[YGO]My Macro Monarchs deck.

Kholdy

I LP, and not much else.
  • 120
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    14
    Years
    Need some advice. I'm really into Macro decks these days, love seeing strategies crumble because no one's ever prepared to face one.

    Monsters: 19
    Battle Fader x3
    Cyber Dragon x2
    D.D.Scout Plane x2
    D.D.Survivor x3
    Caius the Shadow Monarch x3
    Mobius the Frost Monarch x1
    Raiza the Storm Monarch x2
    Thestalos the Firestorm Monarch x2
    Gorz the Emissary of Darkness x1

    Spells: 13
    Allure of Darkness x1
    Book of Moon x2
    Cold Wave x1
    Dark Hole x1
    Dimensional Fissure x3
    Gold Sarcophagus x2
    Mystical Space Typhoon x2
    Reinforcement of the Army x1

    Traps: 11
    Bottomless Trap Hole x2
    D.D.Dynamite x1
    Dimensional Prison x2
    Macro Cosmos x2
    Mirror Force x1
    Return from the Different Dimension x1
    Solemn Judgement x1
    Torrential Tribute x1

    Total: 43

    Yeah, it's not quite 40, but I can't think of anything I'd want to remove, all these cards have helped me in the past.
     
    Why is Reinforcement to the Army in there? As far as I can tell, you don't actually need it. You have Dimensional Prison, so yeah why Reinforcement?

    And why Cold Wave? It only works for 1 turn, unless you need that time to pull out your big guns.
     
    ROTA is essentially a fourth chance of drawing a Survivor. Survivors are easily the most important cards in a Macro deck - fodder, bait, offense, it's everything. And it always comes back.
    Cold Wave helps a lot when setting up my Monarchs/Gorz, and also prevents the opponent from negating my Special Summons with, say, Solemn Warning. This is probably the card I'd end up removing first, mind you.
     
    Not exactly. If I'm not mistaken, Lava Golem cannot be countered by DP correct? Whereas BTH can (I think).

    But seriously keep BTH, it'll save you from the Junk Archer's (which kick ass nowadays) and Junk Destroyers.

    Solemn Judgement might want to taken out. It's an awesome card no doubt, but it's cost is nigh high.
     
    In a MM deck, you should never even look at the cost of using a card. If it saves your Macro Cosmos/D.D. Survivor from being destroyed, it's a good card. Solemn Judgement does exactly that. It's my absolute last resort, but it can and will save my key cards.
     
    Hmm...alright. Just trying to help.

    I think this is solid, unless you want to duel against someone on Wi-fi on one of those sites.

    As long as you don't go past the 45+ card limit.
     
    Definitely not going past 45, and I appreciate the help - it's made me think about some of my cards, mostly Cold Wave. If I notice Cold Wave isn't really benefitting me, I'll take it out.
     
    Okay, guys...

    Um, let me analyze your cards.

    So Battle Fader is a cool guy, yes. Probably not THREE of though... Does it work as a three-of? I mean it is a very good card, but that is a question you want to ask yourself. (If it does ignore me). Mobius is very good in the meta at the moment, hitting two of your opponent's backrow and thus forcing a Warning or a Judgment as an answer or the opponent risks getting -1'd. Lack of Heavy Storm makes everyone set more cards, and so on. So you could probably add a copy of Mobius. I would actually suggest you add another copy of Cyber Dragon, as it is hyperaggressive in the metagame right now, trading with Thunder King Rai-Ohs and Doomcaliber Knights like nobody's business and running over Firedog, Shura (without Kalut backup obviously), and basically everybody. Plus it is tribute fodder in an emergency, and it is amazing against Machine-type matchups, where you are all like CHIMERATECH FORTRESS DRAGON, CAN YOU SAY IT. You could also possibly go to triple Raiza, but you have a lot of Monarchs already after adding Mobius so probably test with 9 Monarchs first.

    In the Spells section the only card that stands out to me that shouldn't be there is COLD WAVE. Good for OTKs... bad for everything else. Basically play it if you want to OTK, but otherwise Giant Trunade is a much more legitimate alternative. Seriously.

