Yu-gi-oh! trading card game

Now, I'm not a huge expert on Yu-gi-oh and I don't really know much about the newer card sets, but here's what I've gotten from this conversation.

From what I understand, Dogma, is that you are basing your deck mostly around your favorite cards, right? And it also looks to me like you are relying on more luck than stradegy. If you build your deck around just one main plot, such as your Dogma thing you have going, and rely on it too much, your deck will fail. You cannot base your whole plans on just a few cards. Your deck needs to be full of many different stradegies, just in case one might fail. What would you do if your plans for Dogma failed?

This is what I've gathered but your lacking grammer is sorta difficult to understand.
 
I must say...the sheer amount of miscommunication in this thread is quite remarkable. Anyhow...

Now, I'm not a huge expert on Yu-gi-oh and I don't really know much about the newer card sets, but here's what I've gotten from this conversation.

From what I understand, Dogma, is that you are basing your deck mostly around your favorite cards, right? And it also looks to me like you are relying on more luck than stradegy. If you build your deck around just one main plot, such as your Dogma thing you have going, and rely on it too much, your deck will fail. You cannot base your whole plans on just a few cards. Your deck needs to be full of many different stradegies, just in case one might fail. What would you do if your plans for Dogma failed?

This is what I've gathered but your lacking grammer is sorta difficult to understand.

Actually, a lot decks are based around a few key cards (E.g. Chimeratech dumping decks, Counter-fairy, Reversal Quiz, Monarch and XYZ just to mention a few) and a lot of cards supporting the central cards and countering their counters, what fails is trying to cram countless strategies into a single deck and ending up drawing bits and pieces of all of them without having enough to complete any. A couple of focused strategies is the best way I think.

As for Dogma...it can be good with the right support, but it's not generally good like say Cyber Dragon or Sangan because of its hefty requirements. Oh, and on Double Dude...he would have some potential if not for the silly 'no special summon' restriction on him. If it weren't for that, he could be pulled out with Tomato, split into two tributes and a card in your hand with Generation Shift and either swipe a crapload of cards from your opponent's hand with Robbin' Goblin or become ready-to-go Dogma fodder. As it is, though, he's pretty useless because of the pitiful 1000 Atk. xP Personally, I find Doom Lord to be the most amusing D-Hero. He's kind of weak on his own, but D-Shield clears that problem right up and the removal ability is pretty cool. Still, I'm not really much into the D-heroes in general. Maybe it's the amount of 'dude's in their names, maybe the low stats, maybe something else but they're just not my thing. xP
 
Last edited:
I like playing this game, but I just can't be bothered reading all of that.

If you're talking about D-Heroes, I don't like them that much.

"Ultimate Card?" What's going on with that, a card that could suck the soul of it's user and replace it with an evil person.
 
oh from the anime? That's suposed to be D-Hero Bloo-D. I think its stats are something like this
(Sacrifice/Tribute/whatever 3 monsters)
1900/(never did in defense)
When it comes into play, (Insert Relinquish effect w/ ability steal here).
I think it either adds all or half the attack of the stolen monster, i forget, that arc has long been over
 
D-Hero Bloo-D is released in japan already. Here's the stats and effect (which is different from anime)

WC07-JPB01 D-Hero Bloo-D [Ultra Rare]
DARK/Warrior - Effect/8/1900/600
This card cannot be Normal Summoned. This card cannot special summoned except by tributing 3 monsters on your field. Choose 1 opponent's monster and equip it to this card (This effect can only be used once per turn and only 1 monster can be equipped to this card at the same time). The ATK of this card is increased by half of the ATK of the equipped monster. While this card is face-up on the field, the effects of all face-up opponent's effect monsters are negated.
 
My

My brother's Deck Leonazium Deck revolved around STRONG Monsters, magic, traps (in which this deck is really hard to use)(He has yet to join)
My brother Lionheart's Elemental Hero Deck
And my Destiny hero deck beat his leonazium deck

me and lionheart were on a team:)

And who needs Plasma

But i also heard of Structure Deck 13: Revival of the Great Dragons ???????????
 
