Alter Ego
that evil mod from hell
- 5,750
- Posts
- 19
- Years
- Age 37
- Touhou land, grazing danmaku all the way
- Seen Aug 8, 2010
I didn't pay attention to that. But honestly, what does the type matter? o.O
Anyways, from what I gather from CoM, Axel and Larx aren't really partners, Axel was just faking it to infiltrate Marluxia's little clique. Note how after Larxene tells him to "keep it under his hood" about the scheme, Axel remarks that she should have followed her own advice? That doesn't sound like partner talk to me. =O Well, I already poured what I considered to be larx's battle style into Elusive Phantom. (You can find that card a couple of pages back in this thread) Ahh...what the heck, I'll dig it up for ya':
Larxene is more into the whole evading attacks while dealing a lot of small ones in return thing, imo. And incidentally...1700 in a direct attack is a pathetic yield for giving up two of your cards. Amphibious Bugroth + A Legendary Ocean gets you a 1700-point direct attacks with no cost and doesn't leave a defenseless 700 Atk monster on your field for your opponent to pick on. Let's try a Marluxia who at least sort of lives up to his ingame self. I mean, he was a final boss for pity's sake. >_<
The 13 - The Graceful Assassin
Warrior/Effect
7 Star/Dark
2600 Atk / 1300 Def
If this card was Tribute Summoned by offering two differently named "The 13" monsters, it gains the following effect:
- This card can attack your opponent directly. If it does so using this effect, your opponent may discard a card from his/her Hand in order to reduce all Battle Damage from the attack by half. (This is treated as an Activation Cost)
As for the keyblades, I never said you couldn't run any, I'm just saying that you should actually make them at least sort of worth the bother. Like so:
Blade of Heart - Berserk Key
Equip Spell
This card can only be equipped to "Keybearer", or "The 13 - The Key of Destiny". Increase the Atk of the equipped monster by 800. When the equipped monster destroys a monster by Battle, it may attack once again in a row. A monster may only be equipped with one "Blade of Heart" Equip Spell Card at any given time. During your Main Phase, you may return this face-up card on your Field to your Deck in order to select one "Blade of Heart" Equip Spell Card from your Hand or Deck and equip it to the monster that was equipped with this card then shuffle your Deck. You may only return one "Blade of Heart" Equip Spell Card to your Deck in this manner each turn.
Blade of Heart - Memory Key
Equip Spell
This card can only be equipped to "Keybearer", or "The 13 - The Key of Destiny". Whenever the equipped monster destroys a monster by Battle, draw a card. A monster may only be equipped with one "Blade of Heart" Equip Spell Card at any given time. During your Main Phase, you may return this face-up card on your Field to your Deck in order to select one "Blade of Heart" Equip Spell Card from your Hand or Deck and equip it to the monster that was equipped with this card then shuffle your Deck. You may only return one "Blade of Heart" Equip Spell Card to your Deck in this manner each turn.
Blade of Heart - Ultima Key
Equip Spell
This card can only be equipped to "Keybearer", or "The 13 - The Key of Destiny". Increase the Atk of the equipped monster by 2000. When the monster equipped with this card destroys a monster by battle, you may add a Spell Card from your Graveyard to the top of your Deck. A monster may only be equipped with one "Blade of Heart" Equip Spell Card at any given time. During your Main Phase, you may return this face-up card on your Field to your Deck in order to select one "Blade of Heart" Equip Spell Card from your Hand or Deck and equip it to the monster that was equipped with this card then shuffle your Deck. You may only return one "Blade of Heart" Equip Spell Card to your Deck in this manner each turn.
Yeah, the big clauses at the end are there to simulate equip change. Given all the hype, I think the keyblades should actually be useful as equips. And yes, Memory Key is indeed based on Sweet Memories, hence no power boost. :3
And just as a side-note: you can make villains powerful without making their cards broken. A deck can be crazily powerful and pull of some insane combos while still consisting of cards that are all at least fairly balanced on their own. Strategy over lame cards is usually preferred. The anime already has plenty of the latter but regrettably little of the former. D=
Aaaanyhow, not that anyone else seems to be actually rating *Cough* hint *Cough* buuuut...I'm going to build a little something around an old card of mine. >D And ACC, I want these for Haruko so you had better pay attention, m'kay?
