Malevolent Mismagius
Bulky Metagross!
- 86
- Posts
- 16
- Years
- Age 29
- Wherever you Want!
- Seen Mar 2, 2014
~Intro~
Well, I had my fun with Wifi, so I'm going to go back to shoddy, which grants me a lot more freedom with legendaries/Hidden Power. I recently made a team that uses Zapdos as my Scizor/Luke check (thank god I don't ave to resort to Hippowdon again) and Specs Vappy (I now finally have a decent Gyara check!). It leads with Infernape, who is one heck of a fun lead to use, and abuses the Choice Band. It's basically a bulky offense team with a fastpaced lead that suits my style. And yes, I do realise I will struggle with speed but that happens with most of my teams anyway, so w/e. I do realise it has problems like all other teams, but I have tried to cover a many as possible, so I'd like the people/trolls of Pokecommunity to help me out there. I'll llisten to all suggestions, but don't make them stupid or I'll get very angry. Rate it/rip it to shreds w/e.
The Lineup
*pokemonelite2000 image removed* *pokemonelite2000 image removed**pokemonelite2000 image removed**pokemonelite2000 image removed*
Infernape @ Focus Sash
Trait: Blaze
EV: 4 HP | 252 SAtk | 252 Spe
Nature: Mild
- Stealth Rock
- Overheat
- Endeavour
- Vacuum Wave
Infernape is just a generally handy lead to start off. With Sash, it is guaranteed to get up the Stealth Rocks unless the opponent leads with some suicide lead junk, but I end up having the last laugh anyway. Endeavour + Vacuum Wave pretty much guarantees a kill so that is really nice to start the game. Overheat is extremely powerful after Blaze, ripping through just about any pokemon not named Heatran or a bulky water.
Gyarados @ Leftovers
Trait: Intimidate
EV: 156 HP | 108 Atk | 100 Def | 144 Spe
Nature: Adamant
- Dragon Dance
- Waterfall
- Earthquake
- Taunt
This was a replacement >>Zapdos. It works much the same except it gives a bit more Mixape coverage. Dragon Dance makes setting up on the opponent a very real prospect, especially with the defensive capabilities of this set. With Intimidate it has the ability to set up with ease on the likes of Heatran, Infernape without Tpunch, Scizor, Lucario, Heracross etc. Taunt stops the opponent from phazing/setting up. I have used this set before with a lot of success so it is reliable enough. EV spread+nature are uncertain so help would be good.
Vaporeon @ Choice Specs
Trait: Water Absorb
EV: 4 HP | 252 Def | 252 SAtk
Nature: Modest
- Surf
- Ice Beam
- Hidden Power [Electric]
- Wish
It puts a more offensive spin on the normal defensive Vappy. It's also the handy Gyara, Mixape, mence and Heatran check (although I already have lax for added insurance aginst Heatran) as well as the awesome wish passer. I needed extra insurance against Gyara (Gyara lols at Zappy with Stone Edge) and this seemed the right choice (bad pun lol). This is pure power on the team when Zappy isn't enough (which is a lot of the time) and also buys me a water immunity and a quick heal for Vappy when they use Surf, etc. The wishpassing is very helpful for champ, lax and mamo. I may need Hydro Pump for the extra power but Surf is enough at the moment and I loathe moves with less than 100% accuracy (because I have terrible luck). Wish on this conflicts with the wish on Jirachi but I will probably remove the Wsih on this. I don't know what for though.
Snorlax @ Leftovers
Trait: Thick Fat
EV: 4 HP | 252 Atk | 252 SDef
Nature: Adamant
- Body Slam
- Fire Punch
- Earthquake
- Pursuit
This is my Heatran, Zapdos, Gengar check since I have a big problem with Gengar otherwise. I'm very wary of Gengar these days, especially with its ability to put its counters to sleep. Pursuit is here so I can get rid of it the very first time it comes in, rather than wearing me down and eventually fainting Snorlax. Fire Punch lols at Scizor who, for some reason likes to switch into lax. To be honest I don't need Crunch, since everything weak to Crunch gets a CB Pursuit in the face anyway. Finally, I will not use Selfdestruct. It blows up Snorlax and it may not even affect the opponent if they predict and switch in Gengar/Rotom or a pokemon that resists it.
Heracross @ Choice Scarf
Trait: Guts
EV: 252 Atk | 4 Def | 252 Spe
Nature: Adamant
- Megahorn
- Close Combat
- Stone Edge
- Toxic
I'm here making a point that Hera is definitely NOT UU. Using the choice scarf, I can still have lots of powah, but outspeed just about everything other than other choice scarf pokemon which helps a lot due to my lack of a choice scarf user prior to Hera's use. Toxic also helps a lot with bulky waters and the counters of Hera since they give the team/Hera trouble respectively. Its also handy as a status absorber with Guts.
