Yu-gi-oh! trading card game

And or fusion sword - murasame blade very easy to use and today i dueled him and he destroyed my wave-motion cannon which was like 5000 or 6000 damage but he negated the effect :D i'm proud of his deck he just about destroyed me with his neos with his lightning blade but my black luster soldier(ritual) was no match:D
 
... you know, with an equip and still 1800 beatstick is very sad stats for a monster... >>; Plus, equip cards suck to begin with except premature and snatch steal. Occassionally, there's a few others as well but for damage-equip, then only Divine Sword PHoenix Blade and United We Stand are really used =/
 
What about Mage Power? 500 for every spell and trap on your field (including the spell itself) seems fair enough to me. But yeah, in an environment where control switching and monster removal are common as dirt most equip spells are pointless. Still, I've seen Big Bang Shot used on occasion. It's a bit more flexible since it can also be used as monster removal when combined with Trunade or the like (Equip to an opponent, trunade it back to yourself and it's a free monster removed from play). :3 That was for a deck based on Hino-Kagu-Tsuchi, though, so the card had a very specific purpose. But I agree, an equiped beatstick that can't beat Cyber Dragon is a sad little thing. xP Then again, most of that deck fits said description (Jack's Knight, lol), so yeah.
 
Mage Power needs one other spell card to reach 1000 though, so why not just Axe of Despair by itself? And we know that Axe sucks...

I'll keep Mage Power out unless it's Ben Kai OTK.

Ah yes, you're right on Big Bang Shot. Big Bang Shot and the super tech Ekibo something that can destroy monster after 2 turns are the other ones that are very occassionally used.
 
No traps or quickplay spell can be used during the turn it's set though... none... it's defined that traps and quickplay must wait for one end phase in order to be used.
 
And or fusion sword - murasame blade very easy to use and today i dueled him and he destroyed my wave-motion cannon which was like 5000 or 6000 damage but he negated the effect :D i'm proud of his deck he just about destroyed me with his neos with his lightning blade but my black luster soldier(ritual) was no match:D

Wave-Motion Cannon can't be negated when you send it to the graveyard...
 
Wave-Motion Cannon can't be negated when you send it to the graveyard...

Just don't send it to the graveyard then. Dimensional Fissure pwns the cannon.

But then I have no idea what he is saying iether way... if Wave Motion Cannon is *destroyed* by a card effect (say, Heavy Storm) then you don't get off the cannon's damage either way o.O;
 
Dimensional Fissure pwns the cannon.

Dimensional Fissure only touches monsters. MACRO COSMOS pwns the cannon. Or a Banisher.

Of course, as soon as those leave the field you're looking at GG unless you got rid of it already.
 
... you know, with an equip and still 1800 beatstick is very sad stats for a monster... >>; Plus, equip cards suck to begin with except premature and snatch steal. Occassionally, there's a few others as well but for damage-equip, then only Divine Sword Phoenix Blade and United We Stand are really used =/

For a Level 3, 1800 ATK is good enough for me, avian dodges Gravity bind attacking your opponent, of course then he could have Enchanted javelin or something like that...........Either way still strong enough to be a 1800 ATK beatstick

P.S. You put a Capital H in Phoenix so i fixed it!
 
Frostweaver said:
Mage Power needs one other spell card to reach 1000 though, so why not just Axe of Despair by itself? And we know that Axe sucks...

I'll keep Mage Power out unless it's Ben Kai OTK.

Ah yes, you're right on Big Bang Shot. Big Bang Shot and the super tech Ekibo something that can destroy monster after 2 turns are the other ones that are very occassionally used.

Let's not forget, Mage Power capitalizes on every spell or trap you have out, so all it takes is a few sets to bump the bonus above Axe of Despair. Also, the lovably techy card you mentioned is Ekibyo Drakmord, I believe, and in addition to destroying the equiped monster (and returning to your hand when it's done) it also prevents the equiped monster from attacking, so yeah...I can see it working for stall-type decks. It's too slow for most of the current builds, though, and not much good against them since they rely more on swarming than individual monsters. (Curse you, gadgets! xO)

For a Level 3, 1800 ATK is good enough for me, avian dodges Gravity bind attacking your opponent, of course then he could have Enchanted javelin or something like that...........Either way still strong enough to be a 1800 ATK beatstick

P.S. You put a Capital H in Phoenix so i fixed it!

