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YGO: Individual Card Discussion

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Back up soldier? Why would you depend on that trap? i say use BuS as a last resort, not a risky first turn effort. What if they negate your trap? What if they have a jinzo on the field? What good would Painful do you in an exodia deck then? I already see the power of it in chaos decks. I said that already. But it really isn't that great. PC should only be a last ditch effort instead of this holy gamebreaking card everyone is making it out to be.
 
Calm down man. We all just debating here.

Thing is that painful choice has a better payout overall for its "cost". Dropping by 5 cards in the deck is very useful, as all deck thinning and digging are. Also, choice is flexible in it that it can fit different styles of play (whether you want something to be in the grave or in your hand is totally what you choose to make it from painful choice). The thing is that choice adds an extra dimension in the game. Seriously, a good player can bluff to get the needed card into his/her hand or grave. This is similar to discards that require you to name stuff. It's a lot of bluffing and such that makes this pretty cool.

Knowing that, from a design perspective, it's a very good card. From a player's perspective, I think it's one of those discrimating cards, where it separates the truly elite from the very good. Of course, I'm running my own opinions on this.
 
Pogi, just yesterday on the phone you were talking about extreme situations, and how they might not happen so stop making them, your 'what if' questions sound like what "extreame situations" you were talking about, so the tables have turned, with you being hipocritical, saying "What if they negate your trap?" "What if they have Jinzo on the field?":\
 
...Of course, that IS why you make sure your combos can't be stopped before pulling them.

As for a rating, Painful Choice is deadly in almost every deck, ESPECIALLY chaos and Exodia (I don't care what you say--my Exodia deck could pull the Painful-Backup combo 4 out of every 5 duels)...I just wish that it included choosing cards from your hand or the number of cards was smaller--both scenarios have proven to be necessary for me at one point or another...

8.9/10 for reasons mentioned above

HOWEVER, that being said, I'd STILL rather have the unbanned cards over Painful Choice...
 
Naw. Painful is nearly perfect as it is. If anything it should have had a cost of 1000LP to balance it out (slightly). The 5 cards was a very good design, as 4 would have been too little and 6 would have been too much (from a design POV). And hand choosing...that would go into a different category tho...
 
I have to double post to put up the new card. I had a nice review typed up, but PC signed me off by itself. So now here's the condensed version of the review.

Mirage Dragon
Light/Dragon/Effect
4 Stars
Attack:1600, Def:600
As long as this card remains face-up on your side of the field, your opponet cannont activate Trap Cardsduring the Battle Phase.

This is an awesome card. It's the mighty Mini-Jinzo! It can stop those nasty Traps like Mirror Force, and Cylinder. The bad part is they can activate Waboku before the Battle Phase. It only weakness is it's medicore 1600 attack power, other than that it it's good. This card deserves a 9.5/10.
 
Mullet said:
Pogi, just yesterday on the phone you were talking about extreme situations, and how they might not happen so stop making them, your 'what if' questions sound like what "extreame situations" you were talking about, so the tables have turned, with you being hipocritical, saying "What if they negate your trap?" "What if they have Jinzo on the field?":\

Just a quick reminder that there is a difference between extreme situations and plausible field appearance. You apparently don't know that difference.

But anyway, Mirage Dragon, I like him in teh fact that he's light, so he's Chaos Fodder, and he's got the ability to stop the opponent from activating traps during the battle phase, so I like that as well. The only problem is his slightly wanting attack strength. I give it an 8/10.
 
"What if" situations tend to be extreme most of the time. Drawing a Jinzo out of a fourty card deck can be a dauting task sometimes, he is limited to one.

New card.

Ninja Grandmaster Sasuke
4 Stars
Light
Warrior/Effect
Attack:1800 Def:1000
If this card attacks a face-up defence postion monster, destroy the monster with this cards effect without applying damage calculation.

This is the best Sasuke card so far to be released in America. It can get rid of thise pesky Sprit Reapers, and Newdoria's (flip it with Swords or Ceasefire) that plague us (if it's used against us, that is). I bet your thinking so does the first Sasuke, if it's face-down, he does, but this one has much more staying power with a solid 1800 attack power. He deserves a 9/10.
:D
 
The sasuke: Not bad, but generally speaking the ability isn't the hottest thing around, tho it may be useful sometimes. 8/10

Dragon: I don't care how useful he can be, his lack of staying power (which made Jinzo THE Jinzo) makes the ability weaker than it is. It's still a 4 star, so it can get you out of bad situations in a hurry, which Jinzo cannot. 8/10
 
Sasuke:I don't think you know how useful he can be. Not many people play magics that can kill the Reaper, and people don't use as many Traps as they once did, their for only a handful of things in a common meta-game statue, and tourny calibur deck can kill the pesky Reaper, there for this card can be a great help. Also for those Fiend users, it can stop Nedoria if you flip it first, making it so in doesn't kill something of yours in the process of you killing it. It's main use is kill that nasty little Reaper though, which I might add it does very well.

