ProfDunsparce
And now I become Dunsparce...
- 29
- Posts
- 11
- Years
- Seen Jun 15, 2014
So I'm looking for suggestions on this team I put together so here goes:
Mamoswine@Focus Sash
Oblivious
Jolly Nature
252 Atk/ 252 Spe/ 4 HP
-Earthquake
-Ice Shard
-Icicle Crash
-Stealth Rock
Probably the best stealth rock lead I know of. Focus Sash + Oblivious means I'm guaranteed to get my rocks up. And if I can get them up without losing health, I now have a very formidable physical attacker with STAB priority who can't be OHKOd.
Diggersby@Choice Scarf
Huge Power
Adamant Nature
252 Atk/ 252 Spe/ 4 HP
-Earthquake
-U-turn
-Return
-Quick Attack
This is what I lead with when I see that the opposing team has a potential rapid spinner/defogger or a magic bounce user. I use U-turn to scout, which is fantastic because Espeon without a Focus Sash will always be OHKOd (in my experience). Earthquake and Return are powerful STAB and Quick Attack is to hit weakened pokes. With a Choice Scarf, even with the Adamant nature I can outspeed positive natured base 123s (Noivern).
Gengar@Life Orb
Timid Nature
252 SpA/ 252 Spe/ 4 HP
-Substitute
-Shadow Ball
-Sludge Bomb
-Focus Blast
One of my favorite pokes. Ghost typing is better than ever now that Steel doesn't resist. Substitute eases prediction and prevents status. It's also easy to set up because Gengar tends to force some switches. Shadow Ball and Sludge Bomb are for STAB and Focus Blast is for coverage
Sableye@Leftovers
Prankster
Bold Nature
252 HP/ 252 Def/ 4 SpD
-Recover
-Will-o-Wisp
-Taunt
-Foul Play
Really love this guy. Priority Taunt and Will-o-wisp are just so damn useful. Foul Play allows me to hit strong physical attackers very hard.
Gyarados@Gyaradosite
Intimidate -> Mold Breaker
Jolly Nature
88 HP/ 252 Atk/ 168 Spe
-Dragon Dance
-Waterfall
-Earthquake
-Ice Fang
Just starting to use this guy and I'm very impressed by the bulk of the mega form. You can also play mind games by dragon dancing before you mega evolve and then mega evolving for the extra bulk and different typing. 168 Speed Evs with a Jolly Nature means I can outspeed positive natured base 130s after one dragon dance.
Zapdos@Choice Specs
Pressure
Timid Nature
252 SpA/ 252 Spe/ 4 HP
-Thunderbolt
-Volt Switch
-Heat Wave
-Extrasensory
Powerful special attacker, made more so with the Choice Specs. Thunderbolt for STAB, Volts Switch to make a VoltTurn combo with Diggersby. Heat Wave and Extrasensory are for coverage.
So there's my team. Right off the bat, I'll just say that I have 2 stealth rock weaknesses and no rapid spinner/defogger. I love Sableye but maybe I should replace him with Mandibuzz? I've also had a hard time against Mega Charizard X after it gets a Dragon Dance under its belt. Just a few weaknesses I've noticed so far. The Mega Charizard issue isn't as important though because no team's going to have an answer for everything. But I'm thinking the weakness to hazards might be a bit of a problem. Anyway, all help/criticism/suggestions are welcome, so fire away!
Mamoswine@Focus Sash
Oblivious
Jolly Nature
252 Atk/ 252 Spe/ 4 HP
-Earthquake
-Ice Shard
-Icicle Crash
-Stealth Rock
Probably the best stealth rock lead I know of. Focus Sash + Oblivious means I'm guaranteed to get my rocks up. And if I can get them up without losing health, I now have a very formidable physical attacker with STAB priority who can't be OHKOd.
Diggersby@Choice Scarf
Huge Power
Adamant Nature
252 Atk/ 252 Spe/ 4 HP
-Earthquake
-U-turn
-Return
-Quick Attack
This is what I lead with when I see that the opposing team has a potential rapid spinner/defogger or a magic bounce user. I use U-turn to scout, which is fantastic because Espeon without a Focus Sash will always be OHKOd (in my experience). Earthquake and Return are powerful STAB and Quick Attack is to hit weakened pokes. With a Choice Scarf, even with the Adamant nature I can outspeed positive natured base 123s (Noivern).
Gengar@Life Orb
Timid Nature
252 SpA/ 252 Spe/ 4 HP
-Substitute
-Shadow Ball
-Sludge Bomb
-Focus Blast
One of my favorite pokes. Ghost typing is better than ever now that Steel doesn't resist. Substitute eases prediction and prevents status. It's also easy to set up because Gengar tends to force some switches. Shadow Ball and Sludge Bomb are for STAB and Focus Blast is for coverage
Sableye@Leftovers
Prankster
Bold Nature
252 HP/ 252 Def/ 4 SpD
-Recover
-Will-o-Wisp
-Taunt
-Foul Play
Really love this guy. Priority Taunt and Will-o-wisp are just so damn useful. Foul Play allows me to hit strong physical attackers very hard.
Gyarados@Gyaradosite
Intimidate -> Mold Breaker
Jolly Nature
88 HP/ 252 Atk/ 168 Spe
-Dragon Dance
-Waterfall
-Earthquake
-Ice Fang
Just starting to use this guy and I'm very impressed by the bulk of the mega form. You can also play mind games by dragon dancing before you mega evolve and then mega evolving for the extra bulk and different typing. 168 Speed Evs with a Jolly Nature means I can outspeed positive natured base 130s after one dragon dance.
Zapdos@Choice Specs
Pressure
Timid Nature
252 SpA/ 252 Spe/ 4 HP
-Thunderbolt
-Volt Switch
-Heat Wave
-Extrasensory
Powerful special attacker, made more so with the Choice Specs. Thunderbolt for STAB, Volts Switch to make a VoltTurn combo with Diggersby. Heat Wave and Extrasensory are for coverage.
So there's my team. Right off the bat, I'll just say that I have 2 stealth rock weaknesses and no rapid spinner/defogger. I love Sableye but maybe I should replace him with Mandibuzz? I've also had a hard time against Mega Charizard X after it gets a Dragon Dance under its belt. Just a few weaknesses I've noticed so far. The Mega Charizard issue isn't as important though because no team's going to have an answer for everything. But I'm thinking the weakness to hazards might be a bit of a problem. Anyway, all help/criticism/suggestions are welcome, so fire away!