Alter Ego
that evil mod from hell
- 5,750
- Posts
- 19
- Years
- Age 37
- Touhou land, grazing danmaku all the way
- Seen Aug 8, 2010
Sphere Grid: so if we equip the monster without discarding we just get a neat decorative equip? xD Anyways, "If you do" rather than "If so" this card also looks a bit too expensive. A -2 and the effect is still tied to an equip? x.O I think I'd sooner run something that lets me recur the wanderer whose effect I want, especially since the wanderer you equip this to loses its original effect to boot. Should work nicely for the hero, but I think you can lower the cost to one discard. :3
Sacrificial Lambs: Well, Stray Lambs can be tributed anyway so I'd sooner go for Scapegoat or - as ACC mentioned - Ojama tokens with this. Free Dark Magician of Chaos ftw! Come to think of it, you could use Scapegoat then play this to summon the magician, use the magician's effect to recur Sacrificial Lambs and use it to summon...erm, some very powerful high-level dark attribute monster I just can't think of at the moment? xD Well, there's got to be one somewhere. Pretty neat card.
And Frostweaver hit the nail on the head with Relentless Crossout. The real power of that card is not in what it can cost your opponent (or in a freebie peek, because Dark Designator does that better) but in what it can dump for you. ^.~
Now for a card loosely based on one from another TCG (Cookie to the first who can guess the card in question)
Dark Empress Dulahey
Spellcaster/Effect
9 Star/Dark
2200 Atk / 1700 Def
This card can not be Normal Summoned or Set. This card can only be Special Summoned by removing from play three DARK Attribute monsters in your Graveyard while this card is in your Hand or Graveyard. You may only have one "Dark Empress Dulahey" on your Field at any given time. While there is at least one DARK Attribute monster on your Field other than this card, this card can not be selected as the target of an attack or card effect. When two monsters battle, both monsters are destroyed at the end of the Damage Step. (Damage Calculation is applied normally)
Aaand since the senets are stuck in my head now, I'm afraid that you shall have to suffer a...*gasp* senet monster line. O= Oh, and supports too.
Nightmare Phantom
Fiend/Effect
7 Star/Dark
2300 Atk / 2300 Def
When this card would be destroyed or removed from the Field, you may move it to an unoccupied Monster Card Zone on your Field instead. If you do, the Monster Card Zone this card was in when this effect was activated is considered to be occupied for as long as this card remains face-up on the Field. When this card battles with a monster in the same column, negate all effects of that monster for as long as this card remains on the Field.
Phantom Conductor
Fiend/Effect
4 Star/Dark
1800 Atk / 1700 Def
If your opponent summons a monster (including Flip Summon) while this card is face-up on the Field, you may move the summoned monster to another unoccupied Monster Card Zone on your opponent's Field.
Phantom Stalker
Fiend/Effect
1 Star/Dark
0 Atk / 0 Def
If there is another monster in the same column as this card, the original Atk and Def of this card become the original Atk and Def of that monster. (A face-down monster results in an Atk and Def of zero) This Attack Position card can not be destroyed in battle with a monster that has the same Atk as this card. When this card destroys a monster by Battle, you may move this card to another unoccupied Monster Card Zone on your Field.
Wailing Phantom
Fiend/Effect
3 Star/Dark
1000 Atk / 900 Def
When this card battles with a monster in the same column, you may reduce the Atk of this card to zero for Damage Calculation only. When this card is destroyed by Battle, you may Special Summon a Fiend type monster from your Deck with an Atk equal to or lower than the amount of Battle Damage you received from the battle this monster was destroyed in.
Chaos Sphere
Continuous Spell
During each of your Standby Phases, pay 400 Life Points, otherwise this card is destroyed. Once per turn, during your Main Phase, you may rearrange the cards on either player's Field in any manner you wish. (Card positions and control of cards can not be changed by this effect)
Pincer Attack
Quick-Play Spell
Select one monster on your opponent's Field and two Attack Position monsters on your Field that are located in adjacent columns to the monster on your opponent's Field. Destroy the monster you selected from your opponent's Field then inflict damage to your opponent equal to the difference between the combined Atk of the monsters selected from your Field and the Atk of the monster destroyed by this effect. (This is treated as Battle Damage inflicted by both of the selected monsters)
Senet Calling
Counter Trap
This card can only be activated when your opponent summons a monster in the same column as this card and you don't control a monster in that column. Special Summon one monster from your Hand or Graveyard with an Atk lower than or equal to the Atk of the monster your opponent summoned to the same column as this card.
