Yu-gi-oh! trading card game

Sorry, but my brothers run good decks and i do also. If you have nothing nice to say, then say nothing at all.

If it's some big moral issue and the likes where there's no definite good or bad to it, then certainly you can say that... but when it comes to a strategic card game where the only possible fault is the lack of access to the card itself (cost), then we can certainly make the *definitely necessary* suggestions to improve the deck. It's not subjective, but objective regarding some of the obvious card choices (eg. Lightning Blade is an obvious no-no.) We can definitely back ourselves up with geeky statstical arguments and going into in-dept Card Advantage lecture.

Some card choices are obviously bad, even to someone who has never played YGO but played other card games. There are certain universal rules, mostly about card advantage, that is in every TCG including YGO. Some card choices in your/brothers' decks are glaring horrible on the CA, and thus obviously needs to be taken out. It's one thing to argue Mage Power vs United We Stand or Enemy Controller vs Smashing Ground, but it's a one way battle to try to argue Avian+Equip vs Cyber Dragon.


If Twister is not made, then I see a little point to Mage Power... Royal Decree shuts down defensive traps so your opponent only relies on Heavy Storm/MST basically to get things out of the way (or, nuke the crap out of the monster with Lily/Exiled/etc). However, then I'll just run United We Stand, considering how if you got decree out, most likely you got the offensive momentum and is already swarming. ^^ (plus, committing 4 cards to the back row is bad, unless it's chain strike, which runs no offensive monsters anyway except a very very very few in round 2.) Far easier to swarm the monsters than back row without all of them killed at once XD;

As for Marauding Captain and Command Knight, I won't run both of them in E-Hero because they're already super-hard pressed for deck space... They need to pull out the fusion asap, not to swarm with the vanilla. Command Knight alone, maybe, but not Marauding Captain for the E-Heroes.
 
I'm guessing that this is pointing to me.

If Twister is not made, then I see a little point to Mage Power... Royal Decree shuts down defensive traps so your opponent only relies on Heavy Storm/MST basically to get things out of the way (or, nuke the crap out of the monster with Lily/Exiled/etc). However, then I'll just run United We Stand, considering how if you got decree out, most likely you got the offensive momentum and is already swarming. ^^ (plus, committing 4 cards to the back row is bad, unless it's chain strike, which runs no offensive monsters anyway except a very very very few in round 2.) Far easier to swarm the monsters than back row without all of them killed at once XD;

I didn't say 4...but if you have Decree out and MST/Jar of Greed or whatnot, then you can atleast use MP to take further advantage of that. Also, if your opponent only has targeting S/T destroyers (I.E., NOT Heavy Storm), then there's another bit of mind games that your opponent will probably want to weaken your monster by a good 1000 or more first, keeping one of your other f/d cards safe for at least a bit longer. Of course, 3 Exiled DOES throw a bit of a monkey wrench in this, but that's still your opponent's summon, and with a Decree waiting & without Cyber Dragon backup they're open for an attack the next turn.

But...it does all come down to the individual metagame, and if it's really THAT focused on stuff like Twister, then until UDE semi-limits it (which you know will at least happen), it's an individual choice.

Frostweaver said:
As for Marauding Captain and Command Knight, I won't run both of them in E-Hero because they're already super-hard pressed for deck space... They need to pull out the fusion asap, not to swarm with the vanilla. Command Knight alone, maybe, but not Marauding Captain for the E-Heroes.

That is why I said that they have POTENTIAL. Marauding Captain was also more pointed at Wildheart, the DDs, & Stratos (& Command Knight, if it's there)...Pulling out the fusions, yes, but in case that fails (random Non-Fusion Area FTW) it doesn't hurt to have a swarm backup plan, does it? And Marauding also gives them attack protection for a little bit...
 
I'm guessing that this is pointing to me.







That is why I said that they have POTENTIAL. Marauding Captain was also more pointed at Wildheart, the DDs, & Stratos (& Command Knight, if it's there)...Pulling out the fusions, yes, but in case that fails (random Non-Fusion Area FTW) it doesn't hurt to have a swarm backup plan, does it? And Marauding also gives them attack protection for a little bit...

Well, decks can be hard to make you know some cards make them better, as for i, i'am still working on a Complete Destiny Hero deck (Which is really starting to tick me off) is there any other Destiny Hero cards you can think of
 
Well, decks can be hard to make you know some cards make them better, as for i, i'am still working on a Complete Destiny Hero deck (Which is really starting to tick me off) is there any other Destiny Hero cards you can think of

Like I said, there's not that many good Destiny Heroes actually... Then again, I'm not familiar with D-hero outside of using the DDT pieces of Dasher, Malicious and Diamond Dude.

Guess there's many good cards too, but I'm just not too familiar of them and their combos, like Tenacious and whoever else =o
 
Well, decks can be hard to make you know some cards make them better, as for i, i'am still working on a Complete Destiny Hero deck (Which is really starting to tick me off) is there any other Destiny Hero cards you can think of

It isn't worth it. DDT is going to beat any pure D-Hero deck you can think of.