Last edited by a moderator:
My brother's Deck Leonazium Deck revolved around STRONG Monsters, magic, traps (in which this deck is really hard to use)(He has yet to join)

Same for 94.4% of all the decks out there >>;
(few decks are darn strong and they skip out completely on one of those 3 elements)

Like, *what* monsters/spells/traps o_O;


Yes, the next structure deck is Revival of the Great Dragons, which sounds... awkward. Why don't we leave recursion to zombies and let Dragon keep going on at the... well, alright so they don't have a theme at all, but at least keep zombies at recursion and let Dragon take something else ><;

Try not to double post as well. Use the edit button to add messages to your previous post if you forgot to say something ^^;
 
Eh, I'm more of a Neos fan when it comes to hero decks. Neos has high attack on his own, and when you've got another Neo-Spacian buddy to back him up, he can pull off a few nasty surprises. E-Hero still has the best combo, IMO, since you can essentially fuse any two heros that you get in your hand. The D-Heroes are pretty lacking in regards to their ability, since most of them have crap-stats, and pretty much any deck can run them down. Heck, some elemental heroes can run them down without fusion. The D-Heroes whole theme is what is lacking, though. What's up with the strategy in a D-Hero deck? Is it essentially just "Oh, I throw this monster here, and this one there, and attempt to summon Dogma/Bloo-D and kill my opponent?" If so, then D-Hero<E-Hero all the way. But really, Hero decks just aren't my thing. I preferred the water stalling decks, where you set up "Level Limit- Area B" or "Gravity Bind" and used "A legendary Ocean" to free your cards up for attack. Unfortunately, that deck is kind of injured 'cause Bind and LLAB are both restricted cards now. But yeah, D-Hero is kind of shot on its own.
 
Eh, I'm more of a Neos fan when it comes to hero decks. Neos has high attack on his own, and when you've got another Neo-Spacian buddy to back him up, he can pull off a few nasty surprises. E-Hero still has the best combo, IMO, since you can essentially fuse any two heros that you get in your hand. The D-Heroes are pretty lacking in regards to their ability, since most of them have crap-stats, and pretty much any deck can run them down. Heck, some elemental heroes can run them down without fusion. The D-Heroes whole theme is what is lacking, though. What's up with the strategy in a D-Hero deck? Is it essentially just "Oh, I throw this monster here, and this one there, and attempt to summon Dogma/Bloo-D and kill my opponent?" If so, then D-Hero<E-Hero all the way. But really, Hero decks just aren't my thing. I preferred the water stalling decks, where you set up "Level Limit- Area B" or "Gravity Bind" and used "A legendary Ocean" to free your cards up for attack. Unfortunately, that deck is kind of injured 'cause Bind and LLAB are both restricted cards now. But yeah, D-Hero is kind of shot on its own.

Actually, there's a lot of neat stuff you can do with D-heroes. First off, if you're runing a spell-heavy deck, Diamond Dude lets you do a crapload of free spell activations which can be very dangerous. (I've never seen the layout of a Diamond Dude deck, but I assume that it could give burn a bit of extra kick) Then there's Dasher. Sure, he's a tribute monster which kind of sucks, but with Treeborn that tribute doesn't really sting and by offering another monster from your field you can have Dasher wipe out pretty much anything on the field with its 3100 Atk. And don't even get me started about what this thing does in your graveyard, ready to pull out one of your high-level beatsticks at any given time as a special summon. Then there's Fear Monger and D-Shield to make sure you've got them frail heroes sitting on your field. And let's not forget about Defender either, 2700 Def for no tributes basically means it can wall out most first offensives (and possibly deal a good bit of damage to opponents expecting the usual sets like Sangan) then on your next turn you can just tribute it for a mid-level monster before giving your opponent any free draws. And of course there's Doom Lord with his pain-in-the-bottom removal ability (Combine with D-Shield for your opponent's enjoyment =D)...overall, I'd say that the Ds are stronger because E-heroes require fusions, which cost cards from your hand and/or field, which in turn is bad with all the monster removal about. Besides, a lot of the e-heroes are so utterly wimpy (like Avian, or Burstinatrix) with no special abilities to redeem them. As for Neos, he kind of seems like a waste to me since those neo-spacian buggers are such cool monsters in their own right. (Grand Mole bouncing out anything without battle, Air Humming Bird granting you loads of free LP, and Aqua Dolphin letting you peek at your opponent's hand and dispose of potentially troublesome monsters before they hit the field). I just don't like the way that Neos' fusions leave your field empty without the support of Neospace. :\

