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Recent content by Sichlor

  1. S

    Script for changing tiles

    True. This specific problem is not as complicated as I thought it to be. It would be handy though, to be able to change tile graphics with a simple script call. That would make resource-friendly, variable maps child's play.
  2. S

    Script for changing tiles

    Well, thinking about it, that could actually be an alternative, I wouldn't even need more maps, but make the map a little larger. As the change only occurs if the stream is fully blocked (in my map 2 boulders), I'd only need to create one more version of the map, right below the original one...
  3. S

    Script for changing tiles

    Hey guys, I've been trying to imitate the effect from the Seafoam-Islands, where when you push a boulder through a hole, it falls into the streaming water and creates still, surfable water behind it. As the "surfable" effect only affects a few tiles i had no problem implementing that, but...
  4. S

    [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

    I'd love to have that solved, too. I tried to mess with this a while ago, but whatever I did, I encountered strange problems. For example when I put ONLY A PRINT COMMAND (!!!) for testing purposes in any line i thought to be appropriate for displaying the animation once more , it messed up the...
  5. S

    [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

    in the script section "Walk_Run" find: def update if !pbMapInterpreterRunning? && !moving? && !@move_route_forcing && $PokemonGlobal if $PokemonGlobal.bicycle @move_speed = $RPGVX ? 8 : 5.2 elsif pbCanRun? @move_speed = $RPGVX ? 6.5 : 4.8 else @move_speed = $RPGVX ? 4.5 : 3.8...
  6. S

    [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

    Here's what I did: if trainerid==PBTrainers::RIVAL && trainername=="GARY" name=$game_variables[48] # Replace 48 with the variable number for the name end if trainerid==PBTrainers::RIVAL2 && trainername=="GARY" name=$game_variables[48] # Replace 48 with the variable number...
  7. S

    [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

    Try this: if trainerid==PBTrainers::RIVAL && trainername=="???" name=$game_variables[50] # Replace 50 with the variable number for the name elsif trainerid==PBTrainers::PkMnTRAINER_Male && trainername=="!!!" name=$game_variables[42] # Replace 42 with the variable number for the...
  8. S

    [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

    Well, actually my explanation makes quite a lot of sense, since it is basic programming knowledge. Feel free to test this simplified example which simulates surfing on map 56. The first if block returns "surfing bgm", while the second if block returns "map autoplay" def elsiftest...
  9. S

    [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

    It doesn't have the desired effect, because the first IF-block is already returning true, so the game ignores whatever ELSEIF you throw in there. You should rearrange it to something like that: if $game_map.map_id==056 $game_map.autoplay elsif $PokemonGlobal.surfing && surfbgm...
  10. S

    [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

    Beforehand: Depending on what exactly you want to do, it could be quite tricky But if you really need to do it, you will have to specify how. For example: Do you want to handle the b-a-t-t-l-e as a win, although all the player's Pokémon fainted? (That would be the easiest way i could...
  11. S

    Screenshot/Music Showcase

    Thanks, thats the kind of criticism that is generally wanted! =D I fixed it and it looks a lot better now. (edited my previous post)
  12. S

    [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

    How am I supposed to help you with having zero information? I saw the first error you posted, i know what caused it. I dont know if you fixed it properly now, i need a screenshot and/or an error message.... its hard to help you if its like pulling teeth.... i need information on how the problem...
  13. S

    [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

    The error is normal if you do one tiny little thing "wrong": When editing the script in the event, run "extendtext.exe" from you project folder, so the long text fits into one line :) the box should be very big now and the text should fit in there without line breaks...
  14. S

    [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

    What I posted IS working, i tested it. Did you do it in a new map with a new event? What exactly did not work? Do you get an error?
  15. S

    [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

    Maybe an event, that is invisible, but not set to "Through", which would not allow another event to walk through it? But in that case the game would freeze, which you didn't mention... Well, to make sure it has nothing to do with the game compiling the trainer from comments, let's try a...
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