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Where are move categories defined

38
Posts
7
Years
    • Seen Apr 4, 2018
    Where are move categories like punch moves, biting moves, etc. defined? I want to make some moves have these categories and I don't know where to start.
    Edit: I also want to increase the maximum IV from 31 to 50, make eggs hatch twice as fast, and give trainer pokemon EVs. Can I do this and if so how do I?
     
    Last edited:
    178
    Posts
    10
    Years
  • make eggs hatch twice as fast
    I don't know about the others, but in pokemon PBS there is a line called:

    StepsToHatch=XXXX

    While XXXX beeing the step for the specific species to hatch, obviously. I guess you can just change this number for whatever you want to make your eggs hatch faster. I didn't tested myself yet.
     

    Zeak6464

    Zeak #3205 - Discord
    1,101
    Posts
    11
    Years
  • Edit: I also want to increase the maximum IV from 31 to 50, make eggs hatch twice as fast, and give trainer pokemon EVs. Can I do this and if so how do I?

    Your going to have to change these numbers
    Where are move categories defined
     
    38
    Posts
    7
    Years
    • Seen Apr 4, 2018
    I don't know about the others, but in pokemon PBS there is a line called:

    StepsToHatch=XXXX

    While XXXX beeing the step for the specific species to hatch, obviously. I guess you can just change this number for whatever you want to make your eggs hatch faster. I didn't tested myself yet.

    I found what I was looking for on the last PScreen_EggHatching
    It was the very last section and I had to change egg.eggsteps-=1 to egg.eggsteps-=3
    Now they hatch 3x as fast.

    Events.onStepTaken+=proc {|sender,e|
    next if !$Trainer
    for egg in $Trainer.party
    if egg.eggsteps>0
    egg.eggsteps-=1
    for i in $Trainer.pokemonParty
    if isConst?(i.ability,PBAbilities,:FLAMEBODY) ||
    isConst?(i.ability,PBAbilities,:MAGMAARMOR)
    egg.eggsteps-=1
    break
    end
    end
    if egg.eggsteps<=0
    egg.eggsteps=0
    pbHatch(egg)
    end
    end
    end
    }
     
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