As i have mentioned previously, i could just have some sort of business deal with the company I would align with by being a contracted promoter of their games. As mentioned before, I'd like to be a contracted/paid promoter of IdSoftware and Bethesda games. The only downside is that since this is essentially a form of paid advertisement, I cannot talk sh*t or give some really negative comments on a certain product. This is basically one of the more neater things that anyone can do since the benefits are somewhat enjoyable. Early access to games? Essentially being given some fresh copies as long as you keep your end in the bargain? Hell yeah. FREE GAMES! Free Idsoftware and Bethesda games!
If ever i wanted to help the indie scene instead? Again, paid promoter. Getting essentially a free copy of their game for review and promotion? Hell yeah.
But then again, should i ever push through hard enough and become an actual employee for a studio, i have a couple of choices in mind. I also keep in mind that I want to be more on the developers side in the games development scene rather than the publishers since its the developers that do much of the hard work. Publishers often have the final say regarding the product, and still have some input in the development process, but ultimately, its still the developer studio that does much of the hard work.
Playtesting:
1) The "Lowly" Playtester = its funny really. Despite how "lowly" this position may sound like, its often taken for granted these days. Its 2016 yet in some cases we often get games that are released within this year that's either buggy, have very flawed game designs, and other things that may or maybe anti-player and anti-consumer just because there wasn't enough dedicated playtesting. The best part about this is that it doesn't matter which company i end up being the lowly playtester. Its not the most prestigious of job positions but its definitely one that even big companies' developer studios need the most, and the one that needs to tell these publishers "Hey I found some rather sh**ty design flaws and bugs in the game. They need to fix this sh*t before launch"
Gameplay Design:
2A) Character Designer = I have a hyper active imagination and I often have ideas and concepts hanging around and about in the dome. As mentioned previously, I had a dream of working with Riot Games and League of Legends in becoming a character and champion designer. I'm the kind of person who takes it to heart when it comes to designing some champion/character ideas for a game by deeply investing time and resources in playing said game and thinking of a character idea that can fit this certain game.
2B) Weapons Designer = well if its not characters, then in-game weaponry may be a thing for me to do. In many great games, said weaponry themselves often become characters in which the fanbase often make their own lore into.
BIG BADONKADONKS:
3) Project Head= Yep. I have a new game in mind. I new IP for Idsoftware and Bethesda to capitalize upon. Okay, Doom and Quake were great. But in my mind, Idsoftware needs something even more, a new IP to be even more relevant in the gaming scene other than just appealing to old school and long time fans of said franchises. I have a game idea, yeah its another First Person Shooter, but its jam packed with ideas that Idsoftware will take notice. I'd become the project head for said game in development, and I'd have the guidance and supervision of IdSoftware's CEO Marty Stratton and the rest of their talented development crew. But as Project Head, I would know what this game should be all about, and I can possess the sort of charisma and charm to tell the studio the direction our game should go towards to.