Aether Fairy Filcher
Fairy/Effect
3 Star/Wind
1300 Atk / 800 Def
During your next Draw Phase after this card was destroyed as the result of a card effect, you may return this card from your Graveyard to your Hand instead of drawing a card. When this card is destroyed as the result of a card effect, select a card at random from your opponent's Hand and discard it.
Aether Fairy Guardian
Fairy/Effect
4 Star/Earth
800 Atk / 2000 Def
During your next Draw Phase after this card was destroyed as the result of a card effect, you may return this card from your Graveyard to your Hand instead of drawing a card. When your opponent receives Battle Damage as the result of attacking this Defense Position card, your opponent's Battle Phase ends immediately.
Aether Fairy Lancer
Fairy/Effect
4 Star/Wind
1600 Atk / 1300 Def
During your next Draw Phase after this card was destroyed as the result of a card effect, you may return this card from your Graveyard to your Hand instead of drawing a card. Until your next End Phase after this card was destroyed as the result of a card effect, all "Aether Fairy" monsters on your Field are considered to inflict piercing damage.
Aether Fairy Messenger
Fairy/Effect
4 Star/Light
1400 Atk / 600 Def
During your next Draw Phase after this card was destroyed as the result of a card effect, you may return this card from your Graveyard to your Hand instead of drawing a card. When this card is destroyed as the result of a card effect, Special Summon one level four or lower "Aether Fairy" monster from your Deck in face-up Attack Position.
Aether Fairy Skydancer
Fairy/Effect
3 Star/Wind
1000 Atk / 1200 Def
During your next Draw Phase after this card was destroyed as the result of a card effect, you may return this card from your Graveyard to your Hand instead of drawing a card. Until your next End Phase after this card was destroyed as the result of a card effect, all "Aether Fairy" monsters on your Field can attack your opponent directly. If a monster attacks directly using this effect, all Battle Damage from that attack is reduced by half.
Aether Fairy Swordsman
Fairy/Effect
4 Star/Light
1800 Atk / 1200 Def
During your next Draw Phase after this card was destroyed as the result of a card effect, you may return this card from your Graveyard to your Hand instead of drawing a card. When this card is destroyed as the result of a card effect, the Atk of any "Aether" monster that you summon before your next End Phase (Including Flip Summon) is increased by 400.
Queen of the Aether
Fairy/Effect
10 Star/Light
? Atk / ? Def
This card can not be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Descent of the Queen". If "Effemarity" is not on your Field, this card is destroyed. When this card is Special Summoned successfully, Special Summon as many "Aether Fairy" monsters from your Graveyard as possible. The Atk and Def of this card becomes half the combined Atk and Def of all "Aether Fairy" monsters on your Field. When this card is removed from the Field, destroy all "Aether Fairy" monsters summoned by this card's effect.
Effemarity
Continuous Spell
During each Standby Phase, all cards other than "Effemarity" that have been on the Field for two turns or more are destroyed.
Gifts of the Fey
Normal Spell
Draw two cards. While these cards are in your Hand, they can not be set and you must show them to your opponent. During your next Standby Phase, if either of the cards you drew as the result of this card's effect is in your Hand, remove your Hand from play.
Aether Blade
Equip Spell
This card can only be equipped to a "Aether Fairy" monster. When the equipped monster attacks a monster controlled by your opponent, you may switch the Atk and Def of the attacked monster until the end of the Damage Step. On the End Phase of a turn when this card is sent to the Graveyard as the result of the equipped monster being removed from the Field, return this card to your Hand. If this card and the equipped monster would be destroyed at the same time, the equipped monster is considered to be destroyed first.
Aethereal Link
Normal Trap
Destroy one "Aether Fairy" monster on your Field then Special Summon one differently named "Aether Fairy" monster of the same level from your Graveyard.
Descent of the Queen
Normal Trap
When this card on your Field is destroyed by the effect of "Effemarity", destroy all cards on your Field except "Effemarity" then Special Summon one "Queen of the Aether" from your Hand, Deck, or Graveyard.
Final Charge
Counter Trap
This card can only be activated when your opponent declares an attack against a monster on your Field. Destroy both the attacking monster and the attacked monster then inflict damage to your opponent equal to 100 x the combined level stars of the destroyed monsters.
