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Would Game Dev Like A Yu gi oh Game?

Do you want a YU-GI-OH! game for Pokecommunity

  • Yes

    Votes: 19 95.0%
  • No

    Votes: 1 5.0%

  • Total voters
    20
  • Poll closed .
Ohhhhhh..... Yo momma.....
lol.
Just kidding.

That is complete B.S though.
It would be rather simple- in any maker- to make this using variables.
E.G for drawing cards, you just randomize the variables- store the deck into variables. For everything, attack, def, life points, whatever, just use variables and simple maths to work stuff out.

If you put some planning, rather then jumping straight into the code, read the basic rules of the card game, and work out how it goes, write out pseudo code in note pad, it(the game's card mechanics) would be easy enough.

Okay, I take that back. But I still think it would be easier if you could actually use some kind of scripting or programming language, such as RGSS, than if you were limited to events. For example, here's a simple script which shuffles your deck.
Code:
def shuffle
 newdeck=[]
 loop do # Starts a loop
  pos=rand(@deck.size) # Chooses a random card from the deck
  newdeck.push(@deck[pos]) # Adds it to the new deck
  @deck[pos]=nil # Deletes it from the old deck
  @deck.compact! # Compacts the deck, removing the empty space
  break if @deck.size==0 # Exits the loop once all cards have been moved to the new deck
 end
 @deck=newdeck # Replaces the old (empty) deck with the randomised deck
end
I challenge anyone to make a similar method using events, making it as simple as this.

Anyway, I'm still skeptical that you'll be able to pull this off well; as you said, this is your first thread with more than 25 replies. I'm not sure whether you have enough skill, be it with events or scripting, to actually do this.
 
just because he hasent had 2 pages in a thread does not mean he is not experienced enough it just means he has never done a thread he could have worked on his own secret projects or helped with other projects to do some major coding
 
13/20 Well I think i can have a question
what should i make it in?
RM2k3 which I can used a tiny bit of help.
RMXP which someone would teach me RGSS and some of you can help me create scripts
or C# which namakemono456 could do that thing he was talking about and yeah so READY
SET VOTE!!!!!!!!
 
I'll vote for RMXP!
Why?
This is because if you're using rm2k3, you'll need to really master the coding to make everything flexible. You'll need to code every card's effect in eventing, it would be extremely hard.

If you're using the game engine, I believe namakemono456 need a lots of time to program the engine from scratch. It would took a lots of time or maybe centuries.
So the development of the game won't success.

If you're using RMXP, its more flexible and easier.
You see, Wichu did the deck shuffle script for just few lines.
Plus, there is a lots of good scripter around here so I don't think there is a problem if you develope this in RMXP.

Btw, this is just my opinion. Well, good luck!
 
14/20 thanks and I loled when you said centuaries :)
so RM2K3:0 RMXP:1 C#:0
oh and I am thinking of a PC feature where you can got to pokecommunity(an ingame version)
and download mini-games so like abit of Pokemon Raptor
of a bit of Amthyest but i have to ask for the creators permission.
PS.Like my new avatar?
 
Last edited:
Anything that gets us away from the countless Pokemon colour version clones has my vote, even something non-Pokemon related altogether.
 
Hahaha, i should mention that 'engines' don't take that long. The problem is creating databases for all the card data. If that was done maybe 72 hours of coding and it would be done. With may work schedule and school schedule, probably about a month.

You might point reference to my Pokemon engine being dropped, thats because the SDK I use was getting a major overhaul that would have scrapped any code I had made using the beta, so I just stopped. The whole thing was practically done. It only needed a plot to be inserted, which I cant do as my creativity is practically null. As well as a little coding to finish the '3D' collision engine that i had pseudo coded.
 
16/20 Hey guys I am not working on it anymore in Rm2K3 caus im waiting for the vote results
so POST! 4 more posts then i will release the title screen!
 
Hey no one posting?
anyways what if RMXP with mouse support?
so you manually do it so then you use mouse support to do it
get what i mean?
 
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