Jirachi @ Expert Belt
Trait: Serene Grace
EV: 252 Atk | 40 SAtk | 216 Spe
Nature: Hasty
- Fire Punch
- Grass Knot
- Iron Head
- Thunderwave / Ice Punch
I saw Syaoran using this on his lure team and wanted to give it a try. Its ability to feign choice scarf ended up being very handy indeed. It has pretty good coverage to make up for what it somewhat lacks with power and Expert Belt complements its good coverage very nicely. I'm really torn on the last slot. Ice Punch would stop mence and friends from getting a free switch however Twave would be great support for how slow this team is. I'm currently using Twave because that screws mence anyway. Serene Grace flinch hax is nice too.
~Problems~
Gengar: It's hard to check this thing, and if Snorlax is down I am screwed by Life Orb versions. Choice Scarf versions aren't too hard to deal with. I suppose as long as it has taken prior damage Ice Shard + LO recoil could do it but yeh, it is a problem if played right.
Gyarados: If it gets a DD in, I am more than likely screwed. Still, it can't really com in on anything except ape, who gets at least two hits in and then it is more than likely finished by LO/SR.
Mamoswine: I haven't done any damage calcs yet, but just from looking at it, it can be problematic when played right.
Mixape: Although on paper I don't look that weak against it I have lots of trouble as long as it CCs when Vappy switches or Vappy has taken prior damage.
My low speed: With my team as slow as this, I can't rely on ape/Mamo's Ice Shard for everything. Still, Mach Punch/Ice Shard does revenge a lot. I have put thought into changing something for paralysis or giving something Twave but I'm not sure. This is more than likely my biggest problem.
~Conclusion~
This team has done ok, so far (10 wins approx., 1 loss from major hax). And btw, I do realise there is no synergy at all, so anybody wanting to remind me of that obviously can't read. I'd like to keep the theme of bulky offense if that's okay, so nobody telling me to get Blissey, or I'll be pretty angry. Any rates are fine, but don't get angry if I don't take your suggestion or I ignore you. Also, I put a fair bit of work into this, so no name changes please. I will be seriously angry if anyone trolls this. Well that's it, so if you want to rate it go ahead, or rip it to shreds and beware.
Well, I had my fun with Wifi, so I'm going to go back to shoddy, which grants me a lot more freedom with legendaries/Hidden Power. I recently made a team that uses Zapdos as my Scizor/Luke check (thank god I don't ave to resort to Hippowdon again) and Specs Vappy (I now finally have a decent Gyara check!). It leads with Infernape, who is one heck of a fun lead to use, and abuses the Choice Band. It's basically a bulky offense team with a fastpaced lead that suits my style. And yes, I do realise I will struggle with speed but that happens with most of my teams anyway, so w/e. I do realise it has problems like all other teams, but I have tried to cover a many as possible, so I'd like the people/trolls of Pokecommunity to help me out there. I'll llisten to all suggestions, but don't make them stupid or I'll get very angry. Rate it/rip it to shreds w/e.
The Lineup
*pokemonelite2000 image removed* *pokemonelite2000 image removed**pokemonelite2000 image removed**pokemonelite2000 image removed*
![[PokeCommunity.com] You must enter a title / subject! [PokeCommunity.com] You must enter a title / subject!](https://www.dragonflycave.com/dpsprites/214heracross.png)
![[PokeCommunity.com] You must enter a title / subject! [PokeCommunity.com] You must enter a title / subject!](https://www.dragonflycave.com/dpsprites/385jirachi.png)
Infernape @ Focus Sash
Trait: Blaze
EV: 4 HP | 252 SAtk | 252 Spe
Nature: Mild
- Stealth Rock
- Overheat
- Endeavour
- Vacuum Wave
Infernape is just a generally handy lead to start off. With Sash, it is guaranteed to get up the Stealth Rocks unless the opponent leads with some suicide lead junk, but I end up having the last laugh anyway. Endeavour + Vacuum Wave pretty much guarantees a kill so that is really nice to start the game. Overheat is extremely powerful after Blaze, ripping through just about any pokemon not named Heatran or a bulky water.
Gyarados @ Leftovers
Trait: Intimidate
EV: 156 HP | 108 Atk | 100 Def | 144 Spe
Nature: Adamant
- Dragon Dance
- Waterfall
- Earthquake
- Taunt
This was a replacement >>Zapdos. It works much the same except it gives a bit more Mixape coverage. Dragon Dance makes setting up on the opponent a very real prospect, especially with the defensive capabilities of this set. With Intimidate it has the ability to set up with ease on the likes of Heatran, Infernape without Tpunch, Scizor, Lucario, Heracross etc. Taunt stops the opponent from phazing/setting up. I have used this set before with a lot of success so it is reliable enough. EV spread+nature are uncertain so help would be good.
