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WiFi Team - Cut a member for MegaAggron

SnowpointQuincy

Seeker of FRIEND CODES
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    I have a full team of six but want to cut one to make room for Mega Aggron. Any advise on which Mon to cut out, or improvements on existing teammates is welcome.
    Mega Aggron
    Careful
    Hp 252
    SpD 252
    Att 4
    Iron Head
    Rock Slide
    Thunder Wave
    Rest
    The idea is to ParaFlinch targets. Rest to heal bad status.
    ------------------------------
    Talonflame @ Nothing
    Adamant
    Gale Wings
    252 Att
    252 Spe
    Acrobatics
    Flare Blitz
    U-Turn
    Roost
    I put Talon Flame up as a Lead. If they match up is bad, Just U-Turn into something better. It is surprisingly effective so far. I use Acrobatics SO much more than Flare Blitz. Life Orb + Brave Bird is an Option, but Talonflame survives surprisingly long the way it is now.
    ------------------------------------
    Doublade @ Eviolite
    Adamant
    252 Hp
    252 Attack
    Shadow Sneek
    Shadow Claw
    Sacred Sword
    Sword Dance
    --------------------------------------
    Goodra @ Assault Vest
    Bold
    Gooey
    252 Hp
    252 SpAttack
    Dragon Pulse
    Flamethrower
    Thunderbolt
    Sludge Bomb
    --------------------------------------------
    Clawitzer @ Quick Claw
    Modest
    252 SpA
    252 ?? (He's pretty slow)
    Water Pulse
    Aura Shpere
    Dark Pulse
    Sludge Bomb
    Quick Claw has made the difference in many matches. His speed is so slow I don't thing 252 investment is wise. May put it in HP or DEF for bulk.
    ---------------------------------------------
    Malamar @ ??
    Nature ??
    Contrary
    Night Slash
    Psycho Cut
    Super Power
    Topsey-Turvey
    Perfect Counter for Agieslash. Gets boosts from King's Shield. He can be wiped out if played wrong, though.
    ---------------------------------------------------
    Florges @ Leftovers
    Bold
    Flower Veil (both of its abilities are non-existent?)
    Moon Blast
    Energy Ball
    Calm Mind
    Wish
    Not the best Wish User, but the Team really likes having one. Might replace with a Clefable come December, as I have a near perfect on with Wish already to go.
    ----------------------------------------------
     
    Last edited:
    I'd cut Doublade, since it's already another Steel Pokemon. Despite Mega Aggron's reduced weaknesses to Fire, Fighting and Ground, having 2 Steel Pokemon with the same weaknesses may not be a good idea. RestTalk is the best alternative for Mega Aggron to use due to its lack of recovery:
    -Iron Head/Heavy Slam
    -Dragon Tail
    -Rest
    -Sleep Talk
    Nature: Careful
    EVs: 252 HP/4 Def/252 SDef
    Item: Aggronite
    Ability: Sturdy

    Acrobatics isn't worth using without Flying Gem. Talonflame needs a boosting item to succeed, even it means cutting through its low HP. It can also afford to invest in bulk because of the priority of Gale Wings:
    -Swords Dance
    -Flare Blitz
    -Brave Bird
    -Roost/Tailwind/Will-o-Wisp
    Nature: Adamant
    EVs: 192 HP/252 Atk/4 Def/60 Spe
    Item: Sharp Beak/Life Orb
    Ability: Gale Wings

    Consider using a bulky offensive spread for Goodra (252 HP/252 SAtk/4 SDef), because 110 uninvested Special Attack means it won't be hitting too hard.

    You may be referring to Clawitzer here. Clauncher is its pre-evolved form. Don't bother with Quick Claw at all. It's a luck/hax item, and those aren't worth using:
    -Water Pulse
    -Ice Beam/Dragon Pulse
    -Aura Sphere
    -Dark Pulse/Hidden Power (Grass)/Sludge Wave
    Nature: Modest
    EVs: 240 HP/252 SAtk/12 Spe (it runs enough Speed to outspeed uninvested base 60s)
    Item: Choice Specs/Life Orb/Assault Vest

    Consider Sylveon over Florges. It passes bigger Wishes:
    -Wish
    -Protect
    -Moonblast
    -Shadow Ball/Hidden Power (Fire)/Toxic/Heal Bell
    Nature: Calm/Bold
    EVs: 252 HP/4 Def/252 SDef or 252 HP/252 Def/4 SDef
    Item: Leftovers

