That would be cool.
Speaking of Amigos we could have PokeAime renamed PokeAmigo for a region based on Mexico or any of the spanish speaking regions/countries (and Sinnoh/Kanto remakes).
Hahaha, but PokéAmigo should not be a mere copy-paste of PokéAmie. Tell us what makes it different from our PokéAmie now? PokéAmigo is an intriguing idea. :P
Here's a highliight of Pokémon graphics and Pokémon interactions.
Gen I: Pixel images, not fully colored. Basic interactions through using items like Full Restore. Yellow Version expanded the interaction level (see Gen Ii and Gen IV).
Gen II: Intoduced us to colors. Happiness rate is introduced to all Pokémon, whereas tthis feature was exclusive to Pikachu on Yellow Version. Some Pokémon even evolve when the Happiness rate is high enough. It is worth to note that massages and hairgrooming are introduced in this generation and they can help improve the happiness.
Gen III: Introduced us to full colors, also starting from Emerald all Pokémon got intro animations, a feature introduced in Crystal version. Pokémon got Natures, which is retained till the current generation nowadays. One can also feed their Pokémon some candies called, PokéBlocks and participate Pokémon Contest, thus marking the interaction to an another level. Fr/Lg introduced 2 wireless mini-games, one that is limited to Dodrio and the another game limited to certain kinds of Pokémon. Those mini-games might not be memorable to some, but it is interesting to note the similarities between Dodrio berry game and Berry Picker from PokéAmie and the Jumping vine games to the Head It from PokéAmie.
Gen IV: Besides the Happiness rate and feeding sweets to Pokémon retained from the previous generations. The Pokémon Contest is further expanded to Coodinators dressing their own Pokémon. DP also first introduced Amity Square, a place where Trainers are able to send out and interact with their Pokémon, perhaps a homage to the interactable Pikachu from Yellow version? Note that only a few selected 'cute' Pokémon are able to interact through Amity Square. Then Pt further expanded the available Pokémon to interact with by adding the Sinnoh starters. HgSs took this interaction to a higher level: All 493 Pokémon can be sent out on most areas, some Pokémon show special responses on certain places, like Clefairy in Mt. Moon, Arceus event on Ruins lf Alph, Pikachu-colored Pichu event in Ilex Forest, etc. Secondly Pokéathlon (self explanatory).
Gen V: Instead of moving-intro animations upon sending out a Pokémon, they 'move' upon sending out, they move all along the way during battles (unless frozen). Sadly there isn't much improvement on the area of Pokémon interactions. Pokémon Dream World, where your own Pokémon isn't really used much. Except for tucking it in for accessing the features of DW. PokéStudios makes an honorable mention, but it isn't much different than your average battle except on following the script.
Gen VI: It is certainly not an exaggeration if Gen VI is called revolutionary, almost everything is 3D from this generation. Compare to the past generations, Pokémon battles are more realistic now. 3D is just one thing, there's even more. Our own Pokémon, even those came a long way from Gen III, can interact with us through the 3DS Camera. We can feed them and pet them as if they are almost the real thing. It is worth to note that starting from Gen VI, Pokémon have memories too. (Some say it's a way to check if a Pokémon's hacked or genuine, but you would be surprised what they can remember).
After that highlight, that brings up a great point. Where is Gen VII heading to? Hologram technique is a bit too advanced, but it is certainly exciting to imagine how the Pokémon interactions will evolve in Gen VII.