And what exactly is the point of that first statement, anyway? Of course there are cards that make any deck better. That's why we have a banlist :p
 
They should not ban cards, why have them when they are banned? You can't use the banned cards in tournaments.
 
You can't use the banned cards in tournaments.

Thank you for one of the most obvious & unnecessary statements I've ever read.
 
They should not ban cards, why have them when they are banned?

Due to a severe lack of foresight when the card is made. Banned card is silly, but I don't mind a few limited/semi-limited cards. It make things interesting in the strategy department if a few cards are only limited down to one or two (though the list is getting kinda crowded here...)
 
The main problem here is that the list is getting rather big on the limited/semi-limited department. It's probably a good time to start shipping some stuff to the banned side of the list.
 
A lot of stuff doesn't really need to be on the list I think... If Konami declares war on a decktype, then they will hunt down every single source of contribution for that decktype, instead of a keycard >>;

I actually think that the list is a bit crowded... a few limited/semi can really come off the list, which they're finally slowly starting to do with Exiled Force and Injection Fairy Lily.

(and Victory Dragon got on the banlist solely because they just don't want to handle a gigantic mess regarding to the rules of the game. Instead of solve the problem, they just ban the problem >>)
 
Doesn't upper Deck operate their ban list independent of Konami? From what I've seen with VS, they seem to be pretty capable of banning specific key cards (unless the deck type is so good that even keycard banning isn't enough, like say mtg's affinity back a couple years ago.).
 
That is IF Konami allows them to, which they aren't. Upperdeck is far more capable than Konami with the banlist I say. Right now, they "cooperate" on it which is a bit better than Konami's tyranny I guess... Kevin Tewart posts quite a bit on pojo sometimes, and he makes the funniest insults ever against YGO banlist at times since he doesn't need to remain professional on forums XD.
 
Interesting. I know that Upper Deck would handle themselves better now that guys like Brian Kiebler and the like (ex mtg pros) have joined the company. Upper Deck might actually want to up the initiative this time around.
 
Frankly i would not mind all of the banned cards to go to limited.

and are you sure DDT would beat my deck
 
Frankly i would not mind all of the banned cards to go to limited.

and are you sure DDT would beat my deck

WHAT!?? You want to see Chaos anihilate everything in its path again!?? DO YOU EVEN REALIZE WHAT THAT WOULD MEAN!!!??????? THERE'S A REASON THAT OFFICIAL EVENTS ARE IN ADVANCED FORMAT!!!!!!!!!!!!!!!!!

And, yes, I am certain.

...At least...if you were actually playing by the rules. I don't know WHAT would happen if you played the way you did in that one game...
 
Excuse me, ichapokemr, but i think you should be nicer to my brother, he could beat you, and so im a fan of Chaos End, what are you going to do about it?
 
Chaos End can be used without chaos monsters. Throwing all the banned cards to limited basically means you're playing Traditional, then whoever goes first to pull off the OTK (heck with it, FTK) wins, I'm sure.

Yes DDT can definitely beat the deck... Icha's super weird counter meta-deck can beat the deck... Heck with it, even Wave Motion Cannon deck of mine from long ago can beat the deck >>; The fact that special summons and draw power are totally near inexistent in the deck, along with a bunch of dead cards, plenty of decks can sadly annihilate it, including the queer ones =/


Super edit: k I lied about how rituals are one of the worse cards out there... I lied very badly. Ritual deck just took a top 8 and is coming in full force, on par with the monarchs. o_o; I honestly didn't see that coming, but apparently it is the deck to beat and is expected LONG ago together with trooper return... hm.
 
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Excuse me, ichapokemr, but i think you should be nicer to my brother, he could beat you, and so im a fan of Chaos End, what are you going to do about it?

1. No he couldn't. Not even if his life depended on it. To be blunt, judging by the decks your "trio" has posted here thus far, I could probably even beat you all at once with any three of my less-powerful decks.

2. Chaos End, as Frostweaver has pointer out, doesn't necessarily go with Chaos. The fact that you suggested such shows me how little you know.

3. Your post seems pretty rude as well, so practice what you preach (or, in this case, type).

Frostweaver said:
Super edit: k I lied about how rituals are one of the worse cards out there... I lied very badly. Ritual deck just took a top 8 and is coming in full force, on par with the monarchs. o_o; I honestly didn't see that coming, but apparently it is the deck to beat and is expected LONG ago together with trooper return... hm.

Wha...? Fusion I could see, but Ritual!? How does that work out? Some sort of Ruin/Demise focus or Manju spamming?
 
ummm.... rituals are just linear combos. If the combo is good enough, it will be around.

True, but..most of what those "linear combos" lead to are not worth it for the cost you have to pay to proceed with said combo, the main exceptions I can think of being Relinquished, Paladin of White Dragon, and perhaps the two monsters circled around End of the World (an actual card, in case you didn't know).
 
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