Personally, I hate battling Blissey because it's so hard to make her faint because of her high HP. I also don't like battling any opponent who can make their pokemon have very high evasiveness in a few moves.
THIS. THIS. THIS. :cer_pissed: I have a vendetta against this thing. If you don't have a physical move on a Pokemon with good attack, this thing IS A PAIN. Even more annoying with Double Team+Softboiled spamming
and Leftovers. And when using Special moves, battles draw out FOR SO LONG. >_>
I hate battling Speed freaks like Aerodactyl and Electrode. They usually KO me before I can KO them back if I lack priority.
This, too! I actually had to raise a Hasty Flygon to combat Emerald's Battle Tower because I was getting Earthquaked too much by stupid speedsters. So freaking annoying.
Anything that can Roar you away. :( I want the exp points, dammit! DON'T SCARE ME AWAY. >:o
This. They
force an encounter, and then they just Roar you away, wasting precious time. WTF?! Entei, Suicune, and Raikou are worse because by executing Roar, they can be Lost Forever if you save.
I hate facing Pokemon with Shadow Tag or Arena Trap (the latter I can escape with Flying-type leads, though). You can't run, you can't switch, you
have to fight, and you're screwed if your lead just so happens to be a Pokemon low on HP or a low-leveled Pokemon that is in training. UGH!
Also, I hate taking down Quagsire if the current sent-out Pokemon doesn't have a Grass-type move handy. Usually I get pummeled by Earthquake, or whittle its HP down and subsequently succumb to Counter or Mirror Coat. Rest with Chesto Berry combos are even worse.
I loathe Starmie because they have high Special Attack and usually KO my Flygon with Ice Beam, or raise their stats and KO my Pokemon handily with a powerful Electric-type or Water-Type move. And they can RECOVER HP.
Kingdra are also a pain to face due to their peculiar type combination, so the traditional Grass, Ice,
and Electric-type attacks won't work super-effectively against it; I usually have to resort to Dragon-type moves.
Shuckle with Double Team..oh, gosh. And its insane defenses and tendency to use Substitute don't help.
I usually have a problem with dinosauric Pokemon opponents as well.
I freaking hate Exploders and Perish Singers in Battle Facilities, though (in situations of last Pokemon remaining). If the
player does it, he/she loses. If the
opponent does it, the player
still loses. COMPLETELY unfair. So basically, "draws" are considered "losses" for the player. Such situations should either be considered as draws, or a loss should be applied to the player
who actually initiates the move. Aside from "90% accuracy" OHKO moves, this is the time
I hate the cheating computer the most. :cer_pissed:
Finally, I HATE Double Teamers and Pokemon with OHKO moves. The former makes every turn like torture, and the latter can completely change the tide of a battle (as in, under normal damage circumstances, my Pokemon would have resisted enough HP and would have been able to retaliate, had it not been for a 1HKO move).
Furthermore, OHKO moves completely nullify
three entire stats (one offensive stat of the user is temporarily turned to "infinity", one of the opponent's defensive stats is reduced to
zero, and the opponent's HP becomes a non-factor) :cer_pissed:
While I hate Double Team, I am opposed to the outright banning of it - as annoying and spammy as it is, it is a valid stat just like Attack and Defense, and there are tactics to counteract it, just like there are tactics to counteract other stat increases. OHKO moves, however, are unfair.