Well, you have your opinions on it, I have mine. Everyone has their opinions regarding the dual screen. I'm not the only one developing a dual screen, and if you were to ask other people doing it, they would tell you that it is not an easy job. I would have to dissagree with the lacking of imagination part. In here, you need imagination for everything. And a person does need imagination in order to be able to think of ways on how to go around making a dual screen in the first place anyways. You might be right about the feature being able to be done with both a single and a dual screen. But I just think that putting some of those features on two screens might be better for the long run. It's hard to space out many of the acctuall dual screen features done by nintendo over one single screen. And yes, having the dual screen does not mean that you are automatically a skilled developer. There are many great developers like Wichu and yourself that do not use the dual screen. But what I meant to say that having a dual screen is not an easy job and it does take general knowledge to complete something like that. It isn't for everyone, but I don't understand why it is a big issue to discriminate others, I really don't. There are many games on this forum and if dual screen games are not your particular taste, then fine. Also there aren't that many fan made dual screen games, so I really don't understand the reason why to start picking on the dual screen feature.
I won't argue that it takes a lot of imagination to figure out how to program a dual screen. I
will argue that it shows a lack of imagination in that you're trying to do something
that's already been done.
I don't think dual screens suit a PC game. PCs generally only have one monitor, after all. The DS has two screens, and every game for it seems to
have to put it to use, even if only for fairly gimmicky things (the Pokémon games use it rather well, though). It's like the Wiimote, where every game made for the Wii someone
needs some quirks in which the shaking the stick is important.
The 4th Gen Pokémon games use two screens (one clickable) because that's what the console has. It's an interesting feature, yes, but it was hardly designed solely for the Pokémon series. No, they just have a system and they adapt their game to it.
The same should be done with a PC. With a PC you get a large monitor, lots of keys (a whole board of them), and a mouse (which can be annoying to use if the entire game doesn't leave your hand there). I don't think trying to impose a handheld console's system onto it is quite the right approach to create the best game.
The whole idea of a dual screen just reeks far too much of a gimick - "The official games did this and we're copying!". Sure you're adapting it later to make it work better, but at the base of things it's still just copying for the sake of being like the official games.
What if the next Nintendo handheld console also has two narrow side screens next to the upper screen, for added displays (e.g. Pokémon party icons or menu? People will start putting them in as well, rather than just
making the main screen bigger.
I'm not belittling the technical expertise needed to implement different kinds of screens (dual/touch/etc.). I'm belittling the idea that people seem to use it just for the sake of imitation. That's not imaginative.