Anyways, from what I gather from CoM, Axel and Larx aren't really partners, Axel was just faking it to infiltrate Marluxia's little clique. Note how after Larxene tells him to "keep it under his hood" about the scheme, Axel remarks that she should have followed her own advice? That doesn't sound like partner talk to me. =O Well, I already poured what I considered to be larx's battle style into Elusive Phantom. (You can find that card a couple of pages back in this thread) Ahh...what the heck, I'll dig it up for ya':
Spoiler:
Elusive Phantom
Fiend/Effect
3 Star/Dark
1000 Atk / 1000 Def
Once per turn, when your opponent summons or sets a monster in the same column as this card, you may move this card to another unoccupied monster card zone on your Field. This card can only be attacked by and is only affected by the effects of cards in the same column as this card. If your opponent doesn't control a monster in the same column as this card, this card can attack your opponent directly.
Fiend/Effect
3 Star/Dark
1000 Atk / 1000 Def
Once per turn, when your opponent summons or sets a monster in the same column as this card, you may move this card to another unoccupied monster card zone on your Field. This card can only be attacked by and is only affected by the effects of cards in the same column as this card. If your opponent doesn't control a monster in the same column as this card, this card can attack your opponent directly.
Larxene is more into the whole evading attacks while dealing a lot of small ones in return thing, imo. And incidentally...1700 in a direct attack is a pathetic yield for giving up two of your cards. Amphibious Bugroth + A Legendary Ocean gets you a 1700-point direct attacks with no cost and doesn't leave a defenseless 700 Atk monster on your field for your opponent to pick on. Let's try a Marluxia who at least sort of lives up to his ingame self. I mean, he was a final boss for pity's sake. >_<
The 13 - The Graceful Assassin
Warrior/Effect
7 Star/Dark
2600 Atk / 1300 Def
If this card was Tribute Summoned by offering two differently named "The 13" monsters, it gains the following effect:
- This card can attack your opponent directly. If it does so using this effect, your opponent may discard a card from his/her Hand in order to reduce all Battle Damage from the attack by half. (This is treated as an Activation Cost)
As for the keyblades, I never said you couldn't run any, I'm just saying that you should actually make them at least sort of worth the bother. Like so:
Blade of Heart - Berserk Key
Equip Spell
This card can only be equipped to "Keybearer", or "The 13 - The Key of Destiny". Increase the Atk of the equipped monster by 800. When the equipped monster destroys a monster by Battle, it may attack once again in a row. A monster may only be equipped with one "Blade of Heart" Equip Spell Card at any given time. During your Main Phase, you may return this face-up card on your Field to your Deck in order to select one "Blade of Heart" Equip Spell Card from your Hand or Deck and equip it to the monster that was equipped with this card then shuffle your Deck. You may only return one "Blade of Heart" Equip Spell Card to your Deck in this manner each turn.
Blade of Heart - Memory Key
Equip Spell
This card can only be equipped to "Keybearer", or "The 13 - The Key of Destiny". Whenever the equipped monster destroys a monster by Battle, draw a card. A monster may only be equipped with one "Blade of Heart" Equip Spell Card at any given time. During your Main Phase, you may return this face-up card on your Field to your Deck in order to select one "Blade of Heart" Equip Spell Card from your Hand or Deck and equip it to the monster that was equipped with this card then shuffle your Deck. You may only return one "Blade of Heart" Equip Spell Card to your Deck in this manner each turn.
Blade of Heart - Ultima Key
Equip Spell
This card can only be equipped to "Keybearer", or "The 13 - The Key of Destiny". Increase the Atk of the equipped monster by 2000. When the monster equipped with this card destroys a monster by battle, you may add a Spell Card from your Graveyard to the top of your Deck. A monster may only be equipped with one "Blade of Heart" Equip Spell Card at any given time. During your Main Phase, you may return this face-up card on your Field to your Deck in order to select one "Blade of Heart" Equip Spell Card from your Hand or Deck and equip it to the monster that was equipped with this card then shuffle your Deck. You may only return one "Blade of Heart" Equip Spell Card to your Deck in this manner each turn.
Yeah, the big clauses at the end are there to simulate equip change. Given all the hype, I think the keyblades should actually be useful as equips. And yes, Memory Key is indeed based on Sweet Memories, hence no power boost. :3
And just as a side-note: you can make villains powerful without making their cards broken. A deck can be crazily powerful and pull of some insane combos while still consisting of cards that are all at least fairly balanced on their own. Strategy over lame cards is usually preferred. The anime already has plenty of the latter but regrettably little of the former. D=
Aaaanyhow, not that anyone else seems to be actually rating *Cough* hint *Cough* buuuut...I'm going to build a little something around an old card of mine. >D And ACC, I want these for Haruko so you had better pay attention, m'kay?
