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[Other] XSE error

Danny0317

Fluorite's back, brah
  • 1,067
    Posts
    10
    Years
    • Age 24
    • Seen Nov 19, 2023
    So, I'm having this problem in XSE..

    First I open adavanced map and click on the script that I want to fix.
    Spoiler:


    Then, I open it in XSE
    Spoiler:


    Then, I fix it and compile:
    Spoiler:


    But then I open it again, and it didn't save
    Spoiler:


    Does anybody know how to fix it?
     

    Le pug

    Creator of Pokémon: Discovery / Fat Kid
  • 870
    Posts
    10
    Years
    You can't open a script then add more to it. You're extending the amount of bytes required for that script therefore overwriting other data. I'd be careful only to do changes to scripts like that if changing something that's the same like 0x100F to 0x0001 or even to 0x1 but you can't go from 0x1 to 0x100F because you just extended the amount of bytes for that script. Damn it Danny!
     
  • 10,078
    Posts
    15
    Years
    • UK
    • Seen Oct 17, 2023
    You don't need to redo the entire script. Just put a dynamic offset at the top and give fresh @pointers to any sections/messages/movements you change to avoid any problems.
     
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