Well, since monsters are extremely vulnerable after the September 1st banlist (Chivalry, Chariot, BTH, all the rest), there had to be some way of compensating for that. The high attack of these monsters ensures that even if only one of them gets on the field and stays there for a turn or two, it'll inflict some actually relevant damage even though it doesn't kill anything. Remember, Blitz monsters can't swarm, so basically if you don't have one your opponent can push for more damage, and with the current state of the game dominated by high attack but often low defense monsters, most of these monsters are going to be in attack position to avoid taking massive damage versus a Blitz deck, and if Blitz monsters got removed then these guys can simply swing for massive damage back. That is in part the reason for the high attack stats of these monsters.
Doesn't Thunder die after a direct attack made with it by its effect?
As for Lightning, well... that was my intention. 4000x2 = 8000, and since you have to actually tribute a monster to summon him in the first place, that investment was deemed large enough to fit the power level of the card.
A one monster Tribute isn't exactly the biggest thing. What, with all these Treeborns and Special Summons running about, using one non-specific Tribute means that that monster can be summoned in nearly any type of deck. You could splash him in ANY deck (lol Zombie World deck), and so long as you have Monster Reborn, Call of the Haunted, or just any swarm mechanism, you can hit your opponent for massive amounts of damage.
Turn 2, you can just revive him and attack through a monster and you're more than likely to be at least 6000 points up on the enemy. Then, he doesn't even get destroyed by his own effect, so you have a wall. His non-destruction by battle effect makes sure the enemy still has a monster to attack next turn, provided they can't get rid of it themselves. With that one monster in your Deck, you don't even need the rest of the archetype.
Sure, you can say he's got a lot of weaknesses -- Royal Oppression, Dimensional Prison, Bottomless Trap Hole, Torrential Tribute, Mirror Force, Solemn Judgment, etc. but his sheer force is just... Staggering. That, and that list is applicable to every monster in the game. He doesn't have a blaring weakness other than versus himself in a mirror match while he's in defense position (granted, he one-shots you if the foe has Magical Cylinder or Dimension Wall).
He's just too easy to get out... I'd suggest making him at least 2 Tributes and making him unable to be Special'd... After that, I'd suggest cutting his ATK (even the most powerful of monsters with the Piercing effect only has 3000 ATK and doesn't have his double damage effect) and then removing the double damage effect altogether... Reason below:
It's a problem with any sort of effect that doubles battle damage taken. Double is a LOT. It's the same reason why we don't halve the foe's Life Points with burn cards. It's A LOT. There are only three cards now that double battle damage taken: Canyon, Stone Statue of the Aztecs, and Sauropod Brachion. All of them only work when you are attacked -- meaning, they actually give the foe a chance (whereas, Lightning just pops up, wreaks havoc and laughs) -- Canyon is a Field Spell, so it lacks any form of surprise. Stone Statue has poor stats and has no other use other than that effect (which diminishes his play once he's out). Sauropod Brachion requires two Tributes to set (or one if you use a Dinosaur) and it's rare for Tribute cards to be set anyway, so it's obvious which card(s) it could be. All these cards CAN OTK just like Lightning, but since they rely on your enemy, they aren't nearly as viable.
Just... No.
edit And alternative is to make him only be able to be Summoned if you have a certain (a pretty high) number of "Blitz" monsters in your Graveyard with different names. That makes sure you can't splash him in any deck. I'd still suggest making him unable to be Special'd, though.
Angry Needlebug
( 2 Stars / EARTH / Insect / Effect Monster )
700 / 300
FLIP: Your opponent draws 3 cards. If any of those cards are Trap cards, he / she must play with those cards revealed and cannot Set those cards. After this card is flipped face-up, when it is sent to the Graveyard, you can select up to 2 Level 2 Insect-type monsters in your Deck and Set them.
Raging Needlebug
( 2 Stars / EARTH / Insect / Effect Monster )
400 / 200
FLIP: Send the top 3 cards of your opponent's Deck to the Graveyard. If any of those cards were Spell cards, you can Special Summon 1 Level 2 Insect-type monster from your Graveyard for each one. Their effects are negated.
Needlebug Lair
Normal Spell
Send the top 2 cards of your opponent's Deck to the Graveyard. If either of them are monsters, send 2 more cards from their Deck to the Graveyard.
Sewing Mayhem
Normal Spell
Your opponent draws 3 cards. Special Summon as many Level 2 Insect-type monsters from your Graveyard as possible. Destroy all monsters Special Summoned by this effect during your End Phase.
Silken Death
Normal Spell
Your opponent draws 2 cards. Select up to 2 Level 2 Insect-type monsters in your Graveyard and Special Summon them in face-down defense position. Then, your opponent selects 1 monster in their Graveyard and Special Summons it in face-down defense position.
Mind Invasion
Normal Spell
Flip all monsters on your side of the Field face-up. Both players discard cards from their Hand equal to the number of Level 2 Insect-type monsters on your side of the Field (if they have fewer than that, they discard their entire Hands). Then, both players draw cards equal to the number of cards they discarded.
Writhe
Normal Spell
Send cards from the top of your opponent's Deck to the Graveyard equal to the number of Level 2 Insect-type monsters in your Graveyard.
Um,
Serial Spell to be used in this type of Deck.
Hiro, Lord of the Eternal Shadow
( 8 Stars / DARK / Fiend / Synchro / Effect Monster )
3000 / 2800
1 Level 2 Tuner + 3 Hiro's Shadow Scout
When you Synchro Summon this card and your opponent has 20 or more cards in their Hand, you win the Duel. Once per turn, you can remove 1 card in your Graveyard with a Flip Effect and activate that effect.