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What to use...

  • 12
    Posts
    19
    Years
    Hey dudes :D

    Want to start a little project, water maker do you think i should use?

    GameMaker
    Sphere
    RPGMXP or summint lke that...if i can find it for free...

    Or summint completely different?
     
    well it depends on what kind of project your making, Game Maker is good for like Arcade game, rpg maker is for well... its in the name
     
    How much coding are you willing to do?
     
    Well....i have a basic knowledge of most languages. And i understand how most of them work, cept im fairly new to JS and Ruby.

    I prepared to do as much coding as neccesary. Its not my favourite bit, i prefer mapping, but i'd rather script and have more possibilities than be restricted by point and click.

    Am i making any sense?
     
    Well, there is also RPG Toolkit. It is free, and really flexible. The only problem is that there are almost no Pokémon resources for it. (Make some.)
     
    I have a link to a free download for RPG Maker 2003. I'll send it to you via PM because I don't know If I'm spposed to post it here.
    Yeah RPG Maker 2003 (or RM2K3 for short) is easier to use because it is easy to work out from scratch. There is a long list of commands which you can choose from. like 'Text message' or 'Key Input' So you don't have to faff about programming those aspects of the game in.
    The only thing you wqill probably have to learn are Variables and Switches as they are quite hard to do. I still can't use them and I have been working with RM2K3 for about a year now. But Unlike RMXP or Sphere there is no scripting Language (Like Ruby-Game-Scripting (RGSS) or Java Script)
    I hope this helps
    SG06
     
    Well, if you're really dedicated to coding,
    I suggest that you try using some C++ engines. They're nice for studying,
    and well they're rather fun to fiddle around with. HAM's also alright if you
    wish to try your go at something GBA.
     
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