Mmmyees, the imps do stack; that's what makes them fun. Alone it's 200, but with two that jumps to 800 and finally peaks at 1800 with three. >D Because of the removal requirement and their rather sissy power they aren't something you'd want out on your field, though, so they call for the right type of support...like Melting Mountain. But you know, all of the ones in that batch have pretty obvious synergy with that card. :3 As for the incinerator...it's not the same since last I checked D.D. Dynamite counted your opponent's removed cards; not your own. Big difference in combination with a certain other card.
Anyways, that's true about Meltdown Recovery so I removed the deck limitation thing.
Also, the way I understood it: doesn't Ouija Reader just work by disposing of clog cards in your spell/trap card zone? That doesn't sound so overpowered to me. o.O
Anyways...the Destiny Board support seems fair enough and was certainly needed. Also, it should be noted that Witch of Ouija also serves to pull out lost messages from your graveyard (Meaning that you have to run less of them in your deck and thus suffer less dead draws).
Crystal Cub: Umm...yeah, this could really use a clarification for where you special summon those crystal beasts. EDITNESS: I see you fixed that, so never mind.
Wyvern Lord: Aren't counter traps more of a fairy thing? o.O Oh well, fair enough, I guess.
Anyways...
The Fluid - Hex-Sealed Fusion
Aqua/Effect
4 Star/Water
1000 Atk / 1600 Def
You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). Tribute Fusion-Material Monsters on the field, including this card, to Special Summon 1 WATER Fusion Monster from your Fusion Deck.
Dissolvent Slime
Aqua/Effect
3 Star/Water
1000 Atk / 300 Def
Tribute this card from your field to destroy one spell or trap card on the field.
Corrosion Slime
Aqua/Effect
4 Star/Water
1400 Atk / 800 Def
A monster that battles with this card has its Atk and Def reduced by 300 before applying Damage Calculation. During each of your End Phases, reduce the Atk and Def of all face-up monsters that have battled with this card by 300.
Acid Jam
Aqua/Effect
3 Star/Water
1500 Atk / 500 Def
Whenever this card is sent to your Graveyard, inflict 300 damage to your opponent. If this card was sent to your Graveyard as the result of battle, Special Summon one 'Acid Jam' from your Hand or Deck.
Renewal Jam
Aqua/Effect
3 star/Water
500 Atk/ 1500 Def
Whenever this card is sent to your Graveyard, gain 600 life points. If this card was sent to your Graveyard as the result of battle, Special Summon one 'Renewal Jam' from your Hand or Deck.
Slime Chimera
Aqua/Fusion/Effect
6 Star/WAter
? Atk / ? Def
Any Slime monster + Any Jam monster
The Atk of this card becomes the combined Atk of the monsters used in the Fusion Summon and the Def of this card becomes the combined Def of the monsters used in the Fusion Summon. This card may use all effects of the monsters used in the Fusion Summon. If the Fusion-Material Monsters used to summon this card are in your Graveyard, you may tribute this card to Special Summon them to your Field.
Cell Division
Normal Spell
Tribute one 'Slime' or 'Jam' monster on your Field. Special Summon all monsters with the same name as the tributed monster from your hand and deck to the field in the same position as the tributed monster. Monsters Special Summoned by this card's effect have their Atk and Def reduced by half.