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YGO: Individual Card Discussion

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IF you can even find a third. :\ I give it a seven, because frankly he doesn't stand very well anymore.
 
I dont like that card.. Its so ugly >.0;;
Its defence is TOO LOW and the attack is not so good anymore *quotes everyone since everyone else said it* Its no more of a threat. XD
5/10
Who cares if you could remove cards from your grave.. if you have Skull Lair, you remove cards from your grave to destroy monsters on the field. XD
 
Defence will matter when I activate Meteorain(even though I dont have it..) or Fairy Meteor Crush. XD
And also I can also get rid of your Kycoo by simply removing 4 cards in my graveyard from play when my Skull Lair is active. XD
 
Funny how I can always do damage to them, I rule with Kycoo!

New card.

Graceful Chairty:
Draw 3 cards from your deck and then discard 2 cards from your hand.

Now this card was banned and not Pot, that's strange, but this card is just faster I guess, plus you can discard Sinister Serpent then get him back the next turn, this gets an 8/10. :D
 
It all depends on what type of game you play. If you play straight out, then I find that the Ex/GC combo works if the opponent doesn't decide to Dark Hole you, but a DH and one of those cards that activates the minute you draw it could help to counter pretty much any unequipped monster, if you got them. I find this works because the guys I go against rarely have traps on the field that stop spells. Plus, I always seem to get it in my first hand... Don't know why... Just happens... Also remember that if part of Ex is removed from play, that strategy is essentially useless until you can get it back... Some of the newer cards can also remove cards in the opponent's hand from play, so...

If you play a 'highlander' game, then attack points and special abilities really ARE everything, because no Magic or Traps and 'there can be only one (of each monster) in a deck'...
 
Don't know what you mean by highlaner, but here is my thing about GC in an exodia deck, This has happened fairly often with exodia users form my experience.

Check this: You have a hand of nothign but exodia parts, two parts plus GC. YOu activate GC, and two of those cards you drew are Exodia parts. now you're in a dilemma. You have only one non exodia part in your hand, but you ahve to discard 2. Plus, with Cards like Null and Void out, if they were to activate that not only would you discard the three cards you just drew but you'd stillhave to discard two more from your hand. So then according to this situation if they activate Null and VOid, you're otu of a hand.

The situation varies slightly each time, but that is the basic principle of it.
 
And back up soldier more often than not nowadays gets destroyed or removed from play or negated. It's not that hard to do. Also, what if they activate null and void on Graceful Charity and you have the head of exodia in you're hand? Backup soldier can't get that back. :\
 
That's a lot of cards to play jsut to make up for a GC mistake. When in fact any mistake Pot of Greed is prone to will be slight at best. Pot is truly the stronger of those two draw cards. Which is why I see no need to give Graveful a higher rating. You're discarding 2 cards, Mullet. 1/20 of your deck. 5%. and you only get to keep one card, 2.5%. That may not sound like much but then people liek to get it back and play it again. So then it's 10 % then 15%, etc. While pot, you're get two cards and lose nothing. So pot you get 5% of you're deck, and lose 0%. Those percentages look better to me.
 
That Ex thing is true, especially since you have to have 5 cards and they ALL have to be Ex parts to win. I do that often too, where I force the opponent to have six cards in their hand and make them discard. That works really well.

A highlander game is where you only use monsters. Your deck can be any size, but you can only have one of each monster in a highlander deck. (there can only be one) That means no duplicates. You don't have to sacrifice to bring higher monsters into the game and fusion monsters are treated like regular monsters in a highlander game, so you don't need more than one of any monster in your deck anyway. Special Abilities of monsters still apply in these games and Flip abilities can still be used, just not Magic or Trap Cards. That's the basic rundown of the major rules of a highlander game. Since there is no combining cards, Exodia can't be used to instantly put an end to the duel, since it is treated as a combination monster. However, you can use the individual pieces.

Maybe one day they'll do this type of thing on the show...
 
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