The less talked about aspect of the battle system that affects this is that damage formula does heavily take level into account when calculating damage, meaning level scaling absolutely is a strong factor in how effective overleveling is in mainline games.Exp. Share > overlevelling, which many players don't like. In order to avoid this we have to:
-Skip a number of trainer battles and/or optional areas, which basically means skipping content.
And/or
-Use more than one team, temporarily boxing Pokémon that reached or are reaching the level cap, something not everyone wants. Some want to pick a team and stick with it for the whole game.
Vanilla SMT V apparently had similar problems where damage scaling was rampant, level differences of 5 or higher had a huge difference between giving the opponent a hair cut & absolutely destroying them.
If I'm being honest, you come off as just as self-serving as you think your retractors to be for trying to impose your own idea of fun onto others while trying to nonchalantly step on theirs. I would strongly advise against such common fallacious behavior if you want your arguments to be taken seriously instead of as mere claptrap by those whose views you criticize.If one were to ask me, people who get angry at easy gameplay are tryhards. There's nothing wrong with playing an easy game, as games are supposed to be fun, not hard.
Edit: And it seems this thread could have used some of this wisdom as well back then. Understandable that they would get heated about this topic, but there could have probably been ways to mitigate this.
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