Frostweaver
Ancient + Prehistoric
- 8,246
- Posts
- 21
- Years
- Age 36
- Canada
- Seen Sep 12, 2016
Sorry, but my brothers run good decks and i do also. If you have nothing nice to say, then say nothing at all.
If it's some big moral issue and the likes where there's no definite good or bad to it, then certainly you can say that... but when it comes to a strategic card game where the only possible fault is the lack of access to the card itself (cost), then we can certainly make the *definitely necessary* suggestions to improve the deck. It's not subjective, but objective regarding some of the obvious card choices (eg. Lightning Blade is an obvious no-no.) We can definitely back ourselves up with geeky statstical arguments and going into in-dept Card Advantage lecture.
Some card choices are obviously bad, even to someone who has never played YGO but played other card games. There are certain universal rules, mostly about card advantage, that is in every TCG including YGO. Some card choices in your/brothers' decks are glaring horrible on the CA, and thus obviously needs to be taken out. It's one thing to argue Mage Power vs United We Stand or Enemy Controller vs Smashing Ground, but it's a one way battle to try to argue Avian+Equip vs Cyber Dragon.
If Twister is not made, then I see a little point to Mage Power... Royal Decree shuts down defensive traps so your opponent only relies on Heavy Storm/MST basically to get things out of the way (or, nuke the crap out of the monster with Lily/Exiled/etc). However, then I'll just run United We Stand, considering how if you got decree out, most likely you got the offensive momentum and is already swarming. ^^ (plus, committing 4 cards to the back row is bad, unless it's chain strike, which runs no offensive monsters anyway except a very very very few in round 2.) Far easier to swarm the monsters than back row without all of them killed at once XD;
As for Marauding Captain and Command Knight, I won't run both of them in E-Hero because they're already super-hard pressed for deck space... They need to pull out the fusion asap, not to swarm with the vanilla. Command Knight alone, maybe, but not Marauding Captain for the E-Heroes.