    Cut the D.D. Dynamite for Macro Cosmos. You want maximum Macro cards in the deck (probably even Banishers in the side... yes, Macro Monarchs rely on Macro Cosmos and Dimensional Fissure a lot). Dynamite is just a slow card that doesn't do very much until very late game when it SORT of acts as a finisher if you draw it. (So no.)

    Cards you can cut: Gorz. You don't want to be controlling nothing, so Gorz shouldn't be here at all. If you control nothing you are sort of screwed. Gold Sarcophagus. Gold Sarcophagus is a card that improves CONSISTENCY. If you play 43 cards you are being inconsistent anyways, so why not just up your consistency by cutting them? Plus they are super slow and not necessarily something you would want to topdeck under pressure (though the six Macro cards aren't things you would want to draw under pressure anyways, so... Idunno?). Cold Wave. Again a card you don't want to be drawing under pressure. It is a fine card but only if you want to be all Trap Stun-esque and push for a big turn of something or other... does your deck do that? It doesn't look like it, so Cold Wave is just a gravy card and you don't NEED to run it (and stuff).
     
    Did some online testing, got rid of Cold wave. Also added another Mobius.
    D.D. Dynamite has saved me countless times, so I'm keeping that in. It's a card I decided to keep after testing.
    I'm not adding another Macro Cosmos. Reason being a lot of my Fissures/Macros end up being dead draws because there's already one on the field. Plus, Sarcophagus increases my draw chances. Sarcophagus also acts as an additional chance of drawing a Survivor/Caius. Plus, if I Sarcophagus a monster, I can call it out in case of emergency, with RFTDD.
    Gorz, I'm not sure. It's a dead draw if I'm in control of the field and have Macro/Fissure out, but it's a lifesaver if not. The token is also perfect fodder for an emergency Monarch summon. I think I'll do some more testing and focus on Gorz. Should note that I can also combine it with Allure of Darkness, so I don't end up having to discard Caius/D.D.Survivor.
    Lastly, Battle Faders. There's no way I will ever remove any of these because they're essential to my deck. If the opponent manages to remove my monsters, I need to be able to stall until they return in the End Phase. Battle Fader does that brilliantly, and it's instantly replaced by a Monarch on the next turn. That's amazing.

    Good advice though. Definitely need to test Gorz some more.
     
    Seriously?

    You should get rid of the D.D. Dynamite, for another Macro Cosmos. Also, don't run 3 Battle Fader. In this deck, Gorz certainly isn't very good, because you should always have something on the field. When you say, all these cards helped you in the past you are refering to a situation like this:
    "Oh yes, I'm keeping Raikeki Break in my deck because it saved my life quite a few times."
    You wouldn't keep Raikeki Break in your deck over a Solemn Judgment, so why is this any different (apart from the fact its a different card)? Another copy of Mobius is recomendable, however, I wouldn't run three Cyber Dragon in this deck, because against a Machine deck, you maybe all CHIMERATECH in your opponents face, but, they can do the same to you. If Cyber Dragon is your only card on the fied, you're screwed then, no? Two is perfectly fine to beat against Rai-oh and Doomcal.

    Also, whoever said Solemn Judgment could be taken out because of its cost, shame on you. Solemn is God's will basically. You are God, and you say no to anything (in reason). You should remove Gold Sarc, because it is rather slow, and top decked in a tight situation, its the most disappointing thing ever (trust me, I know). Also if you wanted to purge into an Extra Deck, a good Tuner may be Effect Veiler for this deck, because of its amazing effect.
    Well, to sum that all up:
    Remove a D.D.Dynamite for a Macro Cosmos and remove Gorz completely. Keep Cydra at 2, and remove Gold Sarc.

    Just my two cents, but that's what would make your deck better, and make it forty cards.
     
    Firestar, bad.

    When your opponent is a Machine deck, would you leave Cyber Dragon in the open for your opponent to fuse with? Obviously not. Cyber Dragon in that matchup is like an offensive Lightning Vortex. Would you play a Lightning Vortex into a field with no monsters? No, because that would be stupid, and the same goes for dropping Cyber Dragon into an empty field.

