What Does Everyone have Against Evasion, Hax Items, and OHKO's?

daveshan

Glory to Groudon
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    • Seen Jan 12, 2011
    So, a lot of "Challenge Me Here" threads that I see here and on various forums have listed that you can't use evasion or accuracy modifiers, hax items like bright powder and quick claw, nor can you use OHKO moves. What do they have against these luck moves and items?

    If you use a move with anything other than 100% accuracy and it hits, isn't that luck? How about when you score a critical hit, a status changer, lower/raise a stat, or cause confusion? Aren't all of those things based on luck as well? If my metagross's meteor mash hits and causes it to increase its attack, should we automatically call the game off since it was luck that raised its attack and not skill?

    So why do a lot of people not like these moves and items?
     
    Status moves are mostly used for the stat lowering effects not the chances of not attacking. Ppl who use high power low acc moves have something to lose. Ppl who use hax items have nothing to lose, and they openly rely on luck. I find making the game LESS hax filled is better, but not completely hax free. Thats what side effects are for.
     
    cuz if you get a smeargle and teach it lockon. then sheer cold or fissue. its gonna be a cheap ass killing machine.
     
    Smeargle?

    Well, if that happens, you can probably just switch Pokémon...
    unless it uses Spider Web or Mean Look.
     
    Status moves are mostly used for the stat lowering effects not the chances of not attacking. Ppl who use high power low acc moves have something to lose. Ppl who use hax items have nothing to lose, and they openly rely on luck. I find making the game LESS hax filled is better, but not completely hax free. Thats what side effects are for.
    I see what you are saying, but people who use hax items do have something to lose. Let's say you and your foe are down to your last pokemon: You have a jolteon, he has a metagross, and both are fresh. Regardless of what your item is, let's look at a scenario where it has a lum berry.

    Your jolteon uses thunder, scores a paralysis. The lum berry goes into effect, metagross is cured, and it uses EQ to win the match.

    Now, let's try a scenario where it has a quick claw.

    First, we assume that the QC didn't activate on the first turn and
    your jolteon uses thunder and scores a paralysis. The metagross is paralyzed and unable to move this turn. Now, if the quick claw activates the next turn, the metagross still has to risk paralysis stopping it from moving.

    So, you see, using hax items is a greater risk than not using them. True, you could throw a lot more variables into the above scenario, but you see the main idea.

    cuz if you get a smeargle and teach it lockon. then sheer cold or fissue. its gonna be a cheap ass killing machine.
    Or you can get a pokemon that moves faster than it and kill it in the turn it uses lock-on/mind reader. Heck, you could take it out on the turn that it uses its OHKO move. It's very slow and quite weak.
     
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