I'm gone for a second and forty more posts come up! Wow!
Anyway, I'm glad you got that Enter Hero Name thing running. That'll make it all easier in the long run. You were right. My bad
I also feel pretty bad that you're working so hard creating this engine, but I assure you I'll find somethings to change! ;) You should send it to me whenever you can- I'd like to help too. As long as you don't erase all your switch/var/event names and stuff, I'll figure it out. I'm a fast learner. Then we can switch off, and it'll go faster that way. And of course we can get someone else to work on it too! If you send it to me, relax with your gf all you want (define "relax" ;)). I feel guilty about not doing anything until this point. And besides, if I have any questions I can always ask you here! No, I don't need a tutorial or anything. Thanks anyway.
Walker> Go to database (F8) and click the tab "Skill." Make a new skill, and call it what you want. This is the important part: Under "Type" select "Switch." Have a description, choose the MP consumption, sound effect that you want, and on "Turn ON Switch," make a new switch called, say "Thunderbolt." If it's a CBS, check Field for Activation Allowed, but if you are using the DBS, check "Battle." (If you don't know what those abreviations stand for, they're Custom Battle System and Default Battle System) So in a common event, have:
<>Branch if Switch[Thunderbolt] is ON
<>Message: Pika!
<>Move Event: Pokemon, Right, Right, Right, Right
<>Wait 0.5 sec
<>Show Battle Animation: Thunder,Enemy(Wait)
<>Move Event: Pokemon, Left, Left, Left, Left
<>Switch Operations:[Thunder] OFF.
:End Fork
<>
So when you select the attack, just switch on "Thunderbolt!" Questions?