Fraot
Researcher & Game Developer
- 319
- Posts
- 16
- Years
- Somewhere on earth...
- Seen Mar 14, 2017
Hey, what's up? Fraot here.
Now, trying not to break the rules now, Cilerba. I'm going to clarify my ideas.
What if Pokémon Games allowed you to have more than 4 moves per Pokémon?
What if the Pokémon Games' battle system were Real-Time?
The strategies will definitely be different...
So, I was wondering about some aspects on Fan Games. You'll see, every fan game follows the tradition of the official Pokémon games: Making the battle system as Turn-based and the move are always 4.
I'm trying to develop a new Battle System where there're 6 moves. And it's also "real time", considering that the battle is organized in seconds instead of turns. It's still the same battle system but the only difference is that the player needs to assign a key to each move and then use them wisely. Also, the battle is always active, meaning that you must act quickly in order to win a battle, but you can also pause the game and take your time to do your next move if you're not that quick.
It's still more like an idea since I don't know if I should edit poccil's kit or make a new one from scratch.
What do you guys think?
Should I/someone make a battle system with 6 moves? Should I/someone make one with the active aspect? Or should I/someone make a system with both aspects?
Will the new 6-move system make the game harder or easier?
Now, will the active Battle System make the game harder or easier?
Now, trying not to break the rules now, Cilerba. I'm going to clarify my ideas.
What if Pokémon Games allowed you to have more than 4 moves per Pokémon?
What if the Pokémon Games' battle system were Real-Time?
The strategies will definitely be different...
So, I was wondering about some aspects on Fan Games. You'll see, every fan game follows the tradition of the official Pokémon games: Making the battle system as Turn-based and the move are always 4.
I'm trying to develop a new Battle System where there're 6 moves. And it's also "real time", considering that the battle is organized in seconds instead of turns. It's still the same battle system but the only difference is that the player needs to assign a key to each move and then use them wisely. Also, the battle is always active, meaning that you must act quickly in order to win a battle, but you can also pause the game and take your time to do your next move if you're not that quick.
It's still more like an idea since I don't know if I should edit poccil's kit or make a new one from scratch.
What do you guys think?
Should I/someone make a battle system with 6 moves? Should I/someone make one with the active aspect? Or should I/someone make a system with both aspects?
Will the new 6-move system make the game harder or easier?
Now, will the active Battle System make the game harder or easier?