    Malamar's EV spread should be 148 HP/252 Atk/108 Spe to let it outspeed Pokemon like Wash Rotom:
    -Night Slash
    -Psycho Cut
    -Superpower
    -Topsy Turvy/Return/Taunt/Substitute
    Nature: Adamant
    EVs: 148 HP/252 Atk/108 Spe
    Item: Leftovers/Assault Vest
    Ability: Contrary
     
    I just did a 3on3 where I used Acrobatics Exclusively to Sweep Mega-Mewtwo-Y, Yeveltal, and...Something. Talonflame took one Psychic from MegaMewtwo-Y and survived with 6HP, If I had been using Recoil Moves, Talonflame would be done right there. I Think Flying Gem Acrobatics will fit my play-style best. It would have guaranteed a KO on MegaMewto and kept me in a better position.

    How do I breed Wish onto Eevee in Gen6? Do I need Chain Breeding?
     
    I just did a 3on3 where I used Acrobatics Exclusively to Sweep Mega-Mewtwo-Y, Yeveltal, and...Something. Talonflame took one Psychic from MegaMewtwo-Y and survived with 6HP, If I had been using Recoil Moves, Talonflame would be done right there. I Think Flying Gem Acrobatics will fit my play-style best. It would have guaranteed a KO on MegaMewto and kept me in a better position.

    How do I breed Wish onto Eevee in Gen6? Do I need Chain Breeding?

    Flying Gem isn't available. While the Talonflame set I suggested does indeed rely on recoil moves to be effective, Talonflame can simply Roost away the damage.

    A male Smeargle can just Sketch Wish and breed with a female Eevee.
     
    RestTalk is the best alternative for Mega Aggron to use due to its lack of recovery:
    -Iron Head/Heavy Slam
    -Dragon Tail
    -Rest
    -Sleep Talk
    Nature: Careful
    EVs: 252 HP/4 Def/252 SDef
    Item: Aggronite
    Ability: Sturdy

    I tried using this set on WiFi. Though I believe the Nature and EV spread are optimal, I didn't like the way Rest-Talk Played. Technicly, I did Win, but the match took Twice (or triple) the amount of time a Battle usually takes. Also, There is a lot of luck involved with the set which can be taken advantage of.

    I'm playing Super Singles at BM to test out a more offensive Aggron and having more fun.
    Same Nature and EVs, but new Moves

    Iron Head
    Stone Edge
    Earthquake
    Hone Claws (I will/would need to breed a fresh one to get Curse)

    The Special Defense investment allows Mega Aggron to survive a hit from Mega Mewtwo-Y, allowing it to survive and be Passed a Wish latter. An investment in Attack and defense is not needed as a boosting move like Hone-Claws, or Curse would give just as much of a boost, freeing up EV points for Special Defense.

    Hone Claws does help Stone Edge, but Curse is probably better. It would be nice to have Stealth Rocks, but that too required breeding a new one. What are your thoughts on a more Aggressive Aggron?
     
    I tried using this set on WiFi. Though I believe the Nature and EV spread are optimal, I didn't like the way Rest-Talk Played. Technicly, I did Win, but the match took Twice (or triple) the amount of time a Battle usually takes. Also, There is a lot of luck involved with the set which can be taken advantage of.

    I'm playing Super Singles at BM to test out a more offensive Aggron and having more fun.
    Same Nature and EVs, but new Moves

    Iron Head
    Stone Edge
    Earthquake
    Hone Claws (I will/would need to breed a fresh one to get Curse)

    The Special Defense investment allows Mega Aggron to survive a hit from Mega Mewtwo-Y, allowing it to survive and be Passed a Wish latter. An investment in Attack and defense is not needed as a boosting move like Hone-Claws, or Curse would give just as much of a boost, freeing up EV points for Special Defense.

    Hone Claws does help Stone Edge, but Curse is probably better. It would be nice to have Stealth Rocks, but that too required breeding a new one. What are your thoughts on a more Aggressive Aggron?
    Hyper-offensive Aggron is good, but not great, IMO. Mega Aggron's main job is to check physical threats, as seen by this set down here. In the last slot, you have the option of forcing out non-Fairies with Dragon Tail or Earthquake as extra coverage. It plays similarly to B2/W2 Druddigon, to an extent:
    -Stealth Rock
    -Heavy Slam/Iron Head
    -Thunder Wave
    -Dragon Tail/Earthquake
    Nature: Impish
    EVs: 252 HP/252 Def/4 SDef
    Item: Aggronite
    Ability: Sturdy
     
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