Sheena: I'll try and get on it ^^
Sheena(Sheila? XD): Thank you ^^
Edward: I know he does, but again, I find that that clothing fits the character I was making very much, which is what I'm focused at the most. I didn't make these so I could show off some sort of pixelation talent, I made them to make my leaders, as I envisioned them. Of course, I don't want them to be exact copies, but I also don't want them to lose their character because I have to go out of my way to make them different.
Rayen: Thank you! I wasn't sure how it looked ^^;; And yeah, I was thinking of doing something with the headband, just haven't figured out exactly what.
And now for this:
Though I can say for a lot of the Gym Leaders I saw the same problem: a lot of them don't actually personify their type all that well, and with the exception of one or two that's an important trait in a Gym Leader. Take, say, Sergeant Stone. His last name sounds like he ought to be in the Rock/Ground Gym, and his design further implies that; Chloe, on the other hand, doesn't really show any type at all save for maybe Water. Bosco looks like a pretty sleazy businessman to me, and so I'd be a little more keen on putting him in the Dark or Ghost position. Of course, Kaito also looks like some sort of sleazy businessman, so... yeah. Maybe put some more Type-specific traits on your characters. (Just using my own as an example again - the Water-type Gym Leader wears a swimsuit and sort of Phoebe-ish towel skirt thing, Rock-type Gym Leader is a Rhyperior cosplayer, Fire-type Gym Leader has red and orange two-tone hair and lots of burns staining his body, etc.)
See, you see a problem, but it's 100% purposely done. I've always thought that alot of the Leaders of the original games was sometimes TOO obvious, both in their names and appearance. It's as if they were born to represent the Type they end up representing, and well, I don't like that. I'm much more into a little more complex characters.
For example, if I was to be made into a Trainer, I'd probably seem like a dark Type person, seeing as how I usually wear dark clothes and have hair(and if I smile creepily, facial expression XD) similar to Edward... Yet, when I look at the Pokémon I prefer, I see ALOT of Normal, Rock/Ground and Water types. A persons look, personality and preferences doesn't always fit like a glove, which is why I've made the trainers as they are.
Chloe, for example, was one of the first ones I decided on... Instead of having some big rugged man, I wanted a little innocent girl, who just had a strange affection towards Rock and Ground types, claiming them to be "cute".
These characters ain't there JUST to be Gym Leaders... They're characters of their own, so I want to put in alot of thought in them, not just say "well, he's water, so he'll be a swimming instructor named.. Uh... Wave!". I like to have people think again...
But all in all, if you knew the personality and background on the characters, you ould most likely understand more why they have the type preference and Gym that they have. I just didn't really want to write out bio's for every one of them.
And if he's a street kid, shouldn't he not be wearing... you know... sleeveless, really open shirts and some sort of poofy hat? :/ Maybe put some Band-Aids or other scratches from scuffles on his face and arms, and try to implement some baggier clothes somewhere or something.
Well, you can't see his pants, so maybe they're baggy? XD The scratches and band-aids are a good idea, and I think i'll use that, but the rest, I feel portray him very well, but that's a matter of perspective I guess. The sleeveless shirt is really just to give a sense that "he's so poor he can't even afford sleeves" XP, the single glove is kinda the same... He doesn't have enough to get a pair, so he only has one... The hat is mostly for the innocence look again, but it's size is also so big you could get the feel that he could almost "hide in it" XD
My suggestion: Go back and look over them all. If you can see traces of the character base in them past the pose and/or facial features, grab some paper and just redesign them entirely. Pay no attention to whatever character base they'll be easiest on, but give them an appearance that works. If you feel like it, then go back to the sprites and edit them into the new look - they'll probably be a lot better, and all practice is good practice.
While I appreciate the suggestion, these designs
is what works. Most of them is exactly how I envisioned them. Some could maybe still need some work, but I either can't think of anything that wouldn't change them too much, or I'm simply not good enough to do the edit(such as his tattoos). As mentioned before, usually, I would have drawn the characters by hand, but I don't have a scanner, which is why I tried it this way. And alot of them would resemble what they do now.