Kholdy
I LP, and not much else.
- 120
- Posts
- 14
- Years
- Age 35
- The tiny country inbetween France and The Netherla
- Seen Dec 19, 2016
Total: 40
Monsters: 18
Yubel x2
Yubel - Terror Incarnate x2
Yubel - The Ultimate Nightmare x1
Armageddon Knight x2
Dark Grepher x3
Dark Tinker x1
Doom Shaman x2
Infernity Avenger x1
Level Eater x1
Necro Gardna x1
Sangan x1
The Dark Creator x1
Spells: 15
Allure of Darkness x1
Card Destruction x1
Dark Hole x1
Giant Trunade x1
Gold Sarcophagus x2
Into the Void x3
Monster Reborn x1
Reinforcement of the Army x1
Silent Doom x1
Swing of Memories x3
Traps: 7
Call of the Haunted x1
Limit Reverse x3
Torrential Tribute x1
Trap Stun x2
Extra Deck: 15
Shooting Star Dragon x1
Black Brutdrago x3
Infernity Doom Dragon x1
Scrap Dragon x2
Stardust Dragon x2
Arcanite Magician x1
Black Rose Dragon x1
Chaos King Archfiend x1
Brionac x1
Formula Synchron x2
How this deck works:
First of all, I HAVE to get Yubel to the Graveyard. I have a million ways to do that, fortunately, so it's very rare for me to be unable to do that on the first turn. When Yubel is in the Graveyard, Terror Incarnate automatically comes into play.
Next priority: Doom Shaman and Tuners (Dark Tinker, Infernity Avenger) to the Graveyard. Again, I have plenty of ways to do that.
After that, I'm pretty much set. The first thing I will generally try to do is bring back Doom Shaman with Silent Doom/Swing of Memories. Doom Shaman can then summon a Tuner to synchro with, which generally gives me Stardust Dragon, as that's first priority.
If, by this point, Terror Incarnate hasn't been blown up by something (which I try to do), Stardust Dragon negates Terror Incarnate's nuke effect, which destroys Terror, resulting in Ultimate Nightmare. Stardust Dragon then instantly comes back, and I'm set for the game, basically. Stardust can stop anything that tries to remove Ultimate Nightmare, and both monsters are capable of attacking. I'm also constantly bringing back monsters (mostly Doom Shaman and Tuners) from the Graveyard, for more offense.
That strategy may sound too intricate too work, but the entire deck is built to make it work. Generally, it always works out, and I can recover pretty easily even if Ultimate Nightmare gets destroyed somehow.
Weaknesses of the deck:
Macro decks, obviously.
Skill Drain. This is easily the card I fear most, as it utterly destroys my deck. If this thing gets into play... I generally try to pull off Trap Stun + Scrap Dragon, or something similar.
Dimensional Prison, when it's used on Ultimate Nightmare. This would theoretically destroy me, but I don't ever let it happen, honestly. I make sure things are safe before I start attacking with Ultimate Nightmare. In a lot of duels, I've nuked the field (which contained Terror Incarnate) with BRD, it's one of my favourite ways to summon Ultimate Nightmare. :3
Edit: Crud, I forgot the [YGO] tag. Who mods this board? <_<
Re-edit: Thanks Digi-kun <3
Moar-edit: Removed tier-1 decks, for simplicity's sake, and a better title.
Monsters: 18
Yubel x2
Yubel - Terror Incarnate x2
Yubel - The Ultimate Nightmare x1
Armageddon Knight x2
Dark Grepher x3
Dark Tinker x1
Doom Shaman x2
Infernity Avenger x1
Level Eater x1
Necro Gardna x1
Sangan x1
The Dark Creator x1
Spells: 15
Allure of Darkness x1
Card Destruction x1
Dark Hole x1
Giant Trunade x1
Gold Sarcophagus x2
Into the Void x3
Monster Reborn x1
Reinforcement of the Army x1
Silent Doom x1
Swing of Memories x3
Traps: 7
Call of the Haunted x1
Limit Reverse x3
Torrential Tribute x1
Trap Stun x2
Extra Deck: 15
Shooting Star Dragon x1
Black Brutdrago x3
Infernity Doom Dragon x1
Scrap Dragon x2
Stardust Dragon x2
Arcanite Magician x1
Black Rose Dragon x1
Chaos King Archfiend x1
Brionac x1
Formula Synchron x2
How this deck works:
First of all, I HAVE to get Yubel to the Graveyard. I have a million ways to do that, fortunately, so it's very rare for me to be unable to do that on the first turn. When Yubel is in the Graveyard, Terror Incarnate automatically comes into play.
Next priority: Doom Shaman and Tuners (Dark Tinker, Infernity Avenger) to the Graveyard. Again, I have plenty of ways to do that.
After that, I'm pretty much set. The first thing I will generally try to do is bring back Doom Shaman with Silent Doom/Swing of Memories. Doom Shaman can then summon a Tuner to synchro with, which generally gives me Stardust Dragon, as that's first priority.
If, by this point, Terror Incarnate hasn't been blown up by something (which I try to do), Stardust Dragon negates Terror Incarnate's nuke effect, which destroys Terror, resulting in Ultimate Nightmare. Stardust Dragon then instantly comes back, and I'm set for the game, basically. Stardust can stop anything that tries to remove Ultimate Nightmare, and both monsters are capable of attacking. I'm also constantly bringing back monsters (mostly Doom Shaman and Tuners) from the Graveyard, for more offense.
That strategy may sound too intricate too work, but the entire deck is built to make it work. Generally, it always works out, and I can recover pretty easily even if Ultimate Nightmare gets destroyed somehow.
Weaknesses of the deck:
Macro decks, obviously.
Skill Drain. This is easily the card I fear most, as it utterly destroys my deck. If this thing gets into play... I generally try to pull off Trap Stun + Scrap Dragon, or something similar.
Dimensional Prison, when it's used on Ultimate Nightmare. This would theoretically destroy me, but I don't ever let it happen, honestly. I make sure things are safe before I start attacking with Ultimate Nightmare. In a lot of duels, I've nuked the field (which contained Terror Incarnate) with BRD, it's one of my favourite ways to summon Ultimate Nightmare. :3
Edit: Crud, I forgot the [YGO] tag. Who mods this board? <_<
Re-edit: Thanks Digi-kun <3
Moar-edit: Removed tier-1 decks, for simplicity's sake, and a better title.
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