Snorelacks
Ready to get burned?
- 119
- Posts
- 13
- Years
- In the hospital... My ankles were broken by Tony P
- Seen Mar 28, 2016
Hullo one and all. I decided to make a team to go alongside my not-yet-completed sandstorm team. As you may have guessed from the title, this is a monotype RMT of arguably the worst type. Without further ado, the team of Psychics!
Jirachi @ Choice Scarf
Ability: Serene Grace
Jolly Nature [+Speed, -Special Attack]
EVs: 20 HP/236 Atk/252 Spe
~Ice Punch
~ThunderPunch
~Iron Head
~Trick
I decided to "lead" with a Scarfrachi for three reasons: One, the overall design and capability of Jirachi is awesome; two, I've used one before and it has never really failed me; and three, I had one on-hand :P
Ice Punch destroys Dragons (among others) and ThunderPunch forms a physical BoltBeam with the aforementioned Ice Punch. Iron Head is the STAB move with a nice flinch rate to boot (which can be total flinch-hax with Serene Grace). Finally, Trick is to mess up walls and slow Pokemon like nothing else. Anything defensive will come crying to this guy.
Latios @ Life Orb
Ability: Levitate
Timid Nature [+Speed, -Attack]
EVs: 4 HP/252 SpAtk/252 Spe
~Dragon Pulse
~Psyshock
~Surf
~Recover
This is my primary beast. Dragon-types find a niche in today's metagame as being nearly unresisted. I use Recover/Psyshock over Psyshock/HP Fire
so that I get a good source of recovery and a good STAB moves with which to hit Chansey and Blissey.
Dragon Pulse hits everything that's not Steel, and Surf hits most steels. The only thing I can think of that resists this moveset is Empoleon, who can be augmented by Starmie, Metagross, or Jirachi (with Thunderbolt, Earthquake, and ThunderPunch respectively).
Starmie @ Expert Belt/Life Orb (Depending on Item Clause)
Ability: Natural Cure
Timid Nature [+Speed, -Attack]
EVs: 4 HP/252 SpAtk/252 Spe
~Thunderbolt
~Surf
~Ice Beam
~Rapid Spin
I've been using this Starmie, this set (or a Hydro Pump variation thereof) since GSC, when I first played this game. The fact that a Water-type could have such great Speed to be backed up by a definitely usable Special Attack, Thunderbolt, and Rapid Spin? Amazing. Starmie has always been a favorite of mine.
This set is pretty self-explanatory. Three (awesome) coverage moves and Rapid Spin to occasionally chop entry hazards. Hey, Forretress! Go ahead and waste six turns setting up every single entry hazard! Here comes Starmie!
Then I can Spin, Surf once or twice (hopefully netting a KO) and switch out to get rid of the Poison.
Starmie blew away Stealth Rock!
Starmie blew away Spikes!
Starmie blew away Toxic Spikes!
The foe's Forretress fainted!
Metagross @ Lum Berry/Leftovers (depending on Item Clause and/or my decision)
Ability: Clear Body
Adamant Nature [+Attack, -Special Attack]
EVs: 252 HP/252 Atk/4 SpDef
~Agility
~Meteor Mash
~Earthquake
~Zen Headbutt
This is my Physical Beast. Sporting attack trumped by few, good STAB moves, Earthquake, and Agility as well as natural bulk, this thing can ake for a sweeper not many are prepared to counter.
Mash and Headbutt (doesn't that sound awesome?) arethe aforementioned good STAB moves. Agility sets up and Earthquake wreaks havoc and provides coverage.
Espeon @ Focus Sash/Light Clay (Haven't decided yet)
Ability: Magic Bounce
Timid Nature [+Speed, -Attack]
EVs: 4 HP/252 SpAtk/252 Speed
~Light Screen
~Reflect
~Shadow Ball
~Psychic
This set aims to be somewhat defensive while still properly abusing its huge Special Attack. Focus Sash could be useful for faster opponents, keeping in mind that Espeon is frail, but Light Clay is of course more useful to the usual Dual Screener.
The screens... screen. Shadow Ball and Psychic attack. There you have it.
Slowbro @ Leftovers
Ability: Regenerator
Bold Nature [+Defense, -Attack]
EVs: 252 HP/252 Def/4 SpAtk
~Slack Off
~Scald
~Psychic
~Fire Blast
This is my only truly defensive Pokemon, and albeit UU, it works surprisingly well. This does leave me lacking a designated Special Wall, but most Psychic-Types have quite good Special Defense in comparison to defense.
Slack Off heals. Scald burns. Psychic psychics. Fire blast takes out Ferrothorn, Forretress, Skarmory, Scizor, etc.
So that is my monotype Psychic team. If you're leaving any suggestions for new Pokemon, please have them be at least part Psychic-type.
Thank you in advance for any suggestions!
