Yoshi's Touch & Go

Wario Man

Fear me, losers!
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    Anyone have it? I just got it yesterday
    Very deceiving, I must say, it's very, very hard. I thought it was a sequal to Yoshi's Island! Like wario ware: touched, it's addictive, but it's far longer-lasting. This game is among my GOOD DS games, along with the Metroid Prime:Hunters Demo, M64DS, and Wario Ware:Touched
     
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    It's supposed to be much better than the Universal Gravitaiton game that Yoshi's in. I'm not sure if I'll get it (as I'm saving up for Wario Ware, as every copy sold out on the first day of release -_-), so I'll wait for a review of it before I part with my cash. Sof far, from what I've seen it does look really good. ^_^
     
    MCD and Pheonix, you wanted reviews?
    originally made by some Gamefaqs user
    Yoshi's Touch & Go

    Introduction

    If you own a Nintendo DS, you have to buy this game. It is as simple as that.

    Anyone expecting a sequel to Yoshi's island should look elsewhere, as the resemblance is in name only.

    Yoshi's Touch and Go is an original title designed specifically for the Nintendo DS. It is a game that can only be done on the DS, as it fully utilises the unique DS hardware. The dual screen system is essential in this game, as is the touch screen.

    The Game

    Yoshi's Touch & Go is a puzzle game. No more, no less. The objective is simply to beat any previous records: be it a fastest time or a highest score.

    Visually the game is very attractive, with plenty of detail and great use of colour. It isn't going to impress anyone expecting PSP style visuals, but with game play as addictive as this it doesn't matter.

    Sounds are perfect, and in particular the music is very well done. There is a good chance you will find yourself humming these tunes without even realising it.

    Essentially there are four modes of play, and each mode focuses on a different aspect of play. At first only two of the four modes are available to play: Score Attack and Endless. Once you break the record on both of those modes, you will unlock the remaining two modes: Challenge and Time Attack.

    In all of the four modes the game is split into two sections. The first section involves baby Mario falling through the sky in a vertically scrolling game, and the second section involves baby Mario on Yoshi's back in a horizontally scrolling game.

    In the sky section you use the touch screen to draw clouds that can be used to both guide baby Mario and encircle enemies. Guide baby Mario away from harm and do your best to ensure he collects as many coins as possible. Encircle enemies in clouds to turn them into bubbles. Once in bubble form the enemy is converted into a coin and becomes harmless: these coins can then be collected by baby Mario to increase your score.

    Baby Mario floats to safety with the assistance of three balloons. Make contact with an enemy, and a balloon will burst. Once all three balloons are gone it is game over.

    If baby Mario makes it down to earth in safety, he will be greeted by Yoshi. Yoshi's colour will depend on your score. The higher your score, the more eggs Yoshi can carry, which brings me to the land section of the game.

    In the land section you once again use the touch pen to draw clouds that Yoshi can walk on. You can also turn enemies into bubbles using the same method as the sky section. However, this time you can also make Yoshi throw eggs by tapping the screen with the touch pen. Eggs destroy enemies and also collect coins. In addition you can touch Yoshi himself to make him jump, which is mainly used to help navigate the landscape, but can also be used as an attack.

    During both the air and land sections you can blow into the microphone to clear away any clouds that are on screen. This is really only used when things haven't gone as well as you intended and you need to clear the area of any obstructions.

    Score Attack

    Complete a fixed distance of both air and land sections. Aim for the highest score possible, as the name suggests.

    Endless

    Complete a fixed distance of air section, followed by an endless land section. There are checkpoints at which your current Yoshi will hand over to a Yoshi of the next rank. In other words, colour will change and the maximum number of eggs that you can carry at any one time is increased by five. Performance is judged by the distance traveled.

    Time Attack

    Complete a fixed distance of air section, followed by a land section where you have to rescue baby Luigi from a group of flying enemies. Performance is judged by the amount of time taken to rescue baby Luigi: the faster the better.

    Challenge

    Complete a fixed distance of air section, followed by an endless land section. A time limit is in place, and scoring points increases the amount of time remaining. When time runs out it is game over. Play involves balancing the number of eggs you have remaining with the amount of time left on the clock. Performance is judged by the distance traveled.

    That pretty much covers everything.

    Conclusion

    Like most of the best games, this is a simple concept executed with perfection. Playing Yoshi's Touch & Go is great fun, and highly addictive.

    Some people may be put off by the lack of content, but if they are then they are missing out on a unique game that has a great deal of depth. Achieving new records is not easy, and some of the modes are very challenging.

    It is difficult to going into more detail about the finer points of the game without giving too much away, but rest assured that Nintendo have coded a very clever system behind a very simple user interface.

    Completely original, and highly recommended. Nintendo DS owners should rejoice in a game that will never be ported to any other system.

    Score

    9 out of 10.

    And the second one...

    originally posted by some Gamefaqs user
    As of late, I've been getting frustrated as a DS owner. Nintendo sure is taking their sweet time releasing titles for the console, and this is especially true for exceptional games. When I first heard that Yoshi's Touch N Go was going to make an appearance on the DS in March, I got totally psyched. I'm a huge fan of all of the Nintendo titles starring Yoshi. One thing that's been so upsetting about the DS games that have been released is that they haven't taken full advantage of the touch screen, one thing that seems like a necessity. However, Yoshi's T&G is an absolute gem. Read my review to find out how Yoshi's Touch N Go touches all the right spots on the DS.