Anyway, that concludes my little rant on the heroes. Personally, I'm more interested in the benefits of the Ojamas at the moment because they can mean a lot of easy tribute fodder. (Just think, discard Ojamagic for a card effect and you'll get up to three new tribute cards for your hand). Besides, I like Ojamas. ^-^ But yeah, I like water strategies too, Fenrir in particular because it's so mean. xD
 
*stares at rant* Wowza.... that almost made me want to grab a D-Hero deck and start playing. What I really meant though, was that I thought that D-Heroes weren't exactly useful in a D-Hero only deck. I've gotta say, what I'd really like to see is a D-Hero/E-Hero deck, since some of them get effects that compliment each other. A deck with only D-Heroes, though, would be at least a little tough to play, right? I mean, D-Hero monsters and nothing else vs. a typical tournament deck. Who wins? That was kind of what I was thinking. But then again, I haven't even seen D-Hero Diamond Dude's effect in action before, so... yeah. Neo-Spacian Heroes still own all other hero decks, IMO, if only because I just think Neo-Spacians look cooler. My personal favorite would have to be Black Panther. He probably isn't as useful as dolphin, mole, or hummingbird, but at least he has a pretty unique ability. I mean, taking another monster's effect isn't anything to sneeze at. Imagine putting him on the field with XYZ Dragon Cannon. Boom, and there goes the beatstick.
 
D-Hero only deck is basically asking for Diamond Dude Turbo... Though it's still painful how Dasher cannot summon Dark Magician of Chaos then if only D-Hero monsters are allowed, but still. D-hero-only deck is entirely possible, but basically it must be Diamond Dude Turbo then.

Diamond Dude Turbo can be as fast as winning games in 2nd round if the opening hand is nice enough. Basically, the point of it is to continuously activate spells in a deck with no traps. Diamond Dude will dig out insane amount of power because half of the deck is spells anyway. Destiny Draw and a few other spells will allow you to ditch D-heros to the graveyard, and we all know that D-Heroes are only good if they're in the graveyard (malicious, Dasher). E-hero Stratos is also used to help search for D-hero pieces, but the deck can still be tier 2 without it. Phoenix blade will remove every D-hero there is, and immediately dimension fusion either from hand or by diamond dude for a sudden appearance of 5 D-monsters on the field. Lightning Vortex also functions as the spell to clear the field, or if Diamond Dude didn't hit it, let's discard dasher again with it? In Japan, Diamond Dude Turbo haunted the game over there for an entire half year, together with Messenger of Hades. Some of the cards make no sense in terms of banning, but that's because of Diamond Dude Turbo in Japan.

E-Hero on the other hand fails if it relies only on neo-spacian monsters and e-hero monsters. It definitely needs the 3 King of the Swamp. Neo-spacian is a failure of a concept, because Neo is a 2 tribute monster -.-; Getting it out to the field requires more effort than you should, and to get out a puny thing and ditch it all for a one-turn only "meh" type of fusion? Really, regular E-hero fusion is far better... not to mention how the neo-spacian weenies are also probably better by themselves too, as seen by Grand-Mole and Air Hummingbird (aqua dolphin requires large monsters... black panther is too situational because good effect monsters usually need to either be sent to the graveyard, or is activated upon summoning already. Lily is probably the only good card it can copy. Flame scarab is just sadness.)


There are plenty of good water decks, but most of them don't "require" the 2 stall cards anymore. Back then, you got mermaid, abyss soldier and Amp-MK to hide behind and stab the opponent, but then that was during the time of mobius/chaos sorc, and mobius obviously runs over stalls. Then Cyber Dragon came in, and mermaid/abyss soldier are both useless/situational. Now we got twister, so field card decks just got no chance.

Water decks are better off not relying on the legendary ocean staying on the field for a long period of time (even harder to do now since Twister is quickplay too ><; ). Throw on the ocean only when you're also sacking Levia's effect on the same turn, or if it's the winning push and you are adding to the pressure to change life from bad to worse for the opponent. You can always use it, but don't completely rely on it. It's the reason why necrovalley deck fails, because the entire deck fails without necrovalley. Water decks got chances to live by its own without the ocean, however...
 
