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[YGO] Yubel-Synchro

Kholdy

I LP, and not much else.
  • 120
    Posts
    14
    Years
    Total: 40

    Monsters: 18

    Yubel x2
    Yubel - Terror Incarnate x2
    Yubel - The Ultimate Nightmare x1
    Armageddon Knight x2
    Dark Grepher x3
    Dark Tinker x1
    Doom Shaman x2
    Infernity Avenger x1
    Level Eater x1
    Necro Gardna x1
    Sangan x1
    The Dark Creator x1

    Spells: 15
    Allure of Darkness x1
    Card Destruction x1
    Dark Hole x1
    Giant Trunade x1
    Gold Sarcophagus x2
    Into the Void x3
    Monster Reborn x1
    Reinforcement of the Army x1
    Silent Doom x1
    Swing of Memories x3

    Traps: 7
    Call of the Haunted x1
    Limit Reverse x3
    Torrential Tribute x1
    Trap Stun x2

    Extra Deck: 15
    Shooting Star Dragon x1
    Black Brutdrago x3
    Infernity Doom Dragon x1
    Scrap Dragon x2
    Stardust Dragon x2
    Arcanite Magician x1
    Black Rose Dragon x1
    Chaos King Archfiend x1
    Brionac x1
    Formula Synchron x2


    How this deck works:
    First of all, I HAVE to get Yubel to the Graveyard. I have a million ways to do that, fortunately, so it's very rare for me to be unable to do that on the first turn. When Yubel is in the Graveyard, Terror Incarnate automatically comes into play.
    Next priority: Doom Shaman and Tuners (Dark Tinker, Infernity Avenger) to the Graveyard. Again, I have plenty of ways to do that.
    After that, I'm pretty much set. The first thing I will generally try to do is bring back Doom Shaman with Silent Doom/Swing of Memories. Doom Shaman can then summon a Tuner to synchro with, which generally gives me Stardust Dragon, as that's first priority.
    If, by this point, Terror Incarnate hasn't been blown up by something (which I try to do), Stardust Dragon negates Terror Incarnate's nuke effect, which destroys Terror, resulting in Ultimate Nightmare. Stardust Dragon then instantly comes back, and I'm set for the game, basically. Stardust can stop anything that tries to remove Ultimate Nightmare, and both monsters are capable of attacking. I'm also constantly bringing back monsters (mostly Doom Shaman and Tuners) from the Graveyard, for more offense.

    That strategy may sound too intricate too work, but the entire deck is built to make it work. Generally, it always works out, and I can recover pretty easily even if Ultimate Nightmare gets destroyed somehow.

    Weaknesses of the deck:
    Macro decks, obviously.
    Skill Drain. This is easily the card I fear most, as it utterly destroys my deck. If this thing gets into play... I generally try to pull off Trap Stun + Scrap Dragon, or something similar.
    Dimensional Prison, when it's used on Ultimate Nightmare. This would theoretically destroy me, but I don't ever let it happen, honestly. I make sure things are safe before I start attacking with Ultimate Nightmare. In a lot of duels, I've nuked the field (which contained Terror Incarnate) with BRD, it's one of my favourite ways to summon Ultimate Nightmare. :3


    Edit: Crud, I forgot the [YGO] tag. Who mods this board? <_<
    Re-edit: Thanks Digi-kun <3
    Moar-edit: Removed tier-1 decks, for simplicity's sake, and a better title.
     
    Last edited:
    As it turns out, I misunderstood a ruling on Yubel - discarding it doesn't summon Terror Incarnate. Nevertheless, the deck is still solid.
    Brionac can wipe out some things, sure. But I can get Yubel back so fast, it doesn't matter much.
    As for Solemn, I thought about it, and am still considering it. May add it eventually.
     
    RIght. Except when you have basically NOTHING to defeat Brionac with your opponent will just sweep you away and demolish your lifepoints.

    We could do a test duel sometime if you like...
     
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