    The basic outline of the story is fairly similar to what you'd find in Yoshi's Island. The stork is on his way to deliver the Mario Brothers to his parents when a dark figure collides with the stork, sending Mario towards the ground. Yoshi again comes to the rescue, and helps Mario on his way to returning him to the stork. The story unfolds with two gameplay modes initially available, and two can be unlocked.

    Gameplay (10/10): Easily the best and most unique part of the game, Yoshi's T&G utilizes some of the most original gameplay for any game, on any console. ALL, yes, ALL of your controls are made with the stylus. You never have to touch the control pad or other buttons during the game. The two different types of levels are air levels and ground levels. In the air levels, Baby Mario falls freely to the ground. Your job is to guide Baby Mario using the stylus so he can meet Yoshi at the ground. As you fall, Mario passes various types of coins and enemies.

    By utilizing the touch screen, you have a variety of options to gather coins and defeat enemies. You can draw clouds that guide Baby Mario as he falls to the ground. They also help shield you from enemies. By enclosing an enemy or coin, it instantly turns into a bubble. Make sure to draw a good circle whenever you go to draw a bubble, or they won't turn into a bubble. An enemy turns into a coin. You can then drag the coin to Baby Mario or Yoshi if you're on the ground and you obtain whatever point value assigned to the coin. During the ground levels, you can draw clouds over holes on the ground to stop Yoshi from falling. Also available is the option to jump, which is easily executed by simply tapping Yoshi. Sometimes enemies can get a little overwhelming, and this is the best time to toss an egg at an enemy. Just tap the screen where you want to direct the egg and it will be sent flying. Be careful, wind can redirect the eggs, and also destroy any clouds you have drawn on the screen. During your adventures, Yoshi will wander past different types of fruit which can replenish his egg supply.

    One very important thing to point out is that the color Yoshi you get to control on the ground is dictated by how many points you receive as Baby Mario falls to the ground. Each Yoshi has a different egg capacity and speed of travel. The colors very from green, blue, pink, yellow, red... and even a few "special ones" but I'll leave those for you to discover.

    As I stated earlier, there are four different modes of play, two of which are available at the beginning of the game. Score attack is pretty straight forward. You score as many points as possible before you reach the stork. If you get a high enough score, you'll be able to enter your score on the high score list.

    Marathon mode bids you to get as far along as possible. Unlike score attack, the level never ends. Each 100 points you reach gets you a super star, and every 1000 yards you travels transfers Baby Mario to a new colored Yoshi.

    Time attack mode's objective is to rescue Baby Luigi (not Mario) from the toadies as quickly as possible. You have to hit each Toadie with eggs before the fall away from Baby Luigi. Make sure to be smart and conserve your eggs.

    Challenge mode tosses the challenge at you to get as far as you can on the ground within a set time limit. Just like Marathon mode, there is no end to the level.

    You also have the option to play two player mode with a buddy. A cool thing is that you only need one game, and it takes a mere 45 seconds to upload.

    Graphics (9/10): Graphically, Yoshi's T&G is a page right out of the ol' Nintendo book. Character designs are well done, vibrant in color, and generally look great. The game has a great classic appeal. The background has several layers on it, much like Yoshi's Island, and everything moves around, adding a nice touch. The sprite animation is suitable and there aren't any choppy moments with the animation. It may not push the DS to the limits, but it suits the game well. Menus are well done and are a breeze to navigate.

    Sound (9/10): Again, much like the graphics, every sound in the game is exceptionally well done. It's easy to recognize how well done the DS's full stereo sound is utilized. Lots of classic sounds in each level, character bleeps and noises are simply awesome.

    Replay Value (8/10): I can safely tell you that Yoshi's Touch N Go will keep you hooked for quite some time. Contrary to what you might assume from screen shots, each mode of the game offers a substantial challenge. The high scores you will be gunning for are really tough to reach, ensuring that you'll be drawing bubbles and clouds and tossing eggs at monkeys for quite some time.

    This is one of the top games in the DS library. Yoshi's T&G is an outstanding game with crisp graphics, unique gameplay, and super appeal for nearly any kind of gamer. This is a must have for any DS owner, and a must play for all Nintendo fans.

    I find Gamefaqs quite reliable on these sorts of things.
     
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    Addictive like crazy! ^^ I've been playing it all night. There isn't much of a story I think. It's good old retro playing beat your high score style, and that's a good thing. It soo incredibly cute when you touch Baby Mario or fire a bubble at him. He giggles! ^^ It's so cute. I'm obsessed with poking him. Lol

    I would've liked it more had it been full Yoshi's Island and not this semi-poorly-improved version type graphics.
     
    Yoshi Touch & Go

    WTH is the point of this game?!?!

    Seriously, turn it on, and you have two choices, each of them are just to beat a score(in a single level) to unlock two more choices, each of those are just to beat another score, and then guess what? The game is over!
    *kills my wasted $29.99 on this game*


    Well, atleast they utilized the touch screen and microphone(to blow clouds away XD), but then they forgot about the normal buttons! I think they did this because they figured humans have only so many hands(I only have two btw), but that kinda ruins the point of utilizing all features =\
     
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    I merged your thread in here, Brittany. I deemed more posty-worthy than thread.

    In most cases the level doesn't end until you die. The object of the game is to beat your high score. It's like the old classic games (Ice Climbers, etc). Testing yourself on how well you do (be it progress or score).

    I actually love the game. It's a lot of fun trying to best myself and see what colour Yoshi I can get too. I can't put it down. Lol
     
    My brother is going to get Yoshi's Touch & Go for his birthday. Why is this good for me? Well, you only have to have 1 game card to have two people play! This is the ****!
     
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