So basically, the point of a D-Hero deck is to burn your opponent silly by dishing out constant spell damage as well as slaughtering your own heroes in order to use their effects. Ah. And I have no clue what the heck twister is. *prepares to be shot for knowing pretty much diddly-squat about the current metagame*. Yeah, the vanishing Neos is always annoying, but hey, there are other fish in the sea. Ah, theme decks were never quite my style anyway. I used to run a pretty mean Chaos Deck before Chaos got banned to the Nth degree... I need to ask this somewhere, so I may as well do so here: What is 3 King of the Swamp anyway? (And, Okay, final statement about D-Hero decks: If they rely on ATTACKING the opponent with D-Heroes, they are screwed.)
 
Also, the 13th deck is also rumored to have Gandora, Dragon Of Destruction
 
D-Hero decks and E-Hero decks are basically the same, D-Hero monsters have weak attack and deadly effects, E-Heroes have no effects (Except Fusions and some of the E-Heroes) and high or considerable attack
 
Last edited:
So basically, the point of a D-Hero deck is to burn your opponent silly by dishing out constant spell damage as well as slaughtering your own heroes in order to use their effects. Ah. And I have no clue what the heck twister is. *prepares to be shot for knowing pretty much diddly-squat about the current metagame*. Yeah, the vanishing Neos is always annoying, but hey, there are other fish in the sea. Ah, theme decks were never quite my style anyway. I used to run a pretty mean Chaos Deck before Chaos got banned to the Nth degree... I need to ask this somewhere, so I may as well do so here: What is 3 King of the Swamp anyway? (And, Okay, final statement about D-Hero decks: If they rely on ATTACKING the opponent with D-Heroes, they are screwed.)

Not to generalize to all D-Hero decks... let's say, "Diamond Dude Turbo" :x

The goal is to speed through all of your deck using Diamond Dude's effect to activate spell that way. In terms of math, you get your normal draw every turn, plus if the dude works out, you technically get another card! This "2 card per turn" will overwhelm your opponent with sheer power. Activate Monster Gate, Reasoning, Card Destruction, Lightning Vortex and Magical Stone Excavation (Normal spell, discard 2 cards to retrieve one spell card from the graveyard) to totally destroy everything. Not everything needs Cyber Dragon level of attack to be deadly. Diamond Dude's 1400 adds up pretty quickly.

Here's the 2nd place winner in the recent SJC YGO game champion, and he used the Diamond Dude Turbo, which proves to be powerful even if important parts of the deck was banned. (Notice how even the monster count is low on this fusion. It simply uses spells to destroy everything, then let the lone monsters peck them off. Card Trooper, Jinzo, Stratos and Dark Magician of Chaos are obviously the hard hitter.)


2 Card Trooper
1 Dark Magician of Chaos
3 Destiny Hero — Diamond Dude
3 Destiny Hero — Malius
1 Elemental Hero Stratos
1 Exiled Force
1 Jinzo

1 Card Destruction
3 Destiny Draw
1 Dimension fusion
3 Divine Sword - Phoenix Blade
1 Heavy Storm
3 Lightning Vortex
3 Magical Stone Excavation
3 Monster Gate
1 Premature Burial
2 Reasoning
2 Reinforcement of the Army

1 Mirror Force
3 Threatening Roar


King of the Swamp is this card here:

[AQUA / EFFECT]
You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). Discard this card from your hand to the Graveyard to add a "Polymerization" Spell Card from your Deck to your hand. The Deck is then shuffled.

ATK/ 500 DEF/1100


Twister is quickplay spell that got recently released. Use 500 LP to destroy one face-up spell or trap card.

D-hero and E-hero aren't the same imho... D-Hero relies on card advantage through various recursions, or activating stuff from the deck (along with the heavy hitters which no one really uses). E-hero destroy your own card advantage and trade it in for damage by fusion monsters. One gains advantage, while the other one abandons advantage...
 
Eh... Okay, I concede. DD turbo owns the soul of any deck I've ever run. But then again, I never made second place in a tournament even with Chaos, so why am I surprised? Hmm.. I need some deck advice. I'll go create a thread for that later. In the meantime, I want to see D-Hero Dogma's deck.
 
Diamond Dude Turbo is just a name of a deck that focuses on using D-Hero Diamond Dude's effect, and how it can win games in lightning speed. Names of decks in YGO are generally made after the key-card or combo that it uses, so in this case, it's D-Hero Diamond Dude.
 
Never heard of it, anyway I like destiny heroes:)

I've been lurking around this thread but we get the point that you like Destiny Heroes. :\

And yes, I like Yu-Gi-Oh! TCG. :|
 
Back
Top