• Just a reminder that providing specifics on, sharing links to, or naming websites where ROMs can be accessed is against the rules. If your post has any of this information it will be removed.
  • Our friends from the Johto Times are hosting a favorite Pokémon poll - and we'd love for you to participate! Click here for information on how to vote for your favorites!
  • Serena, Kris, Dawn, Red - which Pokémon protagonist is your favorite? Let us know by voting in our grand final favorite protagonist poll!
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Zelda: Oracles Engine; for Game Maker

Chances of solution slim? Huh? I have tons of ideas of how to make something like this work.

Easiest solution: Why don't you just make another view?

I said ''Not matter how he or me thinks of it, chances of solution are slim.''
Never said anything about you.

If I do that, when link goes what would be to the next panel of the map, he'll walk, and the camera will not follow.
 
I said ''Not matter how he or me thinks of it, chances of solution are slim.''
Never said anything about you.

If I do that, when link goes what would be to the next panel of the map, he'll walk, and the camera will not follow.
I was wondering why you thought the chances of solution were slim in the first place.

And by adding another view on top of the current one, the camera would still follow Link because the camera is part of the other view.

Or you can make the camera code in the end step event rather than having GameMaker do it for you automatically.

Regardless, it shouldn't matter too much, but I like to see the area fully! >.<
 
Back
Top