Ooka
[font=Maven Pro][color=#A75EE2]Cosmic[/color][/fon
- 2,626
- Posts
- 16
- Years
- Age 31
- Challenging The E4
- Seen Feb 28, 2024
You're Trapped
At a Glance
At a Glance
This team has been pretty successful for me. It's based around Luring and Trapping, as well as high offense. I don't really have any solid ladder number because I haven't dedicated any time to it, but I'm basically looking on some way to improve this team and make it top notch.
Meet the Team
Trait: Sand Force
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Earthquake
- Stone Edge
- Rock Polish
- Hidden Power [Ice]
Sucks I had to replace Mienshao, but this guy is definitely more efficient at taking out Gliscor, as well as getting a boost from the Sand. Rock Polish is great because of all the opportunities to use it, and after Magnezone gets rid of the respective Pokemon it lets this guy do a huge number. The only thing I'm really missing is U-Turn. :(
Trait: Levitate
EVs: 112 HP / 252 SAtk / 144 Spd
Modest Nature (+SAtk, -Atk)
- Thunderbolt
- Will-O-Wisp
- Hydro Pump
- Pain Split
So this guy is doing pretty nicely on the team itself. WoW takes care of lots of Physical threats that might otherwise ruin Reuniclus. Gyara stands no chance against me, especially Bounce / Waterfall so this definitely accomplished that. Hydro Pump likes to take advantage of Rain before I get tar back out, and can deal without it. Pain Split isn't doing that great, mainly because it's so expected I'm guessing. It doesn't help against stall, though, so I suppose I'll keep it.
Trait: Sand Stream
EVs: 4 HP / 252 Atk / 252 SDef
Adamant Nature (+Atk, -SAtk)
- Crunch
- Pursuit
- Stone Edge
- Ice Punch
Wow is this thing great. Chandelure, Reuniclus, Latias, and even with Trick Room Gengar, Alakazam and basically anything else fall to this thing's knees. I honestly thing it's one of the best Pokemon to ever grace the game when played correctly. Generally hits everything hard as well and keeps the weather on my side.
Trait: Magic Guard
EVs: 252 HP / 252 SAtk
Quiet Nature (+SAtk, -Spd)
- Shadow Ball
- Focus Blast
- Psychic
- Trick Room
Trick Room provides some good support for the slower members of the team, while they can still function without it. I don't really use Shadow Ball that much with Ttar so I've been considering using Recover over it. Looking for suggestions here. Does great when I'm up against TR teams.
Trait: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Earthquake
- Return
- Rock Slide
This is my assurance against faster Pokemon. I don't like to get raped by anything with DD, so this guy is here to come out after I sacrifice one of my other powerful members, as they usually don't let stuff get in any more than 1. (Except Gyara, which is why I need something on Jellicent). Pretty much late game sweeps every time, never gets to do much early on.
Trait: Magnet Pull
EVs: 40 HP / 252 SAtk / 216 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
This guy is awesome. Takes Ferrothorn and Skarm out of the way so that Excadrill and Ttar can have their way with opposing teams. HP Fire 2HKOs Ferro outside of rain and lately they haven't been carrying enough attack to break my subs, so this guy even gets a chance to take out something else. I'm thinking Leftovers over balloon since I don't have to worry about Chomp as much.
Threat List Coming Soon
Main threat is Sub Gyara
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