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- Seen Aug 11, 2009
Frostweaver said:Hm, guess it wasn't sufficient to only check the text on Overload Fusion to make sure that Overload works with it XD; *changes* What about the others then?
Fair-sized burn for machines? So-so...but Six Samural will render them near-useless, you know...
Dormant Werewolf- it's dead card... it basically got a Instant Fusion effect except that it's for different monsters... and there's no good beast/winged beast/beast warrior effect monsters that do not involve attacking as well =(
*coughhackMANTICOREOFDARKNESScoughwheeze*
They run no monsters, so it's wipe the field of monsters automatically. They will have more spells/traps by far, but all of them is 100% chainable (thus, the name, chain strike. Throw in this, chain everything to it. By the time Infernal's Path resolves, your field is empty cause all of the cards activated on a higher chain already. So, if the opponent isn't dead yet from the 4000+ burn damage, they lost their entire field.
...May I point out that cards activated in a chain don't actually go to the Graveyard until the FULL chain resolves? Meaning you can activate every single one in response, but for the purposes of the last card to resolve (in this case, Inferno's Path), they're still counted as being on the field.
Inferno's Path: ...Nah, still has abuse problems...on the other hand, if you had to have at least one monster...no, that would just kill it...
Reset Button: Instant Ban. EoS.
Ferocity: ...Depends. How long does the effect last, until the end of the turn or as long as it's on the field?