Dragon:You be suprised how well, he can be used if he has protection against attacks. He is only a Mini-Jinzo mind you.
:D
 
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Nedoria blows up the thing that attacks it right? Just checking on that.

Anyway I do know of some of its use (but it's a nice heads up on some things that I may have missed), but the question is whether it should warrant a slot in a standard deck. IMO it doesn't due to the fact that there are better ones out there for you to mess around with, some obviously more important than this card. So it comes down to whether the card makes the cut for the deck. IMO it only sometimes makes the cut for the deck, thus it doesn't warrant too high of a rating (I'm leaving the 10's to staples and 9's to near staples now). And I agree that it's a good card, just that it doesn't deserve a 9. IMO having to deal with faced down cards is the bigger problem of the two (well that might kill the reaper, providing you didn't do anything to the reaper lol :)).

Dragon: Exactly, you pointed the exact reason. It needs protection. I don't like to pay extra cards. XD Personally speaking it's still a very strong card since it's got the game-ending effect in a level 4 package. THis also does raise the question of whether this is better or Royal Decree... :O With that, I don't know either. XD
 
Kenny_C.002 said:
Nedoria blows up the thing that attacks it right? Just checking on that.

Anyway I do know of some of its use (but it's a nice heads up on some things that I may have missed), but the question is whether it should warrant a slot in a standard deck. IMO it doesn't due to the fact that there are better ones out there for you to mess around with, some obviously more important than this card. So it comes down to whether the card makes the cut for the deck. IMO it only sometimes makes the cut for the deck, thus it doesn't warrant too high of a rating (I'm leaving the 10's to staples and 9's to near staples now). And I agree that it's a good card, just that it doesn't deserve a 9. IMO having to deal with faced down cards is the bigger problem of the two (well that might kill the reaper, providing you didn't do anything to the reaper lol :)).

Dragon: Exactly, you pointed the exact reason. It needs protection. I don't like to pay extra cards. XD Personally speaking it's still a very strong card since it's got the game-ending effect in a level 4 package. THis also does raise the question of whether this is better or Royal Decree... :O With that, I don't know either. XD

If face-down is more of a problem then you suggesting that first Sasuke is better, when he isn't. He kills Reapers, standard decks don't play a whole bunch of things that you want to waste to kill the Reaper.

Which is why Waboku is put into a deck that plays this card, Waboku is a staple in today's envorment, and is the best trap. He's better than Royal Decree in a way, because he only stops your opponents traps.

The CoTW, is Ninja Grandmaster Sasuke. We are also discussing last weeks card Mirage Dragon. It's easy enough to tell, just look back through the thread. Your so lazy!
:P
 
I don't like inconveniencing myself, and for all I know you could have been talking about Pitch Black Warwolf, since the ability is the same.

Ninja grandmaster is a mino annoyance, though I never had one kill any of my reapers.Thing is, I think his effect only works on face up effect monsters.
 
Like I said look up in the thread. Mirage Dragon is better, because it's a Light.

He does only work on face-ups. That's because no one ever pulled it on you when you got out your Reapers. I've got Reinforcements of the Army in my deck though, so it'll be easier to get him out. I never said he was supposed to be annoying. He's supposed to kill Reapers, and things like Giant Germ, Reaper, and Newdoria, and he does it very well!
:D
 
mullet said:
If face-down is more of a problem then you suggesting that first Sasuke is better, when he isn't. He kills Reapers, standard decks don't play a whole bunch of things that you want to waste to kill the Reaper.

Don't jump to conclusions there buddy. I'm merely stating the differences. Personally I don't like the first one that much myself, I find it pretty weak on the usefulness department.
 
If your saying than face-down is a problem, then you basicly saying that the first on is better. he can stop Reapers, Giant Germs, (which are running around everywhere in my area) and Newdoria, which one of the best players in area is running, and another player (who is good). I'm one of the only skilled players not to run 3 Giant Germs, in their usual tourny calibur deck (one player switchs his deck around often, but goes back to his good deck for serious tournys, and duels). So my area he is a very usefull card.

I haven't seen you post up one YGO, or DM deck, and like one or two M:TG decks. Why don't you post up more decks?
 
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Double posting for a new card.

New card.

Book of Moon
Ouick Play Spell Card
Flip on face-up monster on the field and flip it face-down.

I love this card it's good to stop attacks, and for reusing Flip Effects. It can be used in any deck, because of it's versitality. It deserves a 9/10.
:D
 
Its ok, I wouldnt use one myself tho. Id give it a 7/10.
 
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