Vaporeon @ Choice Specs
Trait: Water Absorb
EV: 4 HP | 252 Def | 252 SAtk
Nature: Modest
- Surf
- Ice Beam
- Hidden Power [Electric]
- Wish
It puts a more offensive spin on the normal defensive Vappy. It's also the handy Gyara, Mixape, mence and Heatran check (although I already have lax for added insurance aginst Heatran) as well as the awesome wish passer. I needed extra insurance against Gyara (Gyara lols at Zappy with Stone Edge) and this seemed the right choice (bad pun lol). This is pure power on the team when Zappy isn't enough (which is a lot of the time) and also buys me a water immunity and a quick heal for Vappy when they use Surf, etc. The wishpassing is very helpful for champ, lax and mamo. I may need Hydro Pump for the extra power but Surf is enough at the moment and I loathe moves with less than 100% accuracy (because I have terrible luck). Wish on this conflicts with the wish on Jirachi but I will probably remove the Wsih on this. I don't know what for though.
Snorlax @ Leftovers
Trait: Thick Fat
EV: 4 HP | 252 Atk | 252 SDef
Nature: Adamant
- Body Slam
- Fire Punch
- Earthquake
- Pursuit
This is my Heatran, Zapdos, Gengar check since I have a big problem with Gengar otherwise. I'm very wary of Gengar these days, especially with its ability to put its counters to sleep. Pursuit is here so I can get rid of it the very first time it comes in, rather than wearing me down and eventually fainting Snorlax. Fire Punch lols at Scizor who, for some reason likes to switch into lax. To be honest I don't need Crunch, since everything weak to Crunch gets a CB Pursuit in the face anyway. Finally, I will not use Selfdestruct. It blows up Snorlax and it may not even affect the opponent if they predict and switch in Gengar/Rotom or a pokemon that resists it.
Heracross @ Choice Scarf
Trait: Guts
EV: 252 Atk | 4 Def | 252 Spe
Nature: Adamant
- Megahorn
- Close Combat
- Stone Edge
- Toxic
I'm here making a point that Hera is definitely NOT UU. Using the choice scarf, I can still have lots of powah, but outspeed just about everything other than other choice scarf pokemon which helps a lot due to my lack of a choice scarf user prior to Hera's use. Toxic also helps a lot with bulky waters and the counters of Hera since they give the team/Hera trouble respectively. Its also handy as a status absorber with Guts.
Jirachi @ Expert Belt
Trait: Serene Grace
EV: 252 Atk | 40 SAtk | 216 Spe
Nature: Hasty
- Fire Punch
- Grass Knot
- Iron Head
- Thunderwave / Ice Punch
I saw Syaoran using this on his lure team and wanted to give it a try. Its ability to feign choice scarf ended up being very handy indeed. It has pretty good coverage to make up for what it somewhat lacks with power and Expert Belt complements its good coverage very nicely. I'm really torn on the last slot. Ice Punch would stop mence and friends from getting a free switch however Twave would be great support for how slow this team is. I'm currently using Twave because that screws mence anyway. Serene Grace flinch hax is nice too.
~Problems~
Gengar: It's hard to check this thing, and if Snorlax is down I am screwed by Life Orb versions. Choice Scarf versions aren't too hard to deal with. I suppose as long as it has taken prior damage Ice Shard + LO recoil could do it but yeh, it is a problem if played right.
Gyarados: If it gets a DD in, I am more than likely screwed. Still, it can't really com in on anything except ape, who gets at least two hits in and then it is more than likely finished by LO/SR.
Mamoswine: I haven't done any damage calcs yet, but just from looking at it, it can be problematic when played right.
Mixape: Although on paper I don't look that weak against it I have lots of trouble as long as it CCs when Vappy switches or Vappy has taken prior damage.
My low speed: With my team as slow as this, I can't rely on ape/Mamo's Ice Shard for everything. Still, Mach Punch/Ice Shard does revenge a lot. I have put thought into changing something for paralysis or giving something Twave but I'm not sure. This is more than likely my biggest problem.
~Conclusion~
This team has done ok, so far (10 wins approx., 1 loss from major hax). And btw, I do realise there is no synergy at all, so anybody wanting to remind me of that obviously can't read. I'd like to keep the theme of bulky offense if that's okay, so nobody telling me to get Blissey, or I'll be pretty angry. Any rates are fine, but don't get angry if I don't take your suggestion or I ignore you. Also, I put a fair bit of work into this, so no name changes please. I will be seriously angry if anyone trolls this. Well that's it, so if you want to rate it go ahead, or rip it to shreds and beware.
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