Aether Fairy Filcher
Fairy/Effect
3 Star/Wind
1300 Atk / 800 Def
During your next Draw Phase after this card was destroyed as the result of a card effect, you may return this card from your Graveyard to your Hand instead of drawing a card. When this card is destroyed as the result of a card effect, select a card at random from your opponent's Hand and discard it.
Aether Fairy Guardian
Fairy/Effect
4 Star/Earth
800 Atk / 2000 Def
During your next Draw Phase after this card was destroyed as the result of a card effect, you may return this card from your Graveyard to your Hand instead of drawing a card. When your opponent receives Battle Damage as the result of attacking this Defense Position card, your opponent's Battle Phase ends immediately.
Aether Fairy Lancer
Fairy/Effect
4 Star/Wind
1600 Atk / 1300 Def
During your next Draw Phase after this card was destroyed as the result of a card effect, you may return this card from your Graveyard to your Hand instead of drawing a card. Until your next End Phase after this card was destroyed as the result of a card effect, all "Aether Fairy" monsters on your Field are considered to inflict piercing damage.
Aether Fairy Messenger
Fairy/Effect
4 Star/Light
1400 Atk / 600 Def
During your next Draw Phase after this card was destroyed as the result of a card effect, you may return this card from your Graveyard to your Hand instead of drawing a card. When this card is destroyed as the result of a card effect, Special Summon one level four or lower "Aether Fairy" monster from your Deck in face-up Attack Position.
Aether Fairy Skydancer
Fairy/Effect
3 Star/Wind
1000 Atk / 1200 Def
During your next Draw Phase after this card was destroyed as the result of a card effect, you may return this card from your Graveyard to your Hand instead of drawing a card. Until your next End Phase after this card was destroyed as the result of a card effect, all "Aether Fairy" monsters on your Field can attack your opponent directly. If a monster attacks directly using this effect, all Battle Damage from that attack is reduced by half.
Aether Fairy Swordsman
Fairy/Effect
4 Star/Light
1800 Atk / 1200 Def
During your next Draw Phase after this card was destroyed as the result of a card effect, you may return this card from your Graveyard to your Hand instead of drawing a card. When this card is destroyed as the result of a card effect, the Atk of any "Aether" monster that you summon before your next End Phase (Including Flip Summon) is increased by 400.
Queen of the Aether
Fairy/Effect
10 Star/Light
? Atk / ? Def
This card can not be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Descent of the Queen". If "Effemarity" is not on your Field, this card is destroyed. When this card is Special Summoned successfully, Special Summon as many "Aether Fairy" monsters from your Graveyard as possible. The Atk and Def of this card becomes half the combined Atk and Def of all "Aether Fairy" monsters on your Field. When this card is removed from the Field, destroy all "Aether Fairy" monsters summoned by this card's effect.
Effemarity
Continuous Spell
During each Standby Phase, all cards other than "Effemarity" that have been on the Field for two turns or more are destroyed.
Gifts of the Fey
Normal Spell
Draw two cards. While these cards are in your Hand, they can not be set and you must show them to your opponent. During your next Standby Phase, if either of the cards you drew as the result of this card's effect is in your Hand, remove your Hand from play.
Aether Blade
Equip Spell
This card can only be equipped to a "Aether Fairy" monster. When the equipped monster attacks a monster controlled by your opponent, you may switch the Atk and Def of the attacked monster until the end of the Damage Step. On the End Phase of a turn when this card is sent to the Graveyard as the result of the equipped monster being removed from the Field, return this card to your Hand. If this card and the equipped monster would be destroyed at the same time, the equipped monster is considered to be destroyed first.
Aethereal Link
Normal Trap
Destroy one "Aether Fairy" monster on your Field then Special Summon one differently named "Aether Fairy" monster of the same level from your Graveyard.
Descent of the Queen
Normal Trap
When this card on your Field is destroyed by the effect of "Effemarity", destroy all cards on your Field except "Effemarity" then Special Summon one "Queen of the Aether" from your Hand, Deck, or Graveyard.
Final Charge
Counter Trap
This card can only be activated when your opponent declares an attack against a monster on your Field. Destroy both the attacking monster and the attacked monster then inflict damage to your opponent equal to 100 x the combined level stars of the destroyed monsters.
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