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[YGO] Gem-Knights

PlatinumDude

Nyeh?
  • 12,964
    Posts
    14
    Years
    Note: Like the last deck I posted here, this deck has been used in World Championship 2011 (the video game).

    I made a Gem-Knight deck the other day, and I had a blast using it. I can't help but feel that it needs a bit of work.

    Anyway, on with the deck:

    Monsters:
    -Gem-Knight Garnet (3x)
    -Gem-Knight Sapphire (2x)
    -Gem-Knight Tourmaline (3x)
    -Gem-Knight Alexandrite (2x)
    -Gem-Knight Emerald (2x)
    -Gem-Turle (2x)
    -Gem-Armadillo (3x)
    -Effect Veiler (2x)
    -Gorz the Emissary of Darkness
    -Volcanic Shell (3x)

    Spells:
    -Gem-Knight Fusion (3x)
    -Future Fusion
    -Monster Reborn
    -Dark Hole
    -Smashing Ground
    -Pot of Avarice
    -Mystical Space Typhoon (2x)

    Traps:
    -Bottomless Trap Hole (2x)
    -Call of the Haunted
    -Mirror Force
    -Dimensional Prison (2x)
    -Dark Bribe
    -Return from the Different Dimension

    Extra:
    -Gem-Knight Aquamarine
    -Gem-Knight Citrine (3x)
    -Gem-Knight Prismaura (3x)
    -Gem-Knight Ruby (2x)
    -Gem-Knight Topaz
    -Trishula, Dragon of the Ice Barrier

    In case anyone's wondering why 3 Volcanic Shells are in there, they're here to provide material for Citrine when Garnet isn't around. One thing I'm considering for the deck is adding in 3 Thunder Dragons to provide material for Prismaura when Tourmaline isn't there (suggestions on what to swap out would be great). I'm also considering Dark Factory of Mass Production.

    As I mentioned before, this deck was made in WC11, so not all of the Gem-Knight monsters and support is there. Trishula isn't banned there, either.
     
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