![[PokeCommunity.com] When people meditate, they float. [Gen V RMT] [PokeCommunity.com] When people meditate, they float. [Gen V RMT]](https://tagn.files.wordpress.com/2010/06/jirachi.gif?w=200&h=180)
Jirachi @ Choice Scarf
Ability: Serene Grace
Jolly Nature [+Speed, -Special Attack]
EVs: 20 HP/236 Atk/252 Spe
~Ice Punch
~ThunderPunch
~Iron Head
~Trick
I decided to "lead" with a Scarfrachi for three reasons: One, the overall design and capability of Jirachi is awesome; two, I've used one before and it has never really failed me; and three, I had one on-hand :P
Ice Punch destroys Dragons (among others) and ThunderPunch forms a physical BoltBeam with the aforementioned Ice Punch. Iron Head is the STAB move with a nice flinch rate to boot (which can be total flinch-hax with Serene Grace). Finally, Trick is to mess up walls and slow Pokemon like nothing else. Anything defensive will come crying to this guy.
![[PokeCommunity.com] When people meditate, they float. [Gen V RMT] [PokeCommunity.com] When people meditate, they float. [Gen V RMT]](https://files.myopera.com/TKRaw/albums/366541/Shiny%20Latios.png)
Latios @ Life Orb
Ability: Levitate
Timid Nature [+Speed, -Attack]
EVs: 4 HP/252 SpAtk/252 Spe
~Dragon Pulse
~Psyshock
~Surf
~Recover
This is my primary beast. Dragon-types find a niche in today's metagame as being nearly unresisted. I use Recover/Psyshock over Psyshock/HP Fire
so that I get a good source of recovery and a good STAB moves with which to hit Chansey and Blissey.
Dragon Pulse hits everything that's not Steel, and Surf hits most steels. The only thing I can think of that resists this moveset is Empoleon, who can be augmented by Starmie, Metagross, or Jirachi (with Thunderbolt, Earthquake, and ThunderPunch respectively).
![[PokeCommunity.com] When people meditate, they float. [Gen V RMT] [PokeCommunity.com] When people meditate, they float. [Gen V RMT]](https://www.gtsplus.net/files/images/art/shiny/121.png)
Starmie @ Expert Belt/Life Orb (Depending on Item Clause)
Ability: Natural Cure
Timid Nature [+Speed, -Attack]
EVs: 4 HP/252 SpAtk/252 Spe
~Thunderbolt
~Surf
~Ice Beam
~Rapid Spin
I've been using this Starmie, this set (or a Hydro Pump variation thereof) since GSC, when I first played this game. The fact that a Water-type could have such great Speed to be backed up by a definitely usable Special Attack, Thunderbolt, and Rapid Spin? Amazing. Starmie has always been a favorite of mine.
This set is pretty self-explanatory. Three (awesome) coverage moves and Rapid Spin to occasionally chop entry hazards. Hey, Forretress! Go ahead and waste six turns setting up every single entry hazard! Here comes Starmie!
Then I can Spin, Surf once or twice (hopefully netting a KO) and switch out to get rid of the Poison.
Starmie blew away Stealth Rock!
Starmie blew away Spikes!
Starmie blew away Toxic Spikes!
The foe's Forretress fainted!
![[PokeCommunity.com] When people meditate, they float. [Gen V RMT] [PokeCommunity.com] When people meditate, they float. [Gen V RMT]](https://arkeis.com/images/shinies/s_metagross.png)
Metagross @ Lum Berry/Leftovers (depending on Item Clause and/or my decision)
Ability: Clear Body
Adamant Nature [+Attack, -Special Attack]
EVs: 252 HP/252 Atk/4 SpDef
~Agility
~Meteor Mash
~Earthquake
~Zen Headbutt
This is my Physical Beast. Sporting attack trumped by few, good STAB moves, Earthquake, and Agility as well as natural bulk, this thing can ake for a sweeper not many are prepared to counter.
Mash and Headbutt (doesn't that sound awesome?) arethe aforementioned good STAB moves. Agility sets up and Earthquake wreaks havoc and provides coverage.
![[PokeCommunity.com] When people meditate, they float. [Gen V RMT] [PokeCommunity.com] When people meditate, they float. [Gen V RMT]](https://img.pokemondb.net/artwork/espeon.jpg)
Espeon @ Focus Sash/Light Clay (Haven't decided yet)
Ability: Magic Bounce
Timid Nature [+Speed, -Attack]
EVs: 4 HP/252 SpAtk/252 Speed
~Light Screen
~Reflect
~Shadow Ball
~Psychic
This set aims to be somewhat defensive while still properly abusing its huge Special Attack. Focus Sash could be useful for faster opponents, keeping in mind that Espeon is frail, but Light Clay is of course more useful to the usual Dual Screener.
The screens... screen. Shadow Ball and Psychic attack. There you have it.
![[PokeCommunity.com] When people meditate, they float. [Gen V RMT] [PokeCommunity.com] When people meditate, they float. [Gen V RMT]](https://www.gtsplus.net/files/images/art/shiny/80.png)
Slowbro @ Leftovers
Ability: Regenerator
Bold Nature [+Defense, -Attack]
EVs: 252 HP/252 Def/4 SpAtk
~Slack Off
~Scald
~Psychic
~Fire Blast
This is my only truly defensive Pokemon, and albeit UU, it works surprisingly well. This does leave me lacking a designated Special Wall, but most Psychic-Types have quite good Special Defense in comparison to defense.
Slack Off heals. Scald burns. Psychic psychics. Fire blast takes out Ferrothorn, Forretress, Skarmory, Scizor, etc.
So that is my monotype Psychic team. If you're leaving any suggestions for new Pokemon, please have them be at least part Psychic-type.
Thank you in advance for any suggestions!
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