SAtk/252 Spe
    Item: Choice Scarf

    Dragalge:
    -Sludge Wave
    -Draco Meteor
    -Scald/Hidden Power (Fire)
    -Focus Blast/Hidden Power (Fire)
    Nature: Modest
    EVs: 200 HP/240 SAtk/12 SDef/56 Spe
    Item: Choice Specs/Dragon Fang/Poison Barb/Toxic Plate/Dragon Fang
    Ability: Adaptability

    I also forgot to mention Garchomp, Latias and Latios:

    Latias:
    -Draco Meteor
    -Psyshock
    -Defog
    -Healing Wish/Roost
    Nature: Timid
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Life Orb

    Latios:
    -Draco Meteor
    -Psyshock
    -Surf/Hidden Power (Fire)/Earthquake
    -Defog/Roost
    Nature: Timid/Hasty
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Life Orb

    or
    -Draco Meteor
    -Psyshock
    -Defog/Tailwind/Hidden Power (Fire)
    -Trick
    Nature: Timid
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Choice Scarf

    Garchomp:
    -Stealth Rock
    -Outrage/Dragon Claw
    -Earthquake
    -Fire Blast/Swords Dance
    Nature: Naive/Jolly
    EVs: 252 Atk/4 SAtk/252 Spe
    Item: Lum Berry/Focus Sash/Rocky Helmet

    or
    -Swords Dance
    -Outrage/Dragon Claw
    -Earthquake
    -Fire Fang/Stone Edge
    Nature: Jolly
    EVs: 4 HP/252 Atk/252 Spe
    Item: Life Orb/Lum Berry

    or
    -Outrage
    -Earthquake
    -Stone Edge
    -Dragon Claw/Dual Chop/Fire Blast
    Nature: Jolly
    EVs: 4 HP/252 Atk/252 Spe
    Item: Choice Scarf


    I'm going to buy OR soon but I have a question. You have a few Pokémon with Mega Evolution but you can only have 1 in your team right?
     
    I'm going to buy OR soon but I have a question. You have a few Pokémon with Mega Evolution but you can only have 1 in your team right?

    Yes, only 1 Pokemon per player can Mega Evolve. I gave you multiple Mega Evolutions to give you a choice on which one to use.
     
    Which one is best in your opinion?
    I think Charizard or Sceptile since that makes them a dragon.
     
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