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Decomp Code Resources

Customise your decompilation or disassembly-based project with code snippets, tools, samples and other great things.
Sticky threads
image scroll alien-monster music code About the Decomp Code Resources section Welcome to the Decomp Code Resources section! Here, share code samples for decompilation- or disassembly-based fan games. This section is specifically for the sharing of code resources for use in pokefirered, pokecrystal, etc. Please use the general section or the ROM Hacking Resources sections for non-code contributions. If you're looking for particular resources, use the search, or get the help you need via our Decomps & Disassemblies sections. Note that threads that are not resources will be deleted.
Normal threads
Hello everyone! A couple of days ago,I started passing all the maps I created in my Pokemon Fire Red Sinnoh base https://www.pokecommunity.com/threads/pokemon-fr-with-sinnoh-region.530884/) to Pokeemerald-Expansion. I think this will be very useful for people who want to create a Sinnoh based game with all the latest features in decomp. Maps I've passed so far: All the Routes 201-230 Twinleaf Town Sandgem Town Jubilife City Oreburgh City Floaroma Town Eterna City Hearthome City Solaceon Town Celestic Town Veilstone City Pastoria City Canalave City Snowpoint City Sunyshore City Pokemon League Verity Lakefront Valor Lakefront Acuity Lakefront Fight Area...
Github link: https://github.com/citrusbolt/pokeemerald/tree/summary_screen After a few months (more than we would like to admit) we are happy to announce that our summary screen is ready for public use. It took us a lot of testing, tweaking and effort to get it working for public use, but we are hoping that the wait was worth it! // Config options - Note that some config options need external modifications to fully work, such as CONFIG_CAN_FORGET_HM_MOVES, CONFIG_PHYSICAL_SPECIAL_SPLIT, and CONFIG_DECAPITALIZE_MET_LOCATION_STRINGS #define CONFIG_CAN_FORGET_HM_MOVES TRUE #define CONFIG_CAN_SWITCH_PAGES_WHILE_DETAILS_ARE_UP TRUE #define CONFIG_PHYSICAL_SPECIAL_SPLIT FALSE // Takes precendence...
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