Aaand just a random mindspook:
Zero Vortex
Normal Trap
This card can only be activated when a monster with 0 Atk is destroyed in battle with a monster controlled by your opponent. Destroy all monsters on your opponent's Field with an Atk higher than or equal to the Atk of the monster that destroyed your monster.
Sacrificial Lambs: Well, Stray Lambs can be tributed anyway so I'd sooner go for Scapegoat or - as ACC mentioned - Ojama tokens with this. Free Dark Magician of Chaos ftw! Come to think of it, you could use Scapegoat then play this to summon the magician, use the magician's effect to recur Sacrificial Lambs and use it to summon...erm, some very powerful high-level dark attribute monster I just can't think of at the moment? xD Well, there's got to be one somewhere. Pretty neat card.
And Frostweaver hit the nail on the head with Relentless Crossout. The real power of that card is not in what it can cost your opponent (or in a freebie peek, because Dark Designator does that better) but in what it can dump for you. ^.~
Now for a card loosely based on one from another TCG (Cookie to the first who can guess the card in question)
Dark Empress Dulahey
Spellcaster/Effect
9 Star/Dark
2200 Atk / 1700 Def
This card can not be Normal Summoned or Set. This card can only be Special Summoned by removing from play three DARK Attribute monsters in your Graveyard while this card is in your Hand or Graveyard. You may only have one "Dark Empress Dulahey" on your Field at any given time. While there is at least one DARK Attribute monster on your Field other than this card, this card can not be selected as the target of an attack or card effect. When two monsters battle, both monsters are destroyed at the end of the Damage Step. (Damage Calculation is applied normally)
Aaand since the senets are stuck in my head now, I'm afraid that you shall have to suffer a...*gasp* senet monster line. O= Oh, and supports too.
Nightmare Phantom
Fiend/Effect
7 Star/Dark
2300 Atk / 2300 Def
When this card would be destroyed or removed from the Field, you may move it to an unoccupied Monster Card Zone on your Field instead. If you do, the Monster Card Zone this card was in when this effect was activated is considered to be occupied for as long as this card remains face-up on the Field. When this card battles with a monster in the same column, negate all effects of that monster for as long as this card remains on the Field.
Phantom Conductor
Fiend/Effect
4 Star/Dark
1800 Atk / 1700 Def
If your opponent summons a monster (including Flip Summon) while this card is face-up on the Field, you may move the summoned monster to another unoccupied Monster Card Zone on your opponent's Field.
Phantom Stalker
Fiend/Effect
1 Star/Dark
0 Atk / 0 Def
If there is another monster in the same column as this card, the original Atk and Def of this card become the original Atk and Def of that monster. (A face-down monster results in an Atk and Def of zero) This Attack Position card can not be destroyed in battle with a monster that has the same Atk as this card. When this card destroys a monster by Battle, you may move this card to another unoccupied Monster Card Zone on your Field.
Wailing Phantom
Fiend/Effect
3 Star/Dark
1000 Atk / 900 Def
When this card battles with a monster in the same column, you may reduce the Atk of this card to zero for Damage Calculation only. When this card is destroyed by Battle, you may Special Summon a Fiend type monster from your Deck with an Atk equal to or lower than the amount of Battle Damage you received from the battle this monster was destroyed in.
Chaos Sphere
Continuous Spell
During each of your Standby Phases, pay 400 Life Points, otherwise this card is destroyed. Once per turn, during your Main Phase, you may rearrange the cards on either player's Field in any manner you wish. (Card positions and control of cards can not be changed by this effect)
Pincer Attack
Quick-Play Spell
Select one monster on your opponent's Field and two Attack Position monsters on your Field that are located in adjacent columns to the monster on your opponent's Field. Destroy the monster you selected from your opponent's Field then inflict damage to your opponent equal to the difference between the combined Atk of the monsters selected from your Field and the Atk of the monster destroyed by this effect. (This is treated as Battle Damage inflicted by both of the selected monsters)
Senet Calling
Counter Trap
This card can only be activated when your opponent summons a monster in the same column as this card and you don't control a monster in that column. Special Summon one monster from your Hand or Graveyard with an Atk lower than or equal to the Atk of the monster your opponent summoned to the same column as this card.
Aaand just a random mindspook:
Zero Vortex
Normal Trap
This card can only be activated when a monster with 0 Atk is destroyed in battle with a monster controlled by your opponent. Destroy all monsters on your opponent's Field with an Atk higher than or equal to the Atk of the monster that destroyed your monster.
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