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Where do i start?

Blackoutv3

TO CATCH THEM IS NO REAL TEST!
  • 27
    Posts
    14
    Years
    Ok heres the deal , where do i start when i want to make my own pokemon verson. As you can tell i new to this ,but im not completely new to game design. Thank You very much for your help.
     
    You should find what you're good at (programming, writing, art, whatever... actually, if you want to get into actually making the game, you'd best start learning to program in whatever you want to be using to develop the game. That'd probably be RMXP, or you could learn to hack. There's tutorials abound).

    Next, you should probably join up with an existing project, rather than charge right in with your own. There's plenty of room out there for someone that knows how to program, or map, or sprite. Ask around. It's probably best to get a feel for how projects like this work before diving right in and getting frustrated and quitting, you know what I mean?

    After that, well, it's all up to you. Get a solid idea for a game first (ideally original, no team-x, legendary-y because then I will just sigh and shake my head and walk away). Then get a team together, or at least a co-developer, or if you want you can take the entire thing unto your own shoulders. It's really all up to you. But I recommend getting some experience first.

    That help at all? xD
     
    Well the first thing to do is find a good base for your idea. By this I mean you need to create a goal (in this case make a game), then you need to motivate yourself to achieve this goal. (This is usually done by posting on the forum for feedback, talking to friends, and praising/critiquing your own progress) Afterwards you either want to take Poeman's advice and make your own engine, or use a game making software already out there such as RPG Maker XP, Rpg Maker VX, or Game Maker. After you have a goal in mind and something to begin working on your goals you could either find a frame to place on your base (ie: Poccils starter kit if you're using RMXP) or type up your own scripts to use. (In RMXP, you would use RGSS, a sublanguage of RUBY). After you have a real base you need to make sure you understand it. There's no point in tryng to script something that's written in a totally different language. After you have a basic grasp of what you can do with scripts you should start developing your ideas. Try to break out of standard PokéMon Realms. Remember though, this is just the basic development stage. After this, you should start making the real decisions that matter. The region itself, the starter choices, the plot line. The things that are less likely to change in the end; make those decisions. Afterwards, you should go back and edit the story or any development that may contradict. For example, if you chose in the end for your region to have a tropical feel, why would there be a snow covered starter town. (minus any form of odd weather occurences) After all these things are done you might want to, if you already haven't started, visualizing the creation. Try to visualize how you want the areas to look like. Visualize how the gym leaders look, visualize what music would fit best with which towns. This step really matters. The next step and my final piece of advice for you is to begin locating your resources. If you want your maps to be in 4th gen, find a 4th gen tileset. If you think the HP boxes should resemble platinums, go on the spriters resource and get them. Collect music, or make/edit some with a program like anvil. After all of this is done, you should be well on your way to making a game.

    ...

    Was that helpful?(or cheesy.. I especially like sounding cheesy...<3) o-o
     
    I disagree with everyone here. Here is what people neglect most of the time. You have to get a understanding what your client (in this situation, your fans or you) and make pseudo code first. Lay EVERYTHING out like what classes and what kind of events will happen. Be 100% sure what you need to do and dont leave ANYTHING out then the coding will be a breeze, if you dont you end up like me, starting from scratch like 4 times... Yet I didnt learn my lesson... Then start with the basic code, like map loading (Very important, I always start out with this, since I mess up the most here) then move ment then the other stuff. THEN go into the GFX and Music and stuff, than advertise
     
    If you're not experienced with programming, I'd have to say do not attempt to make your own engine. As someone who has both used the starter kit and begun creating a new engine, making an engine from scratch is not for the faint-hearted. Using a starter kit both allows you to make a Pokémon game with minimal coding experience, and if you decide to add your own features, increase it. After you've used the starter kit for a while, you can decide whether to continue with it.
     
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