- 104
- Posts
- 16
- Years
- Seen Jul 7, 2011
Pokémon
3 Girafirig MT
4-3-1-1 Infernape DP
0-0-2 Infernape MD
2-2-2 Typhlosion MT
2-2 Magmortar SW
Supporter
3 Felicity's Drawing
2 Buck's Training
2 Roseanne's Research
2 Bebe's Search
Stadium
2 Stark Mountain
Trainers
4 Rare Candy
3 Plus Power
1 Pokéradar
Energy
16 Fire
Strategy
Hopefully I get a Girafirig starter (40% or something like that), search for those rare candies. Otherwise, try and build Infernapes/Magmortars depending on how the cards favour me ASAP. Once Typhlosion is set up I can be a lot more carless with where I'm throwing energies, especially with Stark mountain in play, sometimes attaching 3 fire to a fresh infernape in a turn. With Buck's, thats 130 damage, capable of OHKOing just about anything. I run Infernape DP as a sorta-tech: if I don't have Stark Mountain in play, Flare Blitz is another 10 damage that just might save me the game, especially with those Buck's and PPs kicking around.
Stark mountain has reliability issues (that is, getting it out) but running more than two seems like an awful waste. Another pokénav would be awful nice but I'm not too keen on taking much out... maybe a plus power... Another Girafirig would be good too but as is, I don't have one to spare. Warp Points are great for Magmortar but just not ready to denote so much deck space.
To be honest this is just a temp: I'm hoping to take full advantage of Stark Mountain and back Infernape with Lucario LA and his level X (3-2 LA, 0-0-2 DP), but until I get those cards this will have to do.
3 Girafirig MT
4-3-1-1 Infernape DP
0-0-2 Infernape MD
2-2-2 Typhlosion MT
2-2 Magmortar SW
Supporter
3 Felicity's Drawing
2 Buck's Training
2 Roseanne's Research
2 Bebe's Search
Stadium
2 Stark Mountain
Trainers
4 Rare Candy
3 Plus Power
1 Pokéradar
Energy
16 Fire
Strategy
Hopefully I get a Girafirig starter (40% or something like that), search for those rare candies. Otherwise, try and build Infernapes/Magmortars depending on how the cards favour me ASAP. Once Typhlosion is set up I can be a lot more carless with where I'm throwing energies, especially with Stark mountain in play, sometimes attaching 3 fire to a fresh infernape in a turn. With Buck's, thats 130 damage, capable of OHKOing just about anything. I run Infernape DP as a sorta-tech: if I don't have Stark Mountain in play, Flare Blitz is another 10 damage that just might save me the game, especially with those Buck's and PPs kicking around.
Stark mountain has reliability issues (that is, getting it out) but running more than two seems like an awful waste. Another pokénav would be awful nice but I'm not too keen on taking much out... maybe a plus power... Another Girafirig would be good too but as is, I don't have one to spare. Warp Points are great for Magmortar but just not ready to denote so much deck space.
To be honest this is just a temp: I'm hoping to take full advantage of Stark Mountain and back Infernape with Lucario LA and his level X (3-2 LA, 0-0-2 DP), but until I get those cards this will have to do.
Last edited: