Still playing. I got my skell recently and then bought a couple level 30 ones which are certainly better than the first one you get. It... kinda made chapter 7 a breeze, haha. Pretty great feeling to be able to bash up larger and stronger monsters than myself now. Doing more missions before continuing with the story, taking my time with the game exploring and so forth. Wish research probes and especially duplicator probes were easier to find compared to mining probes, because Skeels can cost a lot and I'll be wanting to buy new ones when I hit level 50 or beyond as well.
I do like some of the region themes like Noctilum and Oblivia's day theme. Others like NLA night and some of the battle themes... less so, and there haven't been many songs in the cutscenes that I have liked as much as those in the previous game (and vocals in some just wreck with people's dialogue too). What
is good is great, but it's more hit-and-miss for me and some choices just seem odd.
I quite like a lot of the sidequests - those that do extend beyond 'find these items' end up with quite a story to them at times, like the water purification ones, or Professor B's more wacky one. They involve the NPCs much more than the previous game... and often take dark turns.
As far as I'm aware, you don't actually have a choice during that moment, it all leads to the same conclusion. Choices are generally inconsequential but you'll figure this out early on probably, though there were a few choices I made that I'm not sure would have ended in the same result but I'm sure it wasn't important overall.
Response choices during side quests will give a little bit of affinity to characters depending on what you pick so if you want to boost a certain characters affinity then you should try to pick the option that would suit them the most. It's a small boost but it adds up after a while.
While they don't matter much with story missions and sometimes in sidequests aside from affinity, I must place this warning to others - some choices you make for side quest missions
will have an effect. That effect can include extending the sidequest, to killing off NPCs (no, really). (And some quests will end up with some dead anyway). A hint for one quest (that was given in-game but I'd say it's missable) - blue wire. You'll know what I mean when you come to it.