Gymnotide
8377 | Scorpaeniform
- 3,596
- Posts
- 17
- Years
- Age 32
- New York City
- Seen May 22, 2016
ITT: I just put this together quickly today because I felt like I wanted to make a purely Rock-type deck. It's not the most efficient because I felt like I ran out of cards to put in halfway and I splashed whatever else I could into it. So, obviously I need a bit of direction here.
One thing, though: I'd like to restrict the monster types to Rock-type as much as possible, and EARTH attribute at the very least. The Spell and Trap cards are where I feel most of the work needs to be done, however.
Monster (20)
1 | Dark Dust Spirit
2 | Gaia Plate the Earth Giant
3 | Gigantes
3 | Koa'ki Meiru Guardian
3 | Legendary Jujitsu Master
1 | Mormolith
1 | Morphing Jar
2 | Naturia Butterfly
3 | Naturia Cliff
1 | Neo-Spacian Grand Mole
Spell (11)
1 | Burial from a Different Dimension
1 | Card Destruction
1 | Foolish Burial
1 | Gaia Power
1 | Giant Trunade
3 | Hand Destruction
1 | Heavy Storm
1 | Lightning Vortex
1 | Mystical Space Typhoon
Trap (9)
1 | Mirror Force
2 | Release from Stone
1 | Return from the Different Dimension
2 | Spiritual Earth Art -- Kurogane
2 | Starlight Road
1 | Torrential Tribute
Extra (15)
1 | Ancient Fairy Dragon
1 | Black Rose Dragon
1 | Brionac, Dragon of the Ice Barrier
1 | Goyo Guardian
3 | Naturia Barkion
1 | Naturia Beast
3 | Naturia Landoise
3 | Stardust Dragon
1 | X-Saber Urbellum
Please read:
Obviously, from this build, I've seen that getting L7 Synchros out is the easiest thing next to drawing a card during the Draw Phase. More often than not, my strategy devolves into bombing the field with Black Rose, drawing something out with Cliff, and Special Summoning Gaia Plate of Gigantes.
The thing I really would like to implement is a more reliable drawing engine and more ways to counter Spell and Trap cards. Kind of doubting the efficacy of Giant Rat here, since he has very few targets to begin with.
Also, note that I made this deck using the 2010 version of the YuGiOh DS game, so I didn't have the liberty of adding cool things like Sandman in here.
One thing, though: I'd like to restrict the monster types to Rock-type as much as possible, and EARTH attribute at the very least. The Spell and Trap cards are where I feel most of the work needs to be done, however.
Monster (20)
1 | Dark Dust Spirit
2 | Gaia Plate the Earth Giant
3 | Gigantes
3 | Koa'ki Meiru Guardian
3 | Legendary Jujitsu Master
1 | Mormolith
1 | Morphing Jar
2 | Naturia Butterfly
3 | Naturia Cliff
1 | Neo-Spacian Grand Mole
Spell (11)
1 | Burial from a Different Dimension
1 | Card Destruction
1 | Foolish Burial
1 | Gaia Power
1 | Giant Trunade
3 | Hand Destruction
1 | Heavy Storm
1 | Lightning Vortex
1 | Mystical Space Typhoon
Trap (9)
1 | Mirror Force
2 | Release from Stone
1 | Return from the Different Dimension
2 | Spiritual Earth Art -- Kurogane
2 | Starlight Road
1 | Torrential Tribute
Extra (15)
1 | Ancient Fairy Dragon
1 | Black Rose Dragon
1 | Brionac, Dragon of the Ice Barrier
1 | Goyo Guardian
3 | Naturia Barkion
1 | Naturia Beast
3 | Naturia Landoise
3 | Stardust Dragon
1 | X-Saber Urbellum
Please read:
Obviously, from this build, I've seen that getting L7 Synchros out is the easiest thing next to drawing a card during the Draw Phase. More often than not, my strategy devolves into bombing the field with Black Rose, drawing something out with Cliff, and Special Summoning Gaia Plate of Gigantes.
The thing I really would like to implement is a more reliable drawing engine and more ways to counter Spell and Trap cards. Kind of doubting the efficacy of Giant Rat here, since he has very few targets to begin with.
Also, note that I made this deck using the 2010 version of the YuGiOh DS game, so I didn't have the liberty of adding cool things like Sandman in here.