    D.D. Dynamite might seem awesome, but it is not really as awesome as other things you run. What if you don't draw into your Macro Cosmos or Dimensional Fissure? What if other decks play targeted S/T destruction and just overrun you? Dynamite is not dynamic, and although it is a cool thing, it is not necessarily the best card ever, and you would probably want your third Cosmos.
     
    Thanks for the advice.
    Gorz has just saved me from a few losses (Macro was destroyed, field was wiped), so I'm still keeping that. The token remained perfect tribute fodder.
    I should note that Cyber Dragon is NOT in my deck so I can attack with it - that's a very exceptional situation. It's there as Tribute fodder in case I'm having trouble drawing Survivors, or if those get destroyed. Also useful as fodder if I don't have Macro/Fissure on the field, because I don't want to bring out the D.D.'s then. In other words, CyDra will NEVER remain on my field long enough to be used by the opponent.
    Sarcophagus has helped me way too many times and is not even on my consideration list, I'm sorry. It may be slow, but it's a guaranteed Macro/Fissure/Survivor/Caius when I need it. I have enough stall cards to be able to wait for its activation anyway.
    As for Dynamite, I removed it. I noticed it didn't really do anything for me, like you guys said. Replaced it with another Macro.

    Lastly, that Tuner suggestion. Effect Veiler is a horrible choice for a Tuner in my deck, because I cannot use its effect while Macro is on the field, as I can't send anything to the graveyard. That is assuming I got the rules right - I know for a fact the PSP and DS games don't allow you to send to the grave when the card specifically uses the word Graveyard, and those games run on the official rules.
    Other than that, I'm not sure Synchros would work too well in a deck like this. I could consider them, but I'm just not sure at all... A lot of their effects are wasted, and they have no synergy with any of my other cards.
     
    That's right, Kholdy. Effect Veiler is abhorrent in your deck... don't run it. Run Blackwing - Gale the Whirlwind and maybe an E-Tele/Krebons engine... that is what I did. Furthermore you could add a singleton of Rose for RotA and maybe even Summoner Monk, who grabs Survivor. Those are some ideas that I used for my Macro Monarchs deck a year or so back.

    Keep Gorz if you like over the third Cyber Dragon.
     
    After editing, this is my new deck build:

    underlined means this was changed, -- means this card was deleted entirely.

    Monsters: 18
    Battle Fader x3
    Cyber Dragon x2
    D.D.Scout Plane x2
    D.D.Survivor x3
    Caius the Shadow Monarch x3
    Mobius the Frost Monarch x1
    Raiza the Storm Monarch x2
    Thestalos the Firestorm Monarch x2
    --Gorz the Emissary of Darkness x1

    Spells: 14
    Allure of Darkness x1
    Book of Moon x2
    --Cold Wave x1
    Dark Hole x1
    Dimensional Fissure x3
    Gold Sarcophagus x2
    Mystical Space Typhoon x2
    Reinforcement of the Army x1
    Gravekeeper's Servant x2

    Traps: 11
    Bottomless Trap Hole x2
    --D.D.Dynamite x1
    Dimensional Prison x2
    Macro Cosmos x3
    Mirror Force x1
    Return from the Different Dimension x1
    Solemn Judgment x1
    Torrential Tribute x1

    Total: 43

    Total remains the same. Every change was based on your suggestions, except for one. Gravekeeper's Servant. I came across it yesterday, and decided to try it out, and, well... It's been ridiculously destructive. As long as GS and Macro/Fissure are on the field, the opponent CANNOT ATTACK. At all. Even if the top card isn't a monster and I only have Fissure on the field. ^_^
     
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    is mst really needed in this deck? i'm just curious
    is there a reason why your not using helios? im making a deck like this myself and i was wondering that, as you have got macro cosmos in here, could it not be used for tribute fodder if macro cosmos was used in your turn or for defence if used in your opponents turn?
     
    Helios is a worthless monster, I'm sorry. Unless duels go on for ages, he'll never get enough power. Plus, he's a one-use, he doesn't return when destroyed/tributed, and returning monsters are exactly why a Macro deck is possible.
    As for MST, yes, it's needed. It gets rid of Royal Decree and Royal Oppression, two dangerous cards, among various others.
     
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