Des Wombat is also level 3, but it has 1600 Atk and the ability to block out all effect damage you take. Besides, Gravity Bind is a joke these days with random spell and trap removal floating all over the place (Twister, anyone?). It certainly doesn't warrant carrying around a wimpy vanilla monster that gets walled by an Ojama...or a Dekoichi, or any of the recruiters except apprentice, or...just about every other monster around, not to mention that even Yellow Gadget tramples it. Heck, even Beastking of the Swamps trumps Avian, not only by stats (100 more def) but also by its handy-dandy fusing ability and the secondary ability to trade itself away for Polymerization. Like Frostweaver said, most equip spells fail. Also, Enchanted Javelin is not an equip spell, it's a trap and a pretty weak one at that (Some synergy with Mars, but not very useful) Oh, and about your final remark...nah, I don't think I'd have the time to go through all that's wrong about your grammar and spelling. Really, stop picking on typoes just because your clinging to a losing argument. xP
 
Here is my Elemental Hero deck I know it's not a complete deck but here it is

Monsters

3X Elemental Hero Burstinatrix
2X Elemental Hero Sparkman
1X Elemental Hero Avian
1X Elemental Hero Wildheart
1X Elemental Hero Bubbleman
1X Elemental Hero Neo Bubbleman
1X Dark Catapulter

Fusion Monsters

1X Elemental Hero Mariner
1X Elemental Hero Wild Wingman
1X Elemental Hero Flame Wingman

Spell cards

1X Fusion Sage
1X Polymerization
1X Feather shot
1X Skyscraper
1X The Warrior Returning Alive
1X Hero Heart
1X E - Emergency Call
1X R - Righteous Justice
2X O - Oversoul
1X Common Soul

Trap cards

1X Miracle Kids
2X Elemental Recharge
1X Draining Shield
 
[[stop picking on typoes just because your clinging to a losing argument]]

1. I was just doing a favor
2. Who said i was losing
 
Ahem...

1. You are losing. You're just having trouble noticing.

2. The best favor you could have done is pulled out of the argument.

Seriously, Dogma, I run better decks then you and your brothers, and I'm only coming to this thread because of all the discussions. I'm learning things I never even thought about in YGO. (Of course, that could just be because I don't keep up with the metagame at ALL... I'm really more of a hobbyist then a serious player.)
 
I'm really more of a hobbyist then a serious player.)

Same with me XD; I love to know how to play the game, and plays the video game of it, but I'm just too casual of one to really buy the cards XD; (Plus, when have you ever heard of university students having money for these types of expensive hobbies?)

Mage Power requires set s/t, and that's already enough of a reason for it to fail... it requires heavy investment to save yourself from Heavy Storm or Mobius nuke, so those traps better be all defensive traps or something to prevent those two. Then again, Exiled Force nukes the monster with the mage power, and all those s/t becomes "dead set" cards. Ben Kai uses Mage Power because it will win on the same turn all those s/t are set/equipped to Ben Kai itself.

Eikbyo-whatever (card that I can't spell, but yes Alter Ego got the right thing) is used as tech at very rare occassion awhile ago, since most people just don't like to pick on it to destroy it XD; for reasons you said, they'll just let other monsters come out and let the equipped monster die. The plus is that the equip card doesn't get wasted afterward, but comes back to the hand. I personally won't use it anyway, but apparently it works in some super-rogue decks.

The fact that Avian needs 2 cards (Avian itself + equip) to barely beat a D. D. Survivor is the problem... what if Avian doesn't have the equip card there to help him? Then he's a 1000 vanilla... D. D. Survivor is always 1800, and immune to common D. D. monsters, along with being a demi-god if Dimensional Fissure is out. Also, Avian isn't even part of any powerful fusions either except Flame Wingman (which is pointless because there's Shining Flame Wingman, and we can use King of the Swamp to substitute Flame Wingman to begin with.)

Really, elemental heroes only need Stratos (no brainer), 2 Sparkman, 2 Wildheart and 2 Clayman (Registeel from Pokemon invades YGO card game?) All the other E-heroes can be done away with through King of the Swamp. The other monster lineup of an E-Hero deck should be your typical warrior monsters to disarm any set monster to give your costly fusions as many direct shots as possible. Either that, or tutors/general defenses when fusion pieces are not ready yet.


Quickly Assembled Faulty Yet Decent for Casual Play E-Hero Deck

Monsters- 21
2 Cyber Dragons
3 King of the Swamp
1 Elemental Hero Stratos
2 E-Hero Sparkman
2 E-Hero Wildheart
2 E-hero Clayman
2 Giant Rat
2 Exiled Force
1 Injection Fairy Lily*/Cyber Dragon
1 D. D. Warrior Lady
2 D. D. Assailant
1 Neo Spacian Grand Mole

Spells- 17
2 Reinforcement of the Army
2 E- Emergency Call
1 Premature Burial
1 Heavy Storm
1 Mystical Space Typhoon
1 Snatch Steal
1 Confiscation
1 Nobleman of Crossout
2 Polymerization
2 Miracle Fusion
1 Smashing Ground
2 Enemy Controller

Traps- 4
3 Royal Decree
1 Mirror Force

Fusions-
Every fusion in your card collection until it has its own gravitational field, except TER

Never been a fan of E-heroes too much, so I don't know what are the ratios of the monsters really... I just made 2 of each.

Awfully fat deck, but with 4 spells being really direct search for monsters, it should still be ok? I went Royal Decree lineup because traps are somewhat back in action, and to conserve deck space because fusion parts eat space up like cheese, might as well minimize trap usage.

*Injection Fairy Lily in attack mode will basically halt any attack unless your LP is too low to pay for it. Call her out with Rat to stall and let her sit there. If it's open field, doesn't hurt to try and show the danger of the doctor's office. Remember that the 2000LP payment is on damage step. If there's a Sakuretsu, you will never have to pay. But hey, if you're iffy about her, there's always the safe path of Cyber Dragon.


If you don't have some of these cards, tell us and we can instantly think of good substitutions that are still decent yet not suck enough on the levels of Avian >>;
 
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Here is my Elemental Hero deck I know it's not a complete deck but here it is

Monsters

3X Elemental Hero Burstinatrix
2X Elemental Hero Sparkman
1X Elemental Hero Avian
1X Elemental Hero Wildheart
1X Elemental Hero Bubbleman
1X Elemental Hero Neo Bubbleman
1X Dark Catapulter

Fusion Monsters

1X Elemental Hero Mariner
1X Elemental Hero Wild Wingman
1X Elemental Hero Flame Wingman

Spell cards

1X Fusion Sage
1X Polymerization
1X Feather shot
1X Skyscraper
1X The Warrior Returning Alive
1X Hero Heart
1X E - Emergency Call
1X R - Righteous Justice
2X O - Oversoul
1X Common Soul

Trap cards

1X Miracle Kids
2X Elemental Recharge
1X Draining Shield

What can you even use Common Soul for? O_o

One Polymerization isn't enough... You'll also need a lot more fusions if you want to run an Elemental Hero deck properly.
 
I'am also planning on a Destiny Hero Deck revolving on dasher's effect (One use only during the duel(s))

Making this deck quick and easy to summon monster cards that you want.

What can you even use Common Soul for? O_o

One Polymerization isn't enough... You'll also need a lot more fusions if you want to run an Elemental Hero deck properly.

Like i said, it's not complete yet.

Mod note: Don't double post. The Edit button is your friend... ;D
 
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Destiny Hero deck that uses Dasher is destined to fail unless it's Diamond Dude Turbo >>; There is just nothing worthy of summoning besides more dashers and malicious within the Destiny Hero family...
 
Same with me XD; I love to know how to play the game, and plays the video game of it, but I'm just too casual of one to really buy the cards XD;

Since my local meta kind of shut down for me, I've fallen into this category as well (I've purchased around 20 POTD packs but only FOUR CDIP o.o; )...which is why I'm so thankful for the DS games.

Frostweaver said:
Mage Power requires set s/t, and that's already enough of a reason for it to fail... it requires heavy investment to save yourself from Heavy Storm or Mobius nuke, so those traps better be all defensive traps or something to prevent those two. Then again, Exiled Force nukes the monster with the mage power, and all those s/t becomes "dead set" cards. Ben Kai uses Mage Power because it will win on the same turn all those s/t are set/equipped to Ben Kai itself.

...Ehh...you can set normal traps and use them to take advantage of Mage Power (Royal Decree and/or Chain Burn, anyone?).

Frostweaver said:
Fusions-
Every fusion in your card collection until it has its own gravitational field, except TER

LOL FUNNY

yet true

I would also like to point out that Marauding Captain & Command Knight have potential in such a deck. And...R-Righteous Justice, anyone?
 
Ahem...

1. You are losing. You're just having trouble noticing.

2. The best favor you could have done is pulled out of the argument.

Seriously, Dogma, I run better decks then you and your brothers, and I'm only coming to this thread because of all the discussions. I'm learning things I never even thought about in YGO. (Of course, that could just be because I don't keep up with the metagame at ALL... I'm really more of a hobbyist then a serious player.)

Sorry, but my brothers run good decks and i do also. If you have nothing nice to say, then say nothing at all.
 
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