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Recent content by Takyon!

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    Project: Generation 6 for Pokémon Essentials (Pokémon sprites and PBS files)

    Oh, and I don't mean to spam this up, but I didn't seem to find a Gen 6 moves.txt in here. I looked at the rest of the Pokemon Essentials thread and looked for "moves.txt" and couldn't find it. Is the file in here and I just didn't look hard enough?
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    PBS Information for Gen 6 Pokemon

    Ah, cool! I just need to keep digging for relevant PBS files. Thanks for your help!
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    Project: Generation 6 for Pokémon Essentials (Pokémon sprites and PBS files)

    It's not much, but I added ORAS and XY move tutors to the Move Tutor PBS list. Haven't done TMs yet because that's more of an arbitrary thing to change compared to the move tutors. I kept Iron Defense on Vullaby and Mandabuzz because they were valid in BW2's move tutors, as well as Porygon-Z...
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    PBS Information for Gen 6 Pokemon

    Had to do some poking around in that thread (I recently went to it but got lost in the walls of text and dissuaded by the information of the thread being exclusively for scripts), but I found it. Thanks!
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    PBS Information for Gen 6 Pokemon

    Has anyone compiled a PBS file of all Pokemon up to Gen 6? I can manually enter that info myself, but I could save some time in finding out if it has already been done. Thanks!
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    Compression, Extraction, and Eventual Playing of the Game

    I already stated that I downloaded the RGSS104E.dll file, and it still didn't work. Alright, that worked. Now all I need to do is encrypt the graphics/ audio/ data files to limit people from editing them. Or should I omit those files? I was aware by the wiki that I should keep those files in...
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    Compression, Extraction, and Eventual Playing of the Game

    Alright, so I'm running RMXP on a free trial period and today is my last day of use, so I rushed out a demo of a game I'm working on. I didn't have time to update many tilesets, characters, etc, but I did something productive with it in the month that I had; it displays an idea that I will help...
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    Switches Gettin' Stitches: A Problem With Switches

    Event number 16 is the dude regaling the story. After everything on page 1, the story does NOT continue. I managed to fix the problem, but I had to use the script "pbSetSelfSwitch2(20,16,"A",true)," which annoyed me because I couldn't just use a normal "Control Self Switch: A = ON" instead...
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    Switches Gettin' Stitches: A Problem With Switches

    Okay, so in this situation, I actually know what I'm doing. In this situation, I have just created a really disturbing but funny little "cutscene," in which the protagonist has to endure hearing quite an "unsavory tale" (probably the tale where the forum user Takyon kept posting silly questions...
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    Moving This Stubborn NPC

    It worked when I set the movement to Event Page 2 of the NPC's commands. Thanks a lot, thor348!
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    Moving This Stubborn NPC

    @Thor348: It did help, a lot! The event is ALMOST nailed down, but the NPC seems to wait about 10-15 frames per movement. At least they aren't going to the end of the map like before, but by golly are they slow. @Maruno: I tried using the rival script as seen in route three, but the NPC just...
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    Moving This Stubborn NPC

    Alright, you've seen my name on this forum pop-up countless times before, and when you do, note that I do go through my problem for hours until I legitimately cannot come up with a way to fix it. In this case, I am trying to move an NPC. (TL;DR version is towards the end, in case you don't...
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    Getting a Scene to Work

    I believe it'll take a while for me to get the handle of, but thanks for the tips.
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    Getting a Scene to Work

    So, I wanted to have a cutscene where a Grimer pops out of some water. I'm figuring that I could create a Grimer overworld sprite to use for this. What I'm seeing in my head a Fisherman is fishing. When the player talks to him, he says his dialogue, the event waits, the Fisherman has an...
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    DeBug Mode Problems

    Ah, pardon how I wasn't specific. I was talking about Oak's lecture, and that sounds like, well, "sound" advice. Alright, I tried it out; apparently, working on this at 2:30 AM is detrimental to progress. Anyways, with a fresh night's sleep, I discovered a way